his new role-playing game has no main quest

What he describe really sounds like BOTW but with TTRPG writing, you have a goal, you have faction quest to do, and all these quest affect your path to the goal, and you can probably just walk straight to that goal if know where it is and you’re speedrunner enough.
Okay he did mention FO1 and 2, which is basically that.
But anyway, fresh IP from good rpg dev, can’t say i’m not excited for it.
This is something I’ve wanted to see explored a lot for years. Excited to see a big studio trying it.
Is that not basically every MMORPG?
MMOs have main quests usually
FFXIV and GW2 both have main quests, I don’t know about others.
That’s basically Legend of Zelda Breath of the Wild though.
Sure, “it doesn’t have a main quest” is a splashy way of saying “we’re doing a BOTW-style game structure”. But I’m totally down for a dark and gritty BOTW, that sounds like a fresh take to me.
As long as they have a dark and gritty twunk leading it.
Possibly one that sometimes becomes a wolf or wears lady clothes.
So a “side quest” only game with a final “Boss”? Hmmm … sounds interesting. But I’m not sure if I could warum up to this Fame Concept





