cross-posted from: https://lemmy.zip/post/56884744

AI infrastructure will provides Meta with a “strategic advantage,” Zuckerberg said. He once said almost the exact same thing about the metaverse.

  • Phoenixz@lemmy.ca
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    5 hours ago

    Metaverse? What meta verse? AI man, AI!

    Until the next shiny jingly turd comes by, that is

  • termaxima@slrpnk.net
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    9 hours ago

    Now wait for the rename ! What is it gonna be this time ? I’m betting just “Intelligence” like they cut down “Metaverse” to just “Meta”

  • reddig33@lemmy.world
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    19 hours ago

    Alternate headline:

    “New shiny thing distracts idiot CEO into moving funds from one money pit to another.”

    • dil@piefed.zip
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      13 hours ago

      idk vr never felt like a pit, just early, comfort and fov was an issue, literally my main issue was not being able to see my phone without taking it off. Once that is solved I could use it indefinitely, taking it off and putting it back on was annoying and it always felt wrong after

      • kalleboo@lemmy.world
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        9 hours ago

        I mean I’m a big fan of VR but it’s clearly been a money pit for meta, their massive investment in it is never going to pay back, they were betting on selling “metaverse” real estate rather than making money on the hardware

        • captainlezbian@lemmy.world
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          6 hours ago

          That whole thing was weird. Like, even if it was a perfect simulation, it still wouldn’t keep me dry and warm like real real estate, nor could I keep my stuff there.

          • Buddahriffic@lemmy.world
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            2 hours ago

            They tried to jump right into the “popular thing drives high demand for popular spaces in popular thing” and skip the whole “make thing popular” step, banking on their name and people thinking it’ll make them a ton of money.

            Though tbh I can’t say that was necessarily the wrong move (at least not if their entire goal is maximizing gains), since it wasn’t going to get popular like they wanted in the first place, so skipping that step and going straight to fleecing those dumb enough to throw money at it might have made the most sense.

            That said, I think they put more money into it than they got out of it, so I doubt that it was deliberate. Zuck probably just thought if he paid people to make it, users would just flock to it and it would be as popular as fictional VR worlds are, despite missing the tactile VR system they tend to use or the whole “VR world is popular (or the focus of everyone’s life)” being a plot point rather than the consequence of someone building the world and people choosing to spend their time and money there.

            Also, I’m in the demographic that probably would have been the most interested (like as a user of VR, not someone looking to just make money from it), but their offering didn’t even raise enough curiosity for me to check out what they made. There is an anti-meta bias in play, but even if it had been offered by a separate entity, I still wouldn’t have been interested because it sounded enshitified from the moment of concept.

        • mPony@lemmy.world
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          9 hours ago

          they weren’t paying attention when people tried that very same thing in SecondLife

        • Damage@feddit.it
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          9 hours ago

          It could have worked with a more measured approach, but they’ve been stupid about it.

      • Damage@feddit.it
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        9 hours ago

        A friend had me try his quest 3 (I think?) and for the 15 minutes I used it, it was amazing (except I could see the pixels, he said it was impossible and that it must have been a focus issue, but, well…).

        Of course I would never buy anything made by Meta, so I’m waiting for the Steam Frame, but it’s definitely and interesting technology!

        • Euphoma@lemmy.ml
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          6 hours ago

          The quest 3 has like 25 ppd (pixels per degree) and the human limit is like at least 60 ppd. So your friend needs some glasses

      • dil@piefed.zip
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        13 hours ago

        Genuinely love vr/ar, glad theyve pushed it enough that its not just seen as the cardboard stuff anymore

  • effariwhy@lemmy.world
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    20 hours ago

    I’m hoping the new steam frame will allow me to finally ditch my quest 2 and meta account

    • melfie@lemy.lol
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      7 hours ago

      The Frame will probably cost more because it won’t be subsidized by surveillance capitalism. I’d rather pay more and actually own my hardware instead of paying a down payment in cash to take possession of a device Meta still owns, and then pay with my data indefinitely afterwards.

    • Truscape@lemmy.blahaj.zone
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      18 hours ago

      A used index will probably cost a 3rd of the price of the Steam Frame ATM, just saying. All you have to do is buy a replacement face gasket (which valve sells for like 10 USD, or you can use a more padded aftermarket one).

      No need to wait if you’re trying to get a non-meta headset at meta headset prices (since the steam frame bundle will probably have to be at least 700 USD)

      • Euphoma@lemmy.ml
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        15 hours ago

        The index is also not as good as the quest 2. Although if a valve index full kit were selling for 233.3 dollars (1/3 of 700) that is honestly worth it solely for the basestations to use with full body tracking. Basestations tend to sell for 300 usd a pair.

        I’m not seeing any index full kits selling for that cheap though, at a minimum 550 for the full kit.

        • Truscape@lemmy.blahaj.zone
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          12 hours ago

          The index controllers come with integrated finger tracking, the headset displays are higher resolution with better FOV and maximum refresh rates.

          Also they’re not meta, which counts for a lot.

          The only way I see a Q2 being superior to the index is wireless functionality (which I’ve heard is a situational blessing and curse), and standalone play, which is useless once you need a dedicated PC for any steamVR software (as the games are ran on the PC).

          • Euphoma@lemmy.ml
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            6 hours ago

            The valve index has lower ppd though (quest 2 has 17 ppd, index has 14 ppd). The index controllers aren’t as precise at gripping things and they don’t work with sweat on them.

            Standalone headsets have better support on linux also than the index.

            I myself bought an index headset to switch from quest 2 and its not a better headset. At most its a side grade that costs way more, and wouldn’t have been worth it other than getting base stations for the base station ecosystem.