• Bugamn@lemmy.zip
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    3 days ago

    But see, that’s the issue that I’m talking about. You say the game felt as a mix of rhythm game and pattern memorization. There’s no mention of the RPG mechanics there, because the parrying overshadowed it.

    • Romkslrqusz@lemmy.zip
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      2 days ago

      Well, we were pretty specifically talking about the parry mechanic so that’s what my comment was about.

      I also appreciated that each character had their own gameplay mechanic and that their abilities / skill tree complimented that mechanic.

      Pictos and Lumina felt a fresh and entertaining way to dial in character builds.

      • Bugamn@lemmy.zip
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        2 days ago

        No, I was not talking about the parry mechanic by itself, I was talking about how it overshadowed the other mechanics because of how strong it was.