Sharing because Kayin’s talk about achievements made me think about why do I even accept them in games at all so I disabled them in Steam (the only way to do this is by disabling the whole overlay =_=) and found that I don’t miss them at all.

What’s you opinion on RetroAchievements, and achievements in general?

  • Kissaki@beehaw.org
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    1 day ago

    I’m aware of extrinsic motivation vs intrinsic motivation, about the potential upsides and downsides, the potentially positive or detrimental effects of achievements.

    I often do chase or consider achievements, but also explore games and their limits or what they cover anyway. I do like completing, especially if 100% is feasible. Other times I ignore them and focus on the game. If the game is not very captivating or interesting, I often don’t care much about achievements.

    I did find incremental progression games interesting in how they make the extrinsic motivation, the numbers-go-up system, the core game mechanic. It’s interesting to explore and be mindful of how that can be fun, but in a different way than creative, exploratory, or story games. Of course, some mix both systems.

    • Lucy [she/faer]@piefed.blahaj.zoneOP
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      1 day ago

      I did find incremental progression games interesting in how they make the extrinsic motivation, the numbers-go-up system, the core game mechanic.

      My experience with games like this (Cookie Clicker, Vampire Survivors, Wizard Tower, etc) is that they are a fun little distraction that gets boring very quickly. Like, they can captivate me for an hour or two but eventually it becomes blatantly obvious that this game just abuses my brain without providing an actually worthwhile experience.