cross-posted from: https://lemmy.world/post/13809164
Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you’d lose a number of hours exploring every nook and cranny finding them!


For context, the NES library was actively curated by Nintendo, that’s what their “seal of quality” was about. There were a few bootlegs, but unless you had a niche for that bootleg (see that Bible game) I suspect the complexity and cost of developing for the NES heavily discouraged bootlegs.
I think we gain more than we lose by the lower barrier to game development and publishing, quality indie games can get much more traction (unfortunately many do get buried in the slop) and games with niche marginalized audiences are more able to exist and find that audience now. YouTubers have been a big source of finding indie games for me, and sometimes recommendations from people on social media. I guess I have the opposite problem - I’ve got so much stuff on my wishlist and owned game backlog that I want to play that I’d probably have to spend the next decade of my life just playing games to get through them all.