• Kirp123@lemmy.world
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    6 hours ago

    The other guy counterspells your counterspell (I hate what they did to that spell in DnD 5e).

    Also there are more ways to stop Power Word Kill than counterspell. It requires a verbal component so if you can prevent the caster from speaking they can’t cast it. It’s an instant death effect so the spell Death Ward also protects you from it’s effects. Oh it only has a 60 ft range so you can just stay out of the range of the spell and just negate it.

      • AngryCommieKender@lemmy.world
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        53 minutes ago

        That’s why in 3.5 edition I had my wizard design Unfailing Missiles. She was annoyed that Magic Missile was the only “guaranteed to hit” spell. Ironically, that was mostly because she had unknowingly picked up Improved Evasion when she decided that her familiar had to be a Pseudodragon. To design it she found a scroll of (Dalamar’s) Lightning Lance, and combined the properties of that spell with the properties of Magic Missile, then pumped it up to a 9th level spell.

        Unfailing Missiles Wiz/Sor 9th level. V/S Range: Medium 100ft + 10ft/ level Casting time: instant

        Spell Effects: When cast Unfailing Missiles creates 3 orbs of Force/Sonic damage that can instantly hit up to 3 targets that are no more than 15° apart from each other. Each orb is barely visible and streaks towards the target. Each orb does 17d6+1 points of damage split evenly between Force and Sonic damage.

        Why Force and Sonic? Because she had run into enemies that had various elemental resistances by that point, and wanted at least half the damage to be guaranteed to get through. You’d have to be wearing Epic Magic Items to be fully immune to both Force and Sonic damage at the same time.

        She still had both Power Word Kill, and Mind Rape in her spell book for counter spelling purposes, because that’s how it worked back then.

    • sad_detective_man@sopuli.xyzOP
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      6 hours ago

      yeah, wild finding out that was a thing. at least pathfinder had other weird shit you could do with dispel magic, like steal their spells or inflict magical backlash damage.

      I hope I never play a game where every wizard has to have a finger on the “save me from scary magic” button. no, fuck it. we ball in here

      • Kirp123@lemmy.world
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        6 hours ago

        In older DnD editions it was more complex and honestly cooler. You had to expend a spell to counterspell, usually the same spell the enemy was trying to cast or a spell that negated their spell. For example you could cast Haste to counterspell a Slow spell or a Cure Wounds spell to negate an Inflict Wounds one. It made it more involved than: snap and your spell fails.

          • jtrek@startrek.website
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            3 hours ago

            There are several problems.

            One. Wotc are seeking players who aren’t paying attention and have no head for rules. They don’t want complexity.

            Two, it’s bad to make one class have a ton of complexity while others stay at “I move and attack”, and they really don’t seem to want to give other classes more complex options.

            DND isn’t designed well. It’s the Harry Potter of RPGs. Also the JavaScript.