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Sahwa@reddthat.com to Technology@lemmy.worldEnglish · 2 months ago

Linux usage hits an all-time high in Steam Hardware Survey—and AMD processors continue their march against Intel

www.tomshardware.com

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Linux usage hits an all-time high in Steam Hardware Survey—and AMD processors continue their march against Intel

www.tomshardware.com

Sahwa@reddthat.com to Technology@lemmy.worldEnglish · 2 months ago
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WIndows 11 seems to be good at making enemies.
  • addie@feddit.uk
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    2 months ago

    Closing in on 8% if you filter it by “English language only”. Chinese speakers overwhelmingly (almost exclusively) use Windows and make up about 30% of all Steam users, which skews the rest-of-world results. And I wouldn’t consider 8% of all prospective sales to be a joke, especially since that number only keeps on rising and by the time you’ve spent a few years writing a game it’s likely to be quite a bit more.

    https://www.gamingonlinux.com/steam-tracker/

    • KairuByte@lemmy.dbzer0.com
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      1 month ago

      Why stop there? If you filter it by “users not using windows” we can get that number over 90%!

    • falseWhite@lemmy.world
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      10 days ago

      deleted by creator

      • Regrettable_incident@lemmy.world
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        2 months ago

        Hey! I’ll have you know that 100% of steam users * are using linux.

        * sample size : me

        • piranhaconda@mander.xyz
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          1 month ago

          We should survey the linux_gaming community. That will give us a larger sample size that’s definitely representative of the broader trends

    • 3abas@lemmy.world
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      2 months ago

      If you exclude non English language, you have to exclude their sales too… unless you’re suggesting the Chinese users that make up 30% of steam users don’t buy anything…

      • Katana314@lemmy.world
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        1 month ago

        I mean…they considered piracy, and cheating, valid for a long time.

      • addie@feddit.uk
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        1 month ago

        True. Was thinking of indie games, of the kind I might develop myself., which would be limited to the languages I speak myself.

        If you’re developing something where you’d expect enough international sales to hire a translation team, then Chinese would be a sensible first choice, followed by Spanish.

        • SkunkWorkz@lemmy.world
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          1 month ago

          no it’s followed by Japanese. Japan is the third largest market by videogame revenue. Sure Spanish is spoken by a large portion of the world population, but the video game revenue the Spanish speaking countries generate isn’t as large as that of Japan. Latin-American countries are middle income countries and if you sell games there you have to sell them at localized pricing. In Japan you can sell your game at around the same price as you’d sell the game in the US and the EU.

          Japan generates about $26 billion in video game revenue while Latam around $13 billion and Spain €2.4 billion according to these sources
          https://www.grandviewresearch.com/horizon/outlook/video-game-market/japan
          https://www.grandviewresearch.com/horizon/outlook/video-game-market/latin-america
          https://aevi.org.es/el-sector-del-videojuego-crecio-en-2024-con-una-facturacion-record-de-mas-de-2-408-millones-de-euros-y-22-millones-de-jugadores/ (FYI they use dots as a thousand separator in the 2.408 millones de euros)

    • De Lancre@lemmy.world
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      2 months ago

      And I wouldn’t consider 8% of all prospective sales to be a joke

      Don’t put words in my mouth. I never said it’s a joke.

      It kinda just irrelevant, if you target mass market. But not a joke.

      • mortn@lemmy.world
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        1 month ago

        8% is irrelevant?

        • De Lancre@lemmy.world
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          1 month ago

          Of course not, your opinion is very important to us!

          Please, feel free to voice your concerns in feedback form below: [insert feedback link here]

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