Without any flashy marketing campaigns or social media fanfare, Valve rolled out a routine Steam Client update containing a very simple line in the patch notes: “Improved Steam Client startup performance.”

    • Xechon@lemmy.world
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      2 hours ago

      In terms of graphical features, sure, probably. In my (admittedly limited) experience Source games tend to have much better performance and modding, which I find much more important.

      • ILikeBoobies@lemmy.ca
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        12 minutes ago

        That’s up to developers that use it. Though I haven’t much experience with Valve’s profiling tools.

      • frongt@lemmy.zip
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        2 hours ago

        Yeah but the performance is mostly due to its age. It’s much more limited in what you can do. BSPs are great for efficiency, but they’re a huge pain to work with when creating a map. Unreal is leagues better to work with in just about every way.

    • piccolo@sh.itjust.works
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      3 hours ago

      The licensing for source is better than unreal. Its only stipend it has to be published on steam. (Which you’re most likely to do anyway) while unreal requires 5% royalities over 1mil gross revenue (outside of epic store, which lets be real… wont account for much)

        • Dettweiler@lemmy.dbzer0.com
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          2 hours ago

          And for that cut they provide hosting, cloud saves, promotion, distribution, community support, workshop availability, DLC handling, and a store page. The cut is also much less than what larger publishing companies charge for less service. Self publishing is very feasible on Steam.