Holy shit, it’s happening, guys. Paint.net is getting official wine support. You know the windows situation is getting bad when even the developer of an app exclusively aimed at Windows is now shifting support to wine…

They’re contributing to the wine project and everything 🥲 https://bugs.winehq.org/show_bug.cgi?id=60276

I came on here a few months ago ranting about direct 2D stub functions. Two days ago the dev stopped calling those exact direct 2D functions https://github.com/paintdotnet/Paint.NET-on-Wine/releases/tag/v5.200.9785.36400

What a time to be alive. Truly a great time to be a Paint.net enjoyer.

  • Err(()).unwrap()@lemmy.worldM
    link
    fedilink
    arrow-up
    27
    ·
    edit-2
    1 day ago

    compiling it for .NET on Linux

    It always sounds so simple for the layperson. Just looking through the list of DLLs in the portable ZIP, PDN uses Windows Forms (System.Windows.Forms namespace), which, as far as I understand, isn’t included in the cross-platform releases of .NET. They’d have to rebuild the entire UI with .NET MAUI or some other cross-platform toolkit. Then there are lots of other bundled libraries that may or may not work in a .NET-on-Linux environment.

    Releasing and then supporting a second platform is never as easy as just compiling the executable. Figuring out the quirks and differences of various systems, especially one as heterogenous as the Linux ecosystem, is a drain on resources that small development studios often can’t afford. Raiguard (hallowed be his name), one of the developers of Factorio, and the person who is single-handedly maintaining the Linux-native build, wrote a blog post about its challenges.