The Steam Client Beta has been updated with the following changes:
Steam Achievement SetsA new way to organize, track, and complete a game's achievements. Read more details in the announcement.
Games can now organize and group achievements for base game and DLC content
DLC achievements can be added via sets without breaking game completion
Completed achievement sets remain completed when new sets are added
Achievements and sets can be archived if they are seasonal or can no longer be...
The Steam client didn’t work as a compatibility layer though. It doesn’t really involve the client. Proton is the compatibility layer and it’s capable to dealing with the emulation
Back when the very first Linux port of Steam was released, there were a couple of Atom CPUs still 32 bit and Valve is relatively slow to change the fundamentals of the Steam client.
IMO one of be bigger mistakes Valve made and also the reason why I switched to the Steam Flatpak early.
Anyone know why it took so long? Wasn’t important?
The advantage to Steam going 64-bit is that most people can now remove all their 32-bit libraries.
Previously you needed 32-bit libraries for most of the actual games you ran through Steam, so it didn’t really matter if Steam used them too.
The Steam client didn’t work as a compatibility layer though. It doesn’t really involve the client. Proton is the compatibility layer and it’s capable to dealing with the emulation
Back when the very first Linux port of Steam was released, there were a couple of Atom CPUs still 32 bit and Valve is relatively slow to change the fundamentals of the Steam client.
IMO one of be bigger mistakes Valve made and also the reason why I switched to the Steam Flatpak early.
They now have AI agents to hold their hand while going through everything, perhaps.