Wow - that sure took a while! A year since the first part of build 42 released and just in time for the holidays, Project Zomboid build 42 finally goes online.
I haven’t played multiplayer, but Build 42 is really shaping up. Game is getting more survival-y in that you can make a lot more stuff from components (ore, clay etc.) and there is real wildlife/ livestock to make more food craftable from renewable post-apocalyptic sources. The lighting has been overhauled, some older areas have been revamped to be more realistic, buildings can be much taller. They even added a bit of randomness to the map with random basements. I’m really hopeful this patch gets guns right too, they’ve improved previously but still take way too long to become viable IMO.
They must be pretty close to official release, it’s really getting there.
I think they still have something like at least 3 more major builds/feature goals currently planned. One is actual human NPCs, which the animal AI is a beginning step towards. They also want to do a lot more psuedo-random storytelling with houses and NPCs. They already have some, but they want to expand it quite a lot.
They’ve said that the “official release” will only be when they’ve added everything they want out of the game, so don’t wait to buy it as it is absolutely a complete game as is. Could be another decade before they’re done, lol. They just want to add so much more that they aren’t comfortable calling it done yet.
To be clear, I just mean release as in B42 becoming available as default. Their long term plans are great though, I look forward to playing them in 2030 haha.
I haven’t played multiplayer, but Build 42 is really shaping up. Game is getting more survival-y in that you can make a lot more stuff from components (ore, clay etc.) and there is real wildlife/ livestock to make more food craftable from renewable post-apocalyptic sources. The lighting has been overhauled, some older areas have been revamped to be more realistic, buildings can be much taller. They even added a bit of randomness to the map with random basements. I’m really hopeful this patch gets guns right too, they’ve improved previously but still take way too long to become viable IMO.
They must be pretty close to official release, it’s really getting there.
I think they still have something like at least 3 more major builds/feature goals currently planned. One is actual human NPCs, which the animal AI is a beginning step towards. They also want to do a lot more psuedo-random storytelling with houses and NPCs. They already have some, but they want to expand it quite a lot.
They’ve said that the “official release” will only be when they’ve added everything they want out of the game, so don’t wait to buy it as it is absolutely a complete game as is. Could be another decade before they’re done, lol. They just want to add so much more that they aren’t comfortable calling it done yet.
To be clear, I just mean release as in B42 becoming available as default. Their long term plans are great though, I look forward to playing them in 2030 haha.