cross-posted from: https://lemmy.world/post/13809164

Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you’d lose a number of hours exploring every nook and cranny finding them!

  • moakley@lemmy.world
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    11 hours ago

    The bad games aren’t pushing out the good games. More games means more good games.

    Even if we’re judging proportionally, you can’t count games that no one is playing. If I give my toddler a harmonica, does that make music worse? Only if I force you to listen to it.

    That top 100 list kind of proves my point, because a lot of those games are excruciating to play nowadays. I loved Final Fantasy 1 when that was the only RPG I owned, but it would be unplayable by today’s standards. Because today’s standards are much, much higher.

    In terms of games that are worth revisiting because of their historical or artistic significance? There are plenty in that list. But in terms of games that would be good by today’s standards? I don’t think 1/3 of it makes the cut.

    • chonglibloodsport@lemmy.world
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      10 hours ago

      I disagree. I’d much rather play FF1 than play the latest FF game. Modern Final Fantasy games are way too easy for my taste. They’re more like movies with a load of very soft mechanics, with all the sharp edges sanded off.

      That’s really common across the board. I know a lot of people love modern Soulslike games but I much prefer the fast, crunchy combat of a game like Zelda II over the smooth, floaty, anticipation-based controls of Dark Souls.

      There’s a lot of other comparisons like this. The original Metroid is very rough, lonely, and lacks an automap which makes it easy to get lost. Later games in the series surround you with helpers that eliminate all sense of isolation and bombard you with hints and automaps that make it impossible to lose your way.

      Lots of modern players would call these systems “objectively better” and I won’t contradict their preference, I only deny the objectivity of it. As I see it, many of these improvements are actually tradeoffs. Many modern players, for example, hate getting lost. Well I like getting lost and a lot of modern games simply won’t let me! I like getting stuck in games and having to do serious problem solving to figure it out. Many modern gamers get impatient and give up on games like that. They might even call it excruciating, as you do.

      Anyway, none of this is intended to convince you to be a retro gamer like me. You love what you love and hate what you hate. I just hope it’s a little bit clearer why folks like me have all this nostalgia, as depicted in the comic.

      • moakley@lemmy.world
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        6 hours ago

        I agree with your critiques of modern games, especially the part about floaty anticipation-based gameplay.

        But I gotta disagree about Final Fantasy 1 being harder. It’s not hard; it’s just tedious. There’s no beating it without grinding, and the grind is the same thing, over and over, with no variance. If tedium is your thing, great, but the biggest barrier to beating Final Fantasy 1 is boredom, and I don’t think that’s good game design in any decade.

        So just to be clear, I’m not talking about difficulty in a fair game. Bubble Bobble is possibly my favorite NES game of all time, because even though it’s stupid hard, the controls are so tight that every death is your own fault.

        I also have nostalgia for these old games. I’d just never try to argue that they were better from a design standpoint. The industry has come a long way. Standards are higher, and the artform has grown.