I think it comes down to developer skill more than the engine itself.
There are a few indie games that run great and you wouldn’t even have known they used Unity until you looked for it. The Hollow Knight games and Ori games are well-known examples that even manage to run on the 2014-era pile of underpowered crap that is the Nintendo Switch. Even some 3D games like Gunfire Reborn or Risk of Rain 2 (before Gearbox took over) run well on older hardware.
Shitty devs with better engines can still produce horrible, unoptimized games. More alternatives to Unity are great, but we also need devs who aren’t pushing out half-baked slop.
I would rather see Video games (even Proprietary) be built with more open source engines.
Or custom engines.
Middleware like FMOD is okay.
Havok(only in Source its okay)
Bink(only if its the first version of Bink Video since FFMPEG can easily decode it)
The best part is Slay the Spire 2 started development as a Unity project, but the devs switched to Godot in response to that Unity runtime fee fiasco a few years ago. Unity lost out on any royalties from one of the biggest indie games ever and Godot got a ton of visibility because of their idiocy.
Unity games always seem to run my hardware excessively hot and hard. I think I would rather see new games built with more efficient engines.
The overhead is fine and not noticeable in most games. It allows smaller dev teams to make much more ambitious games which I love.
I think it comes down to developer skill more than the engine itself.
There are a few indie games that run great and you wouldn’t even have known they used Unity until you looked for it. The Hollow Knight games and Ori games are well-known examples that even manage to run on the 2014-era pile of underpowered crap that is the Nintendo Switch. Even some 3D games like Gunfire Reborn or Risk of Rain 2 (before Gearbox took over) run well on older hardware.
Shitty devs with better engines can still produce horrible, unoptimized games. More alternatives to Unity are great, but we also need devs who aren’t pushing out half-baked slop.
I agree. But also the more Linux support we can get the better. Makes Linux more legitimate by the day.
Yeah, even if you don’t like Unity this is a good thing. It will encourage new engines to also include better Linux compatibility.
I would rather see Video games (even Proprietary) be built with more open source engines.
Or custom engines.
Middleware like FMOD is okay.
Havok(only in Source its okay)
Bink(only if its the first version of Bink Video since FFMPEG can easily decode it)
Why is Havok only okay in Source?
I really like how slay the spire 2, one of steams biggest launches ever, is made in Godot.
The best part is Slay the Spire 2 started development as a Unity project, but the devs switched to Godot in response to that Unity runtime fee fiasco a few years ago. Unity lost out on any royalties from one of the biggest indie games ever and Godot got a ton of visibility because of their idiocy.
Oh wow I didnt know they switched because of that. Thats amazing! I’ve already got like 20h in the EA release, the game is fantastic.
Edit: the game is even featured on their homepage in the hero section!
Agreed. I have a love-hate with it. Love it makes some games possible. Performance can leave much to be desired. Perhaps it eases development.