How is the enemy AI in this game? Did they improve it, or do they still behave like cheap MMO enemies?
I hope they finally fixed base building.
Last time I played it was atrocious to build a roof. Where you had to build extra walls to be removed later just to get a piece in a specific spot.
And its only 29 Euros as base price. They don’t increase the price for v1.0 release. Man Indie games are the savior of the videogame industry. If this was a game by Nintendo or any other big company, it would be 70 Euros at its cheapest. And they wouldn’t have told you it being in Early Access when it first launched.
Last two Nintendo releases, Star Fox and Yoshi and the Mysterious Book are respectively priced $50 and $60. Splatoon Raiders will be $50.
Although given, the physical versions are $10 more expensive.
Star Fox is a Remake from a franchise that is not a main franchise currently, Yoshi Mysterious Book is a 2D game. For these type of games Nintendo tends to sell them cheaper than the market full price for AAA games. With Splatoon Raiders, I’m actually surprised. Nintendos pricing isn’t just about the game content itself, but also how appealing the franchise itself is. In example that’s why Mario Kart World launched at 80 (which is a shame in my opinion). If Nintendo can melk the players, they will. Palworld would have a huge appeal to Pokemon fans (regardless of its gameplay loop) and a wider range of interest than Star Fox or Yoshi. It wouldn’t make sense in my opinion to sell the game for cheaper price, if they could get away with 70.
Yea, I expected this response. Always moving goalposts once you point it out.
What do you mean? You brought up these games. I did not move any goalposts. What is the issue now you have?
I am not a fan and I’m thinking buying it. I mean they have it 20€ right now. I could play it later.
I hope they’re good stewards of the success they’ve found rather than being the lottery winner that goes bankrupt.
They have been so far, both in terms of fan goodwill and generally good business practices. Haven’t exploded their budget on a hiring spree as if the success will keep paying out forever, have supported the game well and taken in player criticism, especially for this 1.0 release, fought Nintendo’s patent troll strategy in court (and it looks like it’ll pay off), and expanded into a spinoff while continuing to work on the original. Haven’t seen any greed on display, either
Haven’t exploded their budget on a hiring spree
The big thing they did with the cash was start a publishing arm to help fund other indies. So far the biggest title to come from that is the pirate survival game Windrose.
Here’s hoping Pocketpair continue being as awesome as they’ve been up to this point.
Had no idea those games were related. Makes more interested to follow Pocketpair’s publishing endeavors.
Totally forgot about this. Great call out
Right, and hopefully they stick to that. It used to be common sense that you make hay while the sun is shining knowing that it’s going to rain. Instead, most of this industry sees a success and then overspends past rationality on their next project expecting that to grow profits by the same amount.
That is an absolutely insane changelog that includes nearly everything I wanted changed or fixed in the game, to the point that I’m actually kind of upset how many desperately needed quality-of-life fixes they held back for 1.0.
Stuff like searching the Pal boxes or Palpedia is something that should have been added the instant it was ready. Pal management was a pain in Early Access due to lacking such a basic feature.
Search definitely should have been there once it was good to go, but I didn’t mind the new sorting options from the last time I played about 6 months ago. Like favoriting pals with different tiers, sorting by type/favorites.
I’m excited for the 47 new pals, and the sky islands.
Yeah, boxes weren’t too bad with the filters (at least until late game when you had several hundred Pals - and 1.0 reducing the number of each Pal you need to catch for maximum experience from 12 down to 5 should go a long way towards fixing that box bloat), but the Palpedia was nearly unusable without search. You had to manually go down the entire list to know if you’d seen or caught a Pal before or wanted to check where it spawns.
Do you not regularly chuck your spares in the
blendercondenser? I don’t think I’ve more than half filled my palbox.I play co-op, and multiplayer has the unfortunate quirk that the game lets you pull base Pals you don’t own into your own Palbox and doesn’t show any indication of who the original owner was afterwards. Combine that with raid bosses, where you’re hurriedly swapping out Pals with fresh ones en masse as the boss defeats them, and I have no idea who owns half my Palbox. So I avoided condensing anything that wasn’t fresh out of the incubator.
There’s a personal pal storage that you can unlock relatively early on. It’s like a separate, disconnected palbox that still holds a shitload of pals. In fact I think it holds more than the regular palbox.
Ah, my friends and I have just been treating almost all pals as communal, so we’ve been blending everything we can get our hands on and passing around spares to use as materials - that then means we also have more powerful pals for the expeditions and raid bosses on top of generally keeping our boxes relatively clear.
This is one of the biggest changelogs I’ve ever seen. They added two new ingot types and two new spheres along with tons of other stuff. It seems like every aspect of the game was touched in some way. Played last night and it feels good.
You’re really underselling it. Huge content update in terms of zones, pals, abilities, items, story, music, missions, breeding, base building, combat, multiplayer functionality, and UX. Balance changes and updates to every aspect of the game. This is beyond DLC territory and it’s a free update!
So I’ve been intrigued about this game for a while. For someone who never has played any Pokemon or Monster hunter type of game but has always been curious about them, would you say that Pallworld would be a good entry point of would you recommend to play any ot those other games before?
I wouldn’t call palworld similar to Pokemon or monster hunter in gameplay. It’s most similar to Ark Survival Evolved or other survival sandboxes Edit: that being said I got more out of Palworld than Ark by a wide margin. A lot of survival sandboxes like ark and rust expect you to play them like a full time job, while palworld enables you to automate most of the “work” so I personally enjoyed it a lot more
You hit the nail on the head. I’d describe Palworld as a shameless clone of ARK with Pokemon mechanics bolted on top, and a focus on automating your base vs ARK’s attitude of “do everything yourself”.
But the main thing Palworld gets right is copying all the good things about ARK that had people play it for thousands of hours, while reducing or eliminating all the bad things people hated about ARK (while still playing it for thousands of hours).
Mostly it improves the formula by reducing busywork and how long things take - in ARK, basic tasks could take hours and require the player’s constant attention that whole time, whereas in Palworld almost nothing takes more than a few minutes. Hatching eggs is the main exception, and that’s entirely passive outside of putting it in its preferred climate and coming back later to hatch it.
Yeah people saying its similar to Pokemon probably never played it. Its nothing alike Pokemon. Only the art style looks similar to Pokemon, and the idea to find and collect monsters. And that’s about it.
I think the similarity is really with the Pokémon game we imagined would be available by now. I understand the most recent games have taken steps away from the classic formula, but we’ve been imagining stuff like flying around the map on your mons and open world battling for decades. Pocket pair just took that imaginary game and added guns.
I wouldn’t compare Palworld to Monster Hunter, but comparisons to Pokemon are fair for pretty obvious reasons, even if it’s by no means the same gameplay loop verbatim.
Thanks for the answer! I never got into survival genre precisely because of what you say that in kind of looks like a job and I certainly more on the casual side of gaming, love sinking hours in the games i love but don’t want to do research or have a side job. In order to enjoy them.
Ark and Rust are two of the worst games ever for casual gamers.
Ark for instance forces you to login daily to feed your previously self sufficient captured wild dinosaurs.
Rust is basically the septic tank for online gaming. It’s only composed of the most dedicated gamers with the worst personalities.
Both require a doctorate in skill trees and a depth of knowledge that feels unachievable unless you spend 500+ hours learning the tutorial.
Someone already answered you about this not being an entry point to Pokémon like games. I wholeheartedly agree that this is survival crafting.
What kind of game are you looking for? There are a thousand creature collector games with various target audiences. Various ages, tones, narratives, and play styles are available.
Palworld is more like Rust or Conan Exiles than Pokemon or Monster Hunter. If you are interested in Pokemon or Monster Hunter games, you should stick to those series. If you want a jank-ridden crafting survival game with lots of grinding and completely unbalanced progression and combat systems that also has cute pokemon-like slaves you can capture and force to work or fight for you, Palworld is for you.
I see, thank you!! Is the combat and general gameplay genuinely good or just get the job done?
I think Soulmask is a way better game.
Admit it, you just like Soulmask because it lets you turn into Anubis (the Original Furry) on demand.
I’m onto you, Kolanaki!
Yeah, but I also like that my minions aren’t just decoration/tools for my base. I can take them with me. And I can fly. 😌
The flying is pretty great. I liked what I played of it, but I’ve been holding off on a full playthrough until they fix the terrible user interface (which is luckily one of their top priorities).
It would take an entire redesign to entice me back in. Refunded it after about an hour because it’s just another boring survival crafting game.
If you aren’t attracted to the survival aspect I’d recommend to pay attention to the upcoming Nexomon 3. It is more a Pokemon like game with better calibration on its monsters.
Reading the changelog, you may have gotten what you asked for.
Yeah, if you don’t like the open world survival crafting genre then you’re probably not going to like the open world survival crafting game Palworld. What’s the point of your comment exactly? You know they’re not going to jump ship to a completely different genre right at full release.
When did you last play? It’s basically Ark with Pokemon, just slightly jankier.
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So hyped for this. Started my dedicated server this morning. If anyone else needs some friends to play with let me know!










