• Kindness is Punk@lemmy.ca
    link
    fedilink
    arrow-up
    61
    ·
    1 day ago

    I will say that while I love dark souls I wish that things are take inspiration from its work would maybe consider adapting its combat but not the dead world. Sometimes it would be nice to have fun characters and alive world interact with well also having a smooth combat system.

    • Scubus@sh.itjust.works
      link
      fedilink
      arrow-up
      5
      ·
      6 hours ago

      Sekiro. Admittedly, i havent played it. But from what ive seen it definitely does not have the absolutely miserable atmosphere the the dark souls games have.

      Its already been stated by the original post, but my issue with dark souls is that it feels pointless. Your options afaik are to link the fire or not. You can extend the current age(god why would you, everything sucks) at the cost of your soul, or you can let the fire die which from my understanding is basically kickstarting the end of the world. The world is ALREADY GONE, there is 0 good things left. Its absolute misery. You are in an active apocolypse right now anyways. It really seems that the entire series’ story is completely pointless, your choices simply dont matter gameplay or narratively. Youre not even working towards a decent goal.

      If there was the option to fix the world, and it cost you your soul, the stuggle wouldve been worthwhile. But fixing the world isnt a given option, and thats where the games fail imo.

    • Kühlschrank@lemmy.world
      link
      fedilink
      arrow-up
      3
      ·
      15 hours ago

      I would have said no chance a year ago but with Nightreign this year they do seem to be willing to experiment a little bit. A dream of a vibrant Souls from Fromsoft can live a little longer.

      • Pencilnoob@lemmy.world
        link
        fedilink
        English
        arrow-up
        7
        ·
        21 hours ago

        I am really stuck in the final boss and this game the real boss is the camera controls and mushy platforming

      • YiddishMcSquidish@lemmy.today
        link
        fedilink
        English
        arrow-up
        4
        ·
        edit-2
        22 hours ago

        I was thinking exactly this! That game kicked my ass and dark souls is my comfort food. I just ran through to anor Londo in like 2-3hra last night and came across a smattering of souls I left in the beginning of the game running to get the early fire keeper soul in Ghost town.

    • chicken@lemmy.dbzer0.com
      link
      fedilink
      arrow-up
      26
      ·
      1 day ago

      Valid but personally I’m way more sick of the gameplay style than the dark fantasy theme. It was fun for Demon’s Souls, Dark Souls, and Dark Souls 2, but after that I just can’t stomach another game based on melee combat with dodge rolling and reacting to telegraphed enemy attack patterns.

    • obstbert@feddit.org
      link
      fedilink
      arrow-up
      10
      ·
      23 hours ago

      I am wondering how one would combine the punishing combat and the fact that the character is constantly dying with an alive world.

      Not saying it is impossible, but a undead, ruined world is for sure the easiest way to have it ‘make sense’. At least to me

      • julietOscarEcho@sh.itjust.works
        link
        fedilink
        arrow-up
        4
        ·
        edit-2
        18 hours ago

        Most games tackle it by making reincarnation a special trait of the protagonist, but yeah punishing difficult inherently kills story. You can’t be immersed in a cut scene you’re being forced to skip through for the 14th time. What’s the motivation of any of your enemies? The stakes are so low, you’ll just be back again ad infinitum. They’d be better fleeing or negotiating.

        • obstbert@feddit.org
          link
          fedilink
          arrow-up
          4
          ·
          17 hours ago

          Would be hilarious if after a few attempts you would have different dialogue options.

          One could make it work with a time loop setting, but then again you’re probably right that it would kill the story except if maybe the main character would grow more and more frustrated, skipping the cut scenes as a part of the story itself.

          • julietOscarEcho@sh.itjust.works
            link
            fedilink
            arrow-up
            4
            ·
            17 hours ago

            I’m sure someone did that in a game already. Feel like we’ve moved away from the 4th wall breaking with modern (at least triple A) games sadly, they take themselves too seriously. 'Member when sonic used to tap his foot if you put your controller down for a snack?

          • gwl@lemmy.blahaj.zone
            link
            fedilink
            English
            arrow-up
            2
            ·
            13 hours ago

            Similar but a bit fuzzy sometimes, the issue is there shoehorned in some platforming too that’s less good

            Still fun though