I’ll start with a few:

  • Cyberpunk 2077 (PS5). Only 53.8% of players earned the “Lovers” trophy, awarded for clearing the prologue at the No-Tell Motel, and only 77.3% of players earned the “Fool” trophy for clearing the preceding lifepath part of the prologue. Which means that ~20% of the people that played the game never made it out of the character creator, and another ~20% of the people that played the game went out into the open world, faffed around for a while, and then decided they were sufficiently entertained & then went back to playing FIFA.
  • Bonds of the Sky (PS4/Vita). You might have heard of Cyberpunk, but I doubt you’ve heard of this game, which is a low-budget Dragon Quest clone. It’s not one of those “pay us 3 dollars/euros/pounds games and we’ll give you an easy platinum” shovelware games that the PS4 had in abundance at one point in time, and yet, the platinum trophy has an insane 59% acquisition rate. (By contrast, Horizon Zero Dawn, a much more popular game with a trivial platinum trophy, has only a 5.4% acquisition rate for its platinum.) The few people that played this game must’ve really loved it.
  • Bloodborne (PS4). Only 44.6% of players beat the first boss, Father Gascoigne, but 25.9% of players beat the boss that triggers the endgame to start. So FromSoftware lost half their players in the game’s first area (or the character creator again), but of the roughly half that made it out, roughly half of that half went on to finish the game. Talk about polarizing opinions.
  • Kingdoms of Amalur Re-Reckoning (PS4). How common is it for players to rage-quit in the character creator in any given game, I wonder? Because only 69.1% of the people that played the game collected the “Reborn” trophy for clearing the prologue. I don’t get it; a 90% rate would make more sense, but even that would imply that 10% of their players started the game once, decided “oh hell no,” and then went back to playing FIFA.

What are others’ observations? All platforms with achievements/trophies are valid.

  • Corroded@leminal.space
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    2 years ago

    There are a lot of games where a sizeable amount of players won’t have the initial achievements.

    They may have just launched the game and never played it, achievements could have been added later on after the release like with Grand Theft Auto IV, some people only play multiplayer, or there may be something in place to disable achievements when you mod the game like in Fallout New Vegas.

    • HobbitFoot @thelemmy.club
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      2 years ago

      You mean like Terraria’s achievement to chop down a tree, that over 13% of Steam players haven’t done?

  • Scrubbles@poptalk.scrubbles.tech
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    2 years ago

    These stats are what I have in my head when I am deciding on what to buy. Fact is, most people on the internet are overwhelmingly negative and unable/unwilling to give games a fair shot.

    This sounds critical, but look at the numbers. I have a family member who, when asked about Cyberpunk, said it was a shit game, that enemies were too spongy, driving was terrible, and said it was “literally unplayable”. (not bug related, just gameplay) When asked about story he said “Oh I only played a couple of missions”.

    Like what? I’m not saying you need to play 100% of Gollum to know it’s a bad game, but come on, talk about judging a book by it’s cover. If you aren’t going to give it a fair shot then why buy it at all, just don’t buy the game?

    So many people go into games expecting them to be bad, or expecting bugs/problems that guess what, you’re probably going to find something wrong with it. Maybe watch a few less reviewers ahead of time, maybe turn off the FPS counter, and I don’t know, see if you have fun playing it.

    • Xandolas@beehaw.org
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      2 years ago

      Well, he did play the game, he’s judging the book by the first few chapters. If you don’t like any aspect of the gameplay, even if the story could be good, it’s very understandable why he dropped it.

  • hascat@programming.dev
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    2 years ago

    I think using mods disables achievements for cyberpunk, so that could bias the numbers. I don’t know how many people are actually using mods though.

    • tr0jance@lemy.lol
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      2 years ago

      That’s stat is on ps5 and there’s no mod support, also achievements aren’t disabled if you use mods on the GOG version. I mod it to reach level 72 and max all the stats and I still got the achievements.

    • potterman28wxcv@beehaw.org
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      2 years ago

      I used to dislike dark souls. Recently I tried it again - I struggled but I finally got the hang of it!

      I think the hardest is to know what to do. I figured out I was struggling because I kept going in zones I was not expected to go yet.

      Also it’s such a big shift compared to what I was used to. You have to wait for the right opportunity to attack rather than going in there and relying on reflexes.

    • mutch@discuss.tchncs.de
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      2 years ago

      I remember trying dark souls once in like 2014 and calling it quits after like 1.5 hours. People love them and I wouldn’t ever want to take that away from them, but for me the game’s design was just so hostile toward the player.