Yep. Feel like we just had some posts about this. People who write that kind of backstory should just write a book. It’s especially bad in games like D&D where you’re starting out as a level 1 nobody. Some games, even some games of D&D, start at higher power levels, so the story is at least mechanically plausible.
I’ve become increasingly convinced that people don’t want to play low level characters. Level 1 characters are neophyte adventurers. Their backstory shouldn’t include significant a mounts of adventure, combat, or heroics, because it introduces a significant amount of ludo-narrative dissonance into the campaign.
Unless there’s a reason they’ve been de-leveled.
The only time I ever loved an OP backstory for a lv1 was a friend who was a great mage of death and destruction who destroyed anything deemed beautiful out of hatred.
A witch turned him into a diamond, and his necromancy (somehow) allowed him to possess whomever held the diamond.
He was a goblin for 3 levels and then a wolf ate him and the diamond so we had a pet dog for awhile basically.
empathicvagrant@lemmy.world Backstory is probably the wrong concept for a low-level character. They, instead, have a background. Backstories are prequel fodder, while backgrounds are used to figure out character motivation, and how a character reacts to future events.
Generally speaking, you don’t want to fill in blanks you don’t need filled i, because it’s creatively limiting your future self. If the events that got you to Session 1 are too interesting, you’ve probably written too much.
Possession is a Ghost (the specific monster) ability that works on contact, pretty standard Necromancy shenanigans to imitate undead abilities.
Yes. That’s one reason that the Fate system basically disallows characters ever being low level. Low level starts aren’t actually particularly fun, and they can prevent characters from having diverse epic shared backstory.
Counterpoint: I love rugged nobody adventurer types. I love the point in the campaign when you still have to use your brain to solve problems and when wild animals still pose a significant threat. This may be one of the reasons I stopped playing DnD altogether.
It’s not fun at low levels because your characters have absolutely no skills whatsoever and it sucks at high levels because over time you only get a bunch of instant-problem-solvers like Tiny Hut, Fly and Teleport.
ensignwashout@startrek.website I don’t know, zero-to-hero is one of the best story tropes out there. Totally nullifying it seems kind of wild to me. But you have to know who you’re playing, and if you’re playing a highly skilled veteran with a rich history of great deeds, you need to understand that that is not a Level 1 character.
Hence the number one rule: cool stuff should be done in the game, not your backstory.
Hence the number one rule: cool stuff should be done in the game, not your backstory.
I prefer Fate, where the rules practically require having cool stuff in each character’s back story.
The one solution is to end the back story bad ‘so anyway, he’s learning how to walk again after… That.’ or ‘crawled into a bottle afterwards, and you’ll have a hell of a time fishing her out. In the meantime, she can still manage a cantrip from time to time. Most days.’ Especially if you’re going for a ‘last job’ or ‘old gunslinger’ vibe.
Works really well if your early build is super specialized, and, like ‘they still remember how to do that part just on reflex’
Or just start the campaign at a higher level.
Ohhh, that’s a good one. I’m stealing that!
I thought it was im the rule book that players should do so. If i have an epic backstory im playing and ancient old fart that has not battled in centuries and is not used to it anymore
One of the most fun characters I’ve played was a broken-down elite super-science soldier who was so addled by basilisk memes and psychotronic warfare that he needed his intelligent gun to remind him where he was every ten minutes.
And this is why my next character is gonna be Steve the fisherman. Been spear fishing his whole life. That’s it. That’s his backstory. He carries a spear.
Nice day for fishin‘, ain‘t it?
Huh hah
And to explain why D&D characters miss half the time, you can just say he was unnecessarily ‘correcting’ for water refraction still.
And that’s the campaign where you start at level 12, lol
Trait: overworked back When you stand for long periods or don’t think before folding to pick up stuff or sleep, you are disadvantaged for 10 minutes
I feel your wife may have just been assassinated in the chaos Thievius, I don’t think that dragon would’ve used a sword
Your anger was misplaced, it was truly the goblin that took both your wife and you.
That was obvious. Why would a dragon need a sword to kill a maiden?
Seems like panel 3 couldve been their character arc for the campaign







