No defense against “Power Word Kill” either but wizards in every other setting are renowned for coming up with magical rube goldberg machines to kill, just like a guy.
The other guy counterspells your counterspell (I hate what they did to that spell in DnD 5e).
Also there are more ways to stop Power Word Kill than counterspell. It requires a verbal component so if you can prevent the caster from speaking they can’t cast it. It’s an instant death effect so the spell Death Ward also protects you from it’s effects. Oh it only has a 60 ft range so you can just stay out of the range of the spell and just negate it.
yeah, wild finding out that was a thing. at least pathfinder had other weird shit you could do with dispel magic, like steal their spells or inflict magical backlash damage.
I hope I never play a game where every wizard has to have a finger on the “save me from scary magic” button. no, fuck it. we ball in here
In older DnD editions it was more complex and honestly cooler. You had to expend a spell to counterspell, usually the same spell the enemy was trying to cast or a spell that negated their spell. For example you could cast Haste to counterspell a Slow spell or a Cure Wounds spell to negate an Inflict Wounds one. It made it more involved than: snap and your spell fails.
One. Wotc are seeking players who aren’t paying attention and have no head for rules. They don’t want complexity.
Two, it’s bad to make one class have a ton of complexity while others stay at “I move and attack”, and they really don’t seem to want to give other classes more complex options.
DND isn’t designed well. It’s the Harry Potter of RPGs. Also the JavaScript.
No defense against “Power Word Kill” either but wizards in every other setting are renowned for coming up with magical rube goldberg machines to kill, just like a guy.
C-c-c-counterspellll!!
I stand corrected
The other guy counterspells your counterspell (I hate what they did to that spell in DnD 5e).
Also there are more ways to stop Power Word Kill than counterspell. It requires a verbal component so if you can prevent the caster from speaking they can’t cast it. It’s an instant death effect so the spell Death Ward also protects you from it’s effects. Oh it only has a 60 ft range so you can just stay out of the range of the spell and just negate it.
And if you have 100+ hp, it just won’t affect you in 2014 rules. 12d12 psychic in 2024 for that case though.
yeah, wild finding out that was a thing. at least pathfinder had other weird shit you could do with dispel magic, like steal their spells or inflict magical backlash damage.
I hope I never play a game where every wizard has to have a finger on the “save me from scary magic” button. no, fuck it. we ball in here
In older DnD editions it was more complex and honestly cooler. You had to expend a spell to counterspell, usually the same spell the enemy was trying to cast or a spell that negated their spell. For example you could cast Haste to counterspell a Slow spell or a Cure Wounds spell to negate an Inflict Wounds one. It made it more involved than: snap and your spell fails.
I remember that. Wizard gameplay should feel like this
There are several problems.
One. Wotc are seeking players who aren’t paying attention and have no head for rules. They don’t want complexity.
Two, it’s bad to make one class have a ton of complexity while others stay at “I move and attack”, and they really don’t seem to want to give other classes more complex options.
DND isn’t designed well. It’s the Harry Potter of RPGs. Also the JavaScript.