• CerebralHawks@lemmy.dbzer0.com
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    2 days ago

    Because influencers tell them to? It’s not like Xbox players haven’t been taking about the bugs and other issues for the last few years.

    But really though. The gun play is fun ads hell, just like any Bethesda game. And, it’s true, you can build a ship, take off, walk around in it… there’s a certain appeal to that. The guts are there to make a decent game. They just don’t love it quite as much as the least of the four fans who still play it.

    • mnemonicmonkeys@sh.itjust.works
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      20 hours ago

      The gun play is fun ads hell, just like any Bethesda game

      You must not have played Fallout 3 or New Vegas. The gunplay was pretty bad before Fallout 4, to the point where you were better off using V.A.T.S. most of the time.

      That being said, the gunplay since Fallout 4 has been pretty good. Especially the auto-lean around corners when you use ADS

      • CerebralHawks@lemmy.dbzer0.com
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        5 hours ago

        “Everyone who disagrees with me is younger than me, therefore their opinion is invalid.”

        I don’t know if I’m younger or older than you, but I played Fallout 3 and New Vegas when they were new. I played Super Mario Bros. 1 and Duck Hunt when they were new. And I have a nephew who is 19 who plays New Vegas.

        Fuck off with that ageism bullshit. First of all, it’s rude. Second of all, it’s not relevant here. Gaming is for everyone.

      • CerebralHawks@lemmy.dbzer0.com
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        1 day ago

        How so? They’re fun, and the guns, while silly, are fun to shoot.

        Do you mean they’re historically inaccurate?

        Or do we just have incompatible views of fun (i.e. it’s subjective)?

        The only Bethesda game I can think of with shitty gun play is Skyrim, because then we’re talking about archery. And then, it’s shitty because the way arrows work is, they are spawned at the player’s feet, elevated to the bow, and then fired relatively accurately in an arc. The problem is, the ground is not completely flat, which is why if you’re firing uphill, or there’s a ridge at your feet, you fire into the ground despite very obviously clearing it.

        And the only problem I have with guns in Bethesda games applies to just about any game with machine guns: bullets become far less deadly when you can shoot a lot of them in a short amount of time than when you can only fire one at a time. This is categorically false: every bullet from a machine gun is just as deadly as that same bullet would have been, had it been fired from a single-shot weapon. They just make machine guns do less damage per hit to balance the gun, so it’s not overly powerful, and that is stupid. Sometimes they at least make these guns cheaper to shoot, so they’re balanced to cost as well as damage, but in a world where the minimum cost of one bullet (or arrow) is one {CURRENCY} (bottle cap, Septim, whatever), they aren’t nearly cheap enough to justify the damage reduction.

        But, maybe next time instead of saying “no you’re wrong,” give us some context. It’s fine to have a differing opinion if you can back it up with some examples.

        • I_Jedi@lemmy.today
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          21 hours ago

          Bethesda still hasn’t provided the fun of knocking someone on their ass with a point blank shotgun blast. Manhunt did that 20 years ago.

          • CerebralHawks@lemmy.dbzer0.com
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            6 hours ago

            I would have said Resident Evil (maybe not “knocking them on their ass” but satisfying result of using a shotgun), but, fair point.

        • deranger@sh.itjust.works
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          1 day ago

          This is one of the most common criticisms of the Bethesda Fallout games, so I didn’t think I had to qualify my opinion. I am far from the first person to make this claim. Even Bethesda realized the gunplay was lacking in their Fallout games, which is why they hired people from Doom to work on Starfield.

          The guns have little feeling of impact or weight, they lack good animations, and there is little variety in the types of recoil or spread. Most of the time you just end up spraying at the enemy, and it takes too many rounds. The guns feel more like squirt guns than real guns.

          • CerebralHawks@lemmy.dbzer0.com
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            6 hours ago

            So you’re saying each bullet should be fatal? That’s how I played Deus Ex (1), but DX1 was a very different game to a modern action RPG (though, it was one as well). Easy and Hard meant your weapons did more or less damage than the enemy. Medium meant it was equal, and Realistic meant it was equal, but each hit mattered more. You could get hit once, maybe twice, but not three times without healing. Also, headshots were lethal. They tell you headshots are lethal, but if you’re playing on anything but realistic… they’re not. (“And remember JC, a headshot is a lethal takedown.” Lies!) So, I knew where the enemies were, and I didn’t get hit. You can’t really play that way in Fallout, especially during the bigger battles. You’re going to get hit, a lot, and you’re supposed to make it to the end somehow. So the player gets a little bullet spongey, and depending on the setting, the enemies may be, too.

            You may not be the first to criticise the gunplay, but a lot of people also do like the gunplay, so I guess it’s a fair point either way and a matter of what you like. I just hadn’t heard much from the other side.

            • deranger@sh.itjust.works
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              5 hours ago

              No I’m saying the guns should feel different, have some heft and weight to them. Use the revolver in half life 2 for an example of a gun with weight behind the shots.

              You’re free to enjoy whatever you like, I’m not saying you shouldn’t. I just think it’s odd for the OP of this comment thread to say “it’s got good gunplay, it’s a Bethesda game” because the general opinion was that Bethesda games were lacking in this very area until Starfield. Bethesda themselves realized they needed to improve the gunplay from the Fallout games, they brought people over from Doom for this specific reason.

      • RightHandOfIkaros@lemmy.world
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        2 days ago

        True, but developers from id Software helped Bethesda specifically for Starfield’s gunplay, which is actually fun this time around compared to Fallout 4.

      • THE_GR8_MIKE@lemmy.world
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        1 day ago

        Eh, Starfield feels the same as any other regular modern shooter, so like COD. It doesn’t feel like Doom, of course, but that’s it’s own thing.