Unomelon, the developer of Minecraft-inspired sandbox game Allumeria, says a DMCA from Microsoft, evidently related to Minecraft, got the game removed from Steam.
“The Allumeria Steam page is currently down because Microsoft has filed a false DMCA claim on it,” Unomelon said on Bluesky on Tuesday. “They sent an email earlier today claiming that this screenshot infringes on their copyright. I am taking a moment to figure out what my path is going forward, will update soon.”
The screenshot in question (above) is a simple wide shot of a forest filled with birch trees, what look to be oak trees with green and autumnal leaves, and a few pumpkins and weeds checkering the grassy dirt. There are definitely some similarities to Minecraft; if you told me this was a screenshot of a Minecraft mod, I’d probably believe you, but that’s true of many voxel-based games, including Hytale.


Worth noting, that image was given as an example of how the game looks similar to Minecraft. It was not the basis of the complaint. Microsoft also claimed the gameplay is stolen as well, according to Valve. So it’s definitely not about the trees themselves.
This Reddit post has the actual email from Valve to the dev.
I think this is definitely not a fight Microsoft can win (without a war of attrition I mean), and they seem to agree because they revoked the complaint by now. But there’s other blocks not featured on this image that would make a much stronger case imo. Stone bricks and planks look identical imo and definitely can be made unique looking if the dev wanted to.
Gameplay can be copied just fine, anyway. In fact, most games are just copying the gameplay of something else (not least of which are the THOUSANDS of Minecraft clones that play the same, but have their own aesthetic). This game looks exactly like Minecraft, tho, and it could very easily be confused for Minecraft. That is going to be more damning for the dev than the mechanics.
Of course. I was just bringing it up as a supporting argument to why the DMCA isn’t specifically about that image or the trees on it.
But yeah, gameplay isn’t protected by copyright, so that argument from microsoft is just bogus.
Is there a legal precedent on how copyright can be used against game clones?
I know that there is for board games, and there it says that the art and the rulebook cannot be identical, but that game rules aren’t protectable. So it’s basically the same level of protection that e.g. a painting would have.
If the same thing holds true for video games, then “The gameplay being similar” shouldn’t matter at all, and the only question is whether the art is too similar.
Considering that the art for voxel games is limited by technicalities (1m size blocks are required by the gameplay) and the low-resolution texture art style, I would naively guess that there’s not much room for differentiation and thus unless the textures are actual 1:1 copies of minecraft textures, there’s not much that can be done there either.
There aren’t a lot of ways you can draw a low-resolution square birch texture.
IANAL, and this is oversimplifying. Copyright protects the creative elements of a game, including the specific way that a game is coded (so you cannot decompile a game, modify all the art assets, change the code a little, and then sell it), and possibly aspects of the gameplay required to give it a specific “feel”.
If you want a solid legal defense for cloning, you could have one team that describes the original game in a way that removes the creative elements, and a second team that works from that description to make a new work. This works for other works, too; I can write my own “book about an orphan that learns he has magical powers, goes to a school to learn to use those, and ultimately battles and defeats the powerful dark wizard that killed his parents”, but can’t sit down following the story elements of Harry Potter for my new Barry Cotter book series.
Ultimately the line is what you can convince a judge and/or jury is “different enough”.
The gameplay being too similar is a bogus argument Microsoft’s AI probably snuck in there. I mentioned it to support my point that the DMCA complaint isn’t about the birch trees specifically, but that’s definitely not an argument that would have worked out legally for Microsoft.
Patents could work out, like for Nintendo in the Palworld case. But DMCA is a copyright dispute, patent law doesn’t apply here. And who knows if they even have any relevant patents to accuse this game of violating.