“Don’t boycott GTA 6. Win justice for the people who helped make it. We spent years pouring our hard work, skill, and creativity into making GTA, and we want people to experience the universe that we helped build,” former developers said. “That doesn’t mean we want to let Rockstar off the hook.”

This guy does not understand how capitalism works.

  • Shayeta@feddit.org
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    1 hour ago

    Seeing how much they pivoted to multiplayer monetization in 5 post-release, I expect 6 will have barely any campaign with a roblox-like predatory multiplayer.

  • Trump Rapes Kids@lemmy.world
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    2 hours ago

    No interest in buying it anyway. I liked the first 3, but then it started catering to people who can’t read words good or do thinkings.

  • CerebralHawks@lemmy.dbzer0.com
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    3 hours ago

    Not boycotting it per se, I’m just not getting it at launch. I think I’ll play Saints Row 3 again. Those games are so good.

    You see what GTA 5 goes on sale for. You got me fucked up if you think I’m dropping $100 on GTA 6.

  • AgentSeven@lemmy.zip
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    4 hours ago

    I loved GTA 3, the first one I ever played and bonus, Vice City was even better! I thought GTA 4 was OK - not great, not terrible. I hated GTA 5. Similarly, I loved RDR and hated RDR 2 (I know I basically stand alone on this one).

    Personally I feel like Rockstar is on a trajectory. My interest in 6 is in negative numbers. It’s not like I don’t like the genre. I love Cyberpunk, but even that I didn’t buy until I managed to get it on sale for $20.

    I might consider getting GTA 6 if it goes on sale for $5, which it won’t. Hell, they still want $20 for 4 lol. Money grubbing shits.

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      4 hours ago

      I never played RDR, but I picked up 2 for $20 on sale. Bored me out of my mind. It’s just “ride horse here, now ride horse here, oh, now ride horse over there”. Never finished it.

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        1 hour ago

        So boring. It’s pretty, sure. But doing anything remotely fun means a bounty and now everyone everywhere just starts hunting you immediately. It’s so hard to earn money so you need to grind, and then whoops: another bounty. I don’t game to practice restraint! If I wanna shoot that cop’s knee, I’m gonna.

  • ThrowawayOnLemmy@lemmy.world
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    7 hours ago

    This guy’s brain is truly cooked if he thinks buying the game will hold Rockstar accountable, and not just financially reward their shitty practices.

    • ルルㇲ@retrofed.com
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      5 hours ago

      I’m at the conclusion that their work visas expired, and they need the game to succeed in order to stay in 🇬🇧‍🔥
      I would have already found another job to keep my visa valid.

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        5 hours ago

        How does that make any sense? These people no longer work for Rockstar, the game’s success has absolutely no bearing on their lives any more.

        • ルルㇲ@retrofed.com
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          5 hours ago

          I am equally dumbfounded as well.
          If only there was some way to address these unionists what demands need to be met, and what their goals truly are.

          I know for sure they can’t syndicate. Not on work visas.

      • boonhet@sopuli.xyz
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        5 hours ago

        I can see two or three reasons.

        1. They have an ongoing lawsuit with R*, probably not the best optics to call for a boycott. Calling for the opposite shows you in a good light however. Always want to be seen as dealing in good faith when it comes to court.

        2. Artists want their art to be seen by the world, even if they don’t directly benefit from it anymore.

        3. They don’t want to be seen as vengeful by potential future employers.

        • ルルㇲ@retrofed.com
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          4 hours ago

          1&3 seem plausible. 2) Not so much, since everyone of these unionists are merchandising their portfolios. If it’s about the art, they can redo mockups of the work they want others to see in the game that hasn’t been completed. For all we know, R⁎ will cut their works out.

          1. Is iffy for two reason: plenty of non gamedev jobs out there that don’t do history checks, esp. on a work visa. They did make themselves public though.

          2. feels like the closest reason, as they have already declared themselves disassociates from the leaker. Maybe they want the court to see they were wrongfully terminated, and “should be compensated.”

          • boonhet@sopuli.xyz
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            4 hours ago

            For point 2 the art is the entire game, not a single model or whatever.

            Most people also don’t want to change industries just because of a firing and they’re going to be pretty well known in the industry due to the lawsuit, in a way an employee may not necessarily want to be. Also, not all were on work visas, there were locals too. They now need to find new jobs and probably want to do it in the same industry, in the same city where they live.

            • ルルㇲ@retrofed.com
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              4 hours ago

              Yeah, but R⁎ can remove the entire parts they worked on the game entirely, making exposure a gamble.
              Fair point about transitioning, not one I sympathize. (changed industries 15 times already )

  • Guitar@lemmy.world
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    6 hours ago

    I hope they win their lawsuit. But I am certainly boycotting this game and I encourage everyone else to do so as well. Rockstar has become the thing they used to satirize. Of course this game is going to be massively successful. But the more we can cut out of their sales, the better the whole industry will be. I mean shit, these assholes are actually trying to have you pay for a Netflix subscription just to watch their advertising of this trash. And that’s on top of a $100 price tag for the full game.

    $100 for a revokable license is straight filth. Digital ownership is important, but as a physical collector, not even having the option to buy physical is the easiest pass I will ever take. Especially for a series that has not had any significant innovation in two decades.

    • Regrettable_incident@lemmy.world
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      4 hours ago

      Won’t be an issue for me - my only gaming device is a steam deck so I very much doubt I’d be able to play this even if I wanted to.

  • FrowingFostek@lemmy.world
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    7 hours ago

    Wonder is the devs could slip a Linux port of the game out with a portable hard drive. It would be a shame if someone accidentally uploaded the game off said drive to the internet.

  • KindaABigDyl@programming.dev
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    5 hours ago

    Rockstar could pretty easily win this if they just pointed to the alleged thread where the supposed leaked info was and prove it was gross misconduct

  • ms.lane@lemmy.world
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    7 hours ago

    Maybe if that world was coming to PC, I’d be able to experience it.

    Rockstar’s average time between console to PC is ~5 years, if it ever comes at all.

    • otacon239@lemmy.world
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      6 hours ago

      Not saying you should or shouldn’t buy it, but their track record is consistently 1-2 years.

      GTA IV

      • PlayStation 3Xbox 360: 29 April 2008
      • Windows: 2 December 2008

      GTA V

      • PS3Xbox 360: 17 September 2013
      • PS4Xbox One: 18 November 2014
      • Windows: 14 April 2015

      RDR2

      • PlayStation 4Xbox One: October 26, 2018
      • Windows: November 5, 2019
      • boonhet@sopuli.xyz
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        4 hours ago

        The average for recent games is somewhat driven up by RDR taking 14 years (literally multiple years after RDR2).

        But GTA is their bread and butter, the old reliable. RDR was the second Red Dead game, but the first one was fairly unknown. It was also created by R* San Diego which didn’t really do PC ports of its games anymore, they also didn’t port Midnight Club 3 or LA. So I’m fairly sure they (San Diego) didn’t plan a PC port at all. But then it was fairly successful and RDR2 even more so and they (R* corporate, not San Diego) had another company port it to Windows.

        Moral of the story, this is exactly why averages are misleading compared to median

        • otacon239@lemmy.world
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          4 hours ago

          Thanks for the detail. You’re spot on that the PC port is definitely more of a priority on their successful titles. What I would give for MC:LA on PC.

          • boonhet@sopuli.xyz
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            4 hours ago

            I don’t exactly come from money so growing up I had a crappy PC, no consoles. Playing MC:LA was literally a dream for me when it came out, but never did I actually get around to it since once I could afford a console, I didn’t really want one too badly. Now I’ve got Forza Horizon if I want to hoon around in beautiful looking cars I can mod. Though I haven’t even gotten 6 yet.

            • otacon239@lemmy.world
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              4 hours ago

              MC:LA is a mixed bag. If you enjoyed 3 and wanted more of that, it delivers on that dream. It also just had a very enjoyable and challenging story progression. Not all the gameplay compares to modern games though and there are some nice-to-haves that just weren’t the standard yet, so don’t expect a completely smooth experience.

              I should get around to booting it up on an emulator. It might be up to it these days.

    • Guitar@lemmy.world
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      5 hours ago

      To be completely fair, I wouldn’t want to work on a project for like 5+ years and have no one see it either. But regardless of how many people join in on this boycott, the game is already a success. Plenty of people will see their work. So I say, boycott away. I guess we can’t exactly say the same about Marathon though.

    • yermaw@sh.itjust.works
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      5 hours ago

      I’m not surprised. The actual game designers and developers tend to have passion for their work. Musicians want their to be heard, artists want their work to be seen, game devs want their work to be played.

  • A Sharky Anthro@fedia.io
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    5 hours ago

    I don’t buy anything published by Take-Two Interactive, as they are scummy as fuck…So yeah, sorry about it, won’t be buying this game or any other by them. Until they make some less greedy, less dev and consumer hostile choices.