As a Java engineer in the web development industry for several years now, having heard multiple times that X is good because of SOLID principles or Y is bad because it breaks SOLID principles, and having to memorize the “good” ways to do everything before an interview etc, I find it harder and harder to do when I really start to dive into the real reason I’m doing something in a particular way.

One example is creating an interface for every goddamn class I make because of “loose coupling” when in reality none of these classes are ever going to have an alternative implementation.

Also the more I get into languages like Rust, the more these doubts are increasing and leading me to believe that most of it is just dogma that has gone far beyond its initial motivations and goals and is now just a mindless OOP circlejerk.

There are definitely occasions when these principles do make sense, especially in an OOP environment, and they can also make some design patterns really satisfying and easy.

What are your opinions on this?

  • Azzu@lemmy.dbzer0.com
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    15 hours ago

    The main thing you are missing is that “loose coupling” does not mean “create an interface”. You can have all concrete classes and loose coupling or all classes with interfaces and strong coupling. Coupling is not about your choice of implementation, but about which part does what.

    If an interface simplifies your code, then use interfaces, if it doesn’t, don’t. The dogma of “use an interface everywhere” comes from people who saw good developers use interfaces to reduce coupling, while not understanding the context in which it was used, and then just thought “hey so interfaces reduce coupling I guess? Let’s mandate using it everywhere!”, which results in using interfaces where they aren’t needed, while not actually reducing coupling necessarily.

    • FunkFactory@lemmy.world
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      4 hours ago

      As a dev working on a large project using gradle, a lot of the time interfaces are useful as a means to avoid circular dependencies while breaking things up into modules. It can also really boost build times if modules don’t have to depend on concrete impls, which can kill the parallelization of the build. But I don’t create interfaces for literally everything, only if a type is likely going to be used across module boundaries. Which is a roundabout way of saying they reduce coupling, but just noting it as a practical example of the utility you gain.

    • HereIAm@lemmy.world
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      11 hours ago

      I think a large part of interfaces everywhere comes from unit testing and class composition. I had to create an interface for a Time class because I needed to test for cases around midnight. It would be nice if testing frameworks allowed you to mock concrete classes (maybe you can? I haven’t looked into it honestly) it could reduce the number of unnecessary interfaces.

      • JackbyDev@programming.dev
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        1 hour ago

        You’ve been able to mock concrete classes in Java for like a decade or so, probably longer. As long as I can remember at least. Using Mockito it’s super easy.

        • HereIAm@lemmy.world
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          6 hours ago

          Yeah Moq is what I used when I worked with .NET.

          On an unrelated note; god I miss .NET so much. Fuck Microsoft and all that, but man C# and .NET feels so good for enterprise stuff compared to everything else I’ve worked with.

      • sik0fewl@lemmy.ca
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        8 hours ago

        This was definitely true in the Java world when mocking frameworks only allowed you to mock interfaces.