I imagine this would show up as texture pop in as often they will load the lower resolution textures first while the higher resolution ones load in, which wouldn’t shown up in n average framerate graph. I’d like to see a frametime plot as well as 1% lows don’t really tell enough of the picture for stuftering.
Exactly - most game engines now will hide this rather than stutter.
Got an NVMe and a RAID array in my gaming desktop; the RAID does about 1 GB/s sustained read and write, which is good, but its latency is quite bad. Was playing Elden Ring directly from it since I couldn’t be bothered moving it - load times were good, but “fog doors” appear over doorways and cave entrances while they’re being loaded, which never happens on SSD. Never dropped a frame, though.
I imagine this would show up as texture pop in as often they will load the lower resolution textures first while the higher resolution ones load in, which wouldn’t shown up in n average framerate graph. I’d like to see a frametime plot as well as 1% lows don’t really tell enough of the picture for stuftering.
Might even get better performance with slow drives, with lesser/no textures used for longer periods
Exactly - most game engines now will hide this rather than stutter.
Got an NVMe and a RAID array in my gaming desktop; the RAID does about 1 GB/s sustained read and write, which is good, but its latency is quite bad. Was playing Elden Ring directly from it since I couldn’t be bothered moving it - load times were good, but “fog doors” appear over doorways and cave entrances while they’re being loaded, which never happens on SSD. Never dropped a frame, though.
Yes, exactly. Testing storage with game frame rate betrays a pretty fundamental misunderstanding of how modern video games work.