• warbosstodd@piefed.social
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    25 minutes ago

    I have a Legion Go and I wiped Windows 11 off the damned thing so fast and installed Bazzite.

    You have to wonder what these numbers will look like in about 6 months after the Neo’s well received release.

  • tehn00bi@lemmy.world
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    1 hour ago

    I’m glad back a few years ago I planned my PC for Linux. AMD everything. It’s been a mostly smooth operation.

  • Buffalox@lemmy.world
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    4 hours ago

    Linux passing 5% is a major milestone, good to see Linux thrive. 👍 😎

    Part of the jump at least appears to be explained by Valve correcting again the Steam China numbers

    I wonder why there needs to be special correction for China, but I’m guessing it’s about some sort of bots probably farm bots.
    If anyone knows more please share your knowledge.

    • themurphy@lemmy.ml
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      1 hour ago

      I think, like the rest of the world, we try to go away from US software. Windows is the big one, and China would like to go open source.

      They do that because it’s the strongest weapon against capitalism in the US. That country is nothing if they cant monetize on everything.

      • NGram@piefed.ca
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        33 minutes ago

        Maybe you should read the article, because the increase in Linux users correlates with a reduction in Chinese users.

  • Deestan@lemmy.world
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    5 hours ago

    I mean yeah? As a PC gamer what are you supposed to use? Fucking… Windows?

    I know some people still manage to tolerate paying Microsoft for an operating system that serves popup ads, popunder ads, inline ads, bundles spyware, bundles adware, bundles malware, and literally spies on you. They either manage to filter all that out or tolerate having to spend time turning it off or mitigating it every two weeks/months when an update introduces more of it.

    They angrily cope. They say things like “what is so hard about just clicking Close / Ignore on a few buttons!?” when this is pointed out. But they grow fewer and fewer.

    Macs are mostly valid but expensive. If work doesn’t pay for one, or you have another big hobby that makes Mac a necessity, buying one for gaming is a bit silly.

    • addie@feddit.uk
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      2 hours ago

      Ah, but no-one would question Mac support when you’re developing new software. If you can support Mac, which is certified UNIX, then the jump to supporting Linux isn’t all that much extra, and we can prove there’s a growing install base.

      Started the ball rolling, and it just keeps going faster.

      • realitista@lemmus.org
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        2 hours ago

        Oh definitely. Linux should definitely be targeted before macs because people who are on it I’m sure play more games. But again not a high bar as a lot of games never get Mac versions either.

  • [object Object]@lemmy.world
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    3 hours ago

    Apple doesn’t support Vulcan (or the support is outdated, idk exactly), and expects devs to use Metal instead. Which they don’t. So outside of small indie games, people gaming on Mac likely boot Windows anyway, or at least that’s how it was ten years ago — the situation might’ve changed with the M* processors, in that I’m not sure Windows runs on them.

    • MurrayL@lemmy.world
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      3 hours ago

      No, there’s no way to easily install Windows on Apple Silicon like back in the days of Bootcamp on Intel. If there’s no native macOS version of a game, you have to use translation layers like you would on Linux - either Wine or Apple’s own Game Porting Toolkit.

      There’s also no support for 32-bit apps any more, so many older games with native macOS releases don’t work anymore either.

      That said, when I looked through my Steam & GOG libraries on Mac I was surprised at how many games do apparently run natively. Far more than I expected. But it’s just a curiosity really - if I want to play a game I’ll use my PC.

      • [object Object]@lemmy.world
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        2 hours ago

        how many games do apparently run natively

        From what I understand, indie devs mostly just check a box in their engine’s build script to compile the game for MacOS. It’s rather the big boys who always have trouble porting their games anywhere due to bespoke engines, anticheat or whatnot. And also sim racing devs for some reason, those never support anything but Windows — even though Feral has ported F1 games to Mac and they worked fine.