Seems like bethesda is taking a break from re-releasing skyrim every few years. hope this doesn’t break mods this time

    • BigBananaDealer@lemmy.world
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      8 hours ago

      they better not. how can i enjoy my bethesda game if i dont have to reload a 10 hour old save because a quest got hardlocked? wheres the fun?

    • wirelesswire@lemmy.zip
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      2 days ago

      Considering Skyrim Special Edition is handled like a different version of Skyrim, I would completely expect this version of Fallout 4 to break mods.

      • FartMaster69@lemmy.dbzer0.com
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        2 days ago

        On the flip side, Skyrim Anniversary edition is just special edition with creation club content included, so there’s some hope mods won’t break.

          • vateso5074@lemmy.world
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            5 hours ago

            Those that use the script extender are at greater risk of breaking, but most mods made only with the creation kit should work without issue.

            • NuXCOM_90Percent@lemmy.zip
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              1 day ago

              Yeah. Its one of those things that increasingly annoy me.

              People (rightfully) shit on Bethesda for never fixing known bugs. They ALSO shit on Bethesda because any patch potentially breaks mods that use unofficial tools.

              I understand that the majority of people online aren’t developers (or are hobbyist/student at best) but… that is development. I actively dread when a major MR is pulled in because that means my merge conflicts are going to be hell. MOST of them are just eyeballing the changed file and saying “that looks right” but there will inevitably be a changed interface that involves very extensive tweaking before I can even think about running my test suite again to find the rest.

              But for major forks? There is a reason that so many of them end up using a somewhat dangerously outdated base. Okay, part of that is the nature of a fork and WHY it forked. But it is also because pulling upsteram changes is a REALLY big undertaking.

              • Venus_Ziegenfalle@feddit.org
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                1 day ago

                I don’t think any Bethesda patch that released +5 years after the respective game has ever actually fixed anything. They’re mostly related to creation club content aka squeezing more money out of players. They could also be handled in more predictable or compatible ways but Bethesda doesn’t give a fuck about modders since they put up with everything anyway. That’s why people are pissed about the patches.

                • NuXCOM_90Percent@lemmy.zip
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                  24 hours ago

                  I don’t have a particularly large stake in this as I am increasingly on the “wouldn’t it be crazy if I replayed Morrowind again” train but going by (obligatory: Fuck fandom)

                  https://fallout.fandom.com/wiki/Fallout_4_next_gen_patch#Bug_fixes

                  Looks like a somewhat decent amount of scripting and placement changes that would definitely cause merge conflict level issues with mods. Like, I assume tools have gotten a LOT better but I still remember the days of “please for the love of christ stop putting things in Balmora” because of the endless conflicts. And enough code changes that it would break the script extender.

                  You can make the argument that you actively don’t want those fixes but… considering the shitshow that the “unofficial patches” have become, being able to play more “vanilla” holds a lot of appeal to people.

                  Don’t get me wrong. I do think Bethesda should reach out to modders more (although, considering the aforementioned Unofficial Patch debacles, maybe not…). But it just seemed insane that people were losing their minds and angry that Bethesda would DARE to patch their game when Fallout London was going to release or whatever. Like… what?

      • tourist@lemmy.world
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        2 days ago

        imagine if by dumb luck, since the re-releases are so violently frequent, both games converge into a state where the mods are compatible with each other

        Or the games just straight up bleed into one another

        Preston Garvey shows up at the throat of the world to mark another settlement on your map

        Feral ghouls no longer groan but instead start talking about their cousins taking arrows in the sweetroll

  • pop [he/him]@lemmy.blahaj.zone
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    2 days ago

    Wow, this is lazy. I wanted FO3 to get a remaster, not this. It doesn’t even look different. FO4 currently runs pretty well on Linux. I played it last year with no issues. I’m generally not against remasters and remakes, but only when there’s obvious improvements or extra stuff. This is just the same game.

  • Electric@lemmy.world
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    2 days ago

    So from what I’m seeing, it’s just repackaging all the DLC and CC stuff into one bundle. Awful. A lot of the CC mods are not even that good. I don’t see how they think this is a good value over the bundle that comes with all the DLC already.

  • Scrubbles@poptalk.scrubbles.tech
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    2 days ago

    Legit what changed? It looks exactly the same. FO4’s issues weren’t because it looked bad. I mean, it seems like I might as well just pick up my existing copy of FO4 and play that again.

    • ltxrtquq@lemmy.ml
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      2 days ago

      This special release includes the base game and the six official add-ons: Automatron, Far Harbor, Nuka-World, and the Workshop expansions. Whether you’re building settlements, battling robots, or exploring the mysteries of the Commonwealth, every adventure is here.

      But that’s not all! The Anniversary Edition also bundles over 150 pieces of Creation Club content, including fan favorites and previously unreleased items designed to enhance your journey. From new weapons and different Dogmeat breeds like a husky or a Dalmatian, to gameplay tweaks and quest expansions, there’s something for every Vault Dweller.

      Some creation club stuff, I guess.

  • FenderStratocaster@lemmy.world
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    2 days ago

    Coming this Christmas: Skyrim Re-re-re-re-release HD Remodeled Refinished Redone Redux Remastered Anniversary Birthday Re-release.

  • Guitar@lemmy.world
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    2 days ago

    Is this coming to Switch? That’s really the only reason I’d have to actually buy this.

    • CerebralHawks@lemmy.dbzer0.com
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      2 days ago

      According to the Nintendo community here, it is.

      I just warned them of how the next-gen patch broke the game on consoles and Bethesda refused to fix it even after modders showed them how. Did they ever fix it? It was so bad that some stores (like GOG) refused to carry the next-gen patch, or at least they made it optional. I still have Fallout 4 SPECIAL pre-next-gen. And I can play it on Mac. ;) (I also own it on Xbox, but it’s unplayable there.)