I remember when Proton launched it was like magic playing games like Doom and Nier Automata straight from the Linux Steam client with excellent performance. I do not miss the days of having the Windows version of Steam installed separately.
In the time I have been a Linux gamer, it has gone from “here is a list of games that work in Linux” to “here is a list of games that do not work in Linux.” Which some dictionaries define as “progress.”
That’s a perfect way to put it. From constantly relying on ProtonDB to occasionally checking areweanticheatyet.com.
That’s crazy! When I was last trying to run Linux full time in ~2014, you had WINE and then a commercial version of WINE (not by the WINE devs, but because WINE is licensed the way it is and is open source…) that would run a few more things, but I don’t remember what it was called.
So glad to hear it’s progressing this quickly and far.
a commercial version of WINE
That would be CrossOver by CodeWeavers. They’re actually a huge contributor to upstream Wine and have worked with Valve (and I think Collabora?) several times over the past few years. I’m kind of tempted to buy a copy of CrossOver to support them even though I’d never use it, lol
I started out in 2014, and pretty much what I did was look to see if there was a Steam logo on the Steam store page to indicate Linux compatibility. With Proton in the last few years, I just don’t really worry about it. I will say my tastes have just about always lined up with the kinds of games, the kinds of studios, that are likely to publish for Linux, the nerd shit like Kerbal Space Program and Factorio. I don’t play Call of Fifa, Modern Fortnite or whatever.
What about Red Theft Autoredemption, or Overwatch of Legends? 😆
And to say that there used to be a time when “Linux gaming” was an oxymoron as it at most meant SuperTuxKart or mindlessly watching
glxgears
.It’s an important milestone as it’s the only effective way to make PC gaming available on operating systems other than Windows (i.e., reduce one of the Windows monopolies). Still, Linux gamers shouldn’t take it too far. I’d advise everyone to still not support game studios which are openly hostile towards Linux gamers. This especially includes the ones who rely on client-side anticheat tools and then use those to block Linux gamers even though the game would run perfectly fine on Linux as well. Please do not support such games or studios (e.g.: Epic Games, EA, Bungie, Riot). Thanks to Proton, there is still a massive number of Windows games that can be played instead.
Anticheat is about to force this progress backwards years as publishers push drm
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Publishers who do this make shit games anyway.
As someone who really wants to see desktop Linux grow, I try not to think like this because I know others care about these games…but goddammit if I don’t completely agree with you on the inside. I do not understand the obsession with these
gamesproducts, they’re exclusively designed to keep you playing and paying for as long as possible to avoid fomo for digital garbage.There are a tiny handful of non-live service games that still use anti-cheat, and most of those have already enabled support for Proton. Dragon Ball FighterZ is literally the only exception that I can think of, and even that’s playable offline IIRC.
Windows too busy using those cpu cycles to gather your usage metrics for sale to third parties.
Valve literally went “you know what fuck the profits we need off Windows” and they did what nobody else has done before.
True I just moved my gaming PC to Linux and wow!! Almost all of my games run on Linux. Thank you for everyone working so hard.