Context: Working Designs was a studio that localized several Japanese games for western markets in the 1990s. Besides translation, they would often increase the difficulty of the games they translated
Context: Working Designs was a studio that localized several Japanese games for western markets in the 1990s. Besides translation, they would often increase the difficulty of the games they translated
And lets not forget adding a game over trigger during the finale that just wasn’t there originally. Because screw you, the player, I guess.
How about this gem from their localization of Vay:
Text from TCRF.
Between that and the “gold vortex”, looks like they thought “just” translating was boring (no matter how much of a messy process it really was back then)… So they just thought they’d mess with the game as a challenge and for the hell of it.