Context: Working Designs was a studio that localized several Japanese games for western markets in the 1990s. Besides translation, they would often increase the difficulty of the games they translated
Context: Working Designs was a studio that localized several Japanese games for western markets in the 1990s. Besides translation, they would often increase the difficulty of the games they translated
They didnt make games harder. This is what they were known for:
They definitely made games more difficult as well
https://www.rpg-o-mania.com/coverage_companies_workingdesigns.php#5
And lets not forget adding a game over trigger during the finale that just wasn’t there originally. Because screw you, the player, I guess.
How about this gem from their localization of Vay:
Text from TCRF.
Between that and the “gold vortex”, looks like they thought “just” translating was boring (no matter how much of a messy process it really was back then)… So they just thought they’d mess with the game as a challenge and for the hell of it.
Oh for real? I’ve played Lunar and didnt even know it was made harder. I mean it was hard, but I thought it was just like that.
I kinda loved Working Designs’ sometimes hammy script for the PSX Lunar games.
“Ghaleon, no…”
“Oh no, ha ha ha… Ghaleon YES!”