2 League 2 legends
Leage of Legends: Runeterra Drift
I only enjoy the URF because it’s an arcade style game with terrible balancing and no ability to rank. Nobody is a try hard, everyone is there for a good time, games ends so quickly because some fool always snowballs.
So of course they don’t have this mode on at all times.
URF as whatever the music lady was was a delight and I couldn’t play the rest of the game after.
Deleted my account after finding out they added vanguard anti-cheat then switched to Linux… I am free. But I swear if they make you have to repurchase all of the champions that you had already bought/earned I will laugh so hard
I swear if they make you have to repurchase all of the champions that you had already bought/earned I will laugh so hard
I do bet a lot of people will still do repurchase everything.
So players have to re-buy all the champions and skins that they already bought. Dats smoit.
I would bet it being like CSGO to CS2 or the DOTA 2 Source 2 update. Better to keep your player base in the same game through a major update rather than split the fanbase between games like how the counter strike community split between CS1.6 and Source for a good decade until mostly converging into CSGO
I wonder if they’ll finally patch out player toxicity.
Sorry to tell you this but that toxicity is load bearing.
They can’t. The core gameplay of the MOBA genre inherently encourages toxicity
I don’t think that’s true, go try heroes of the storm and it’s 10x less toxic. In hots half the time I would type something I’m pulled back into playing because there’s something always happening. In league you could sit behind your tower typing 90% of the time and it would make 0 difference to the game. Plus in league, if someone else is bad and dies, not only are you down a player but the enemy is actively stronger, and you can have 0 impact on it for the first 50% of the game.
How long do matches take in this game? As in a range. Is it similar to League where it’s anywhere between 30min and 3 hours?
Usually 10-15 minutes, not unusual for it to go to around 20 sometimes. I haven’t seen past 25 I don’t think, that would be both teams wiping each other every fight. The objectives just push the game to a conclusion pretty quickly, since they are very low risk to start and kill towers/buildings either directly or indirectly. It’s sort of like if dragons were weaker, spawned every 3 minutes, and made a rift herald if you kill one.
League of Legends is the toxicity honeypot of the gaming community, it draws in all of the people who have the ‘I’m a video game athlete and better than you because of it’-vibe and keeps them away from positive communities (Deeprock Galactic, I’m looking at you).
ROCK AND STONE!
Maybe it’ll have more than one map.
Twisted treeline my beloved come back to me
Dota’s had more or less the same map for the past 20 years and it’s been fine. The genre has issues but it’s definitely not the map variety.
Not really. The current map is very different from the WC3 days. Tormentors, Gateways, Outposts, the vision thingies, moving Roshan, bounty runes and the new jungle areas didn’t exist. The play style and game flow is very different to Dota 2 launch.
Yes, the map has evolved. They’re trying to make it more varied and more balanced. But there’s still only one map. Which is what league is probably going to do, because it’s better for the health of the game. Adding more maps doesn’t solve any design issues. It just makes balancing even harder.
LoL’s problems come from it. With no map variety the only option is more characters.
And due to this whomever is best at that map is the best. It leaves a lot of dead characters and variety can only come by changing the characters every so often rather than having a map that fits their given strengths while another highlights their weaknesses.
If the game only has one map and the characters are bad on it, isn’t that a character design issue? You can change the map to be more varied/balanced, if it’s restricting the design that much. Adding more maps won’t make the first one more fair. That’s just rock paper scissors. And that’s fine for a small, casual game. But league wants to be a skill based competitive game.
Dota has less problems with this because the meta played on the map has been allowed to change wildly throughout the years, while Riot have mostly been trying to enforce one single meta (last I checked anyway, which was a long time ago)
ARAM is a different map
Not in the ranked rotation, doesn’t count.






