What’s the point of a game? Having fun. If it isn’t fun anymore, don’t play it. There are probably still other games to play.
or modify it to your style of play.
I use cheats all the fuckin time lol
I forget exactly where I heard it and the examples given, but the quote stuck with me. Given the chance, games will optimize the fun out of a game. It’s a big game design problem.
thats RS for you, the grindiest game out there. they made it grindier now, enough to cause people to have a mental breakdown and leave the game.
It’s Divinity Original Sins 2 for me. Some side quests are interesting but it is getting cumbersome and a chore for me because getting to some of those side quests are awkward, like I have to teleport my entire team across large crevasses one by one. I think I will just go straight to finishing the main quests and my companions’. I have a backlog of games I need to clear up myself!
Its almost like a game that requires or significantly involves regular monotonous grinding is … like, definitionally, a poorly designed game.
You can have a regular, repeated activity or loop.
But if that loop itself is boring, rote… the game has failed at actually being engaging, thus rewarding.
The loop itself should be what offers the potential for reward, and that reward should be experiential, not… systemitized sequential progression.
Oh RuneScape. I’ll still come back and start the cycle over and over
This is how I am with pretty much any mmo games.
I’ll get through the normal level up/equipment upgrades and then to get any of the better items you have to grind for specific items that have like a fuckin 1 in 10,000 drop rate from a boss that takes a full raid party to beat and takes over an hour to finish. Oh and you need like 50 of said item and you can only run the dungeon on the 3rd Sunday of the month or some shit like that.
And this is pretty much the standard for mmo games
Lol yeah, I’m getting back into classic wow raiding right now, and I really don’t have the stomach for farming so I’m constantly broke and can’t afford all the 20 consumables you need to stay on top of shit, and that’s not even bringing in the whole world buff thing into it. It’s just ridiculous sometimes, but getting those sweet drops hits like crack, especially when you’re rolling against 8 other people lol.
I really wish an mmo game existed where you could just design your character at max level if you wanted to and just crush shit though. Like remove all the grinding and just have fun quests and dungeons, and you can raid more than once a week lol.
There’s a game called Fellowship that’s trying to be something like this. There’s still progression though.
Me with Stardew Valley
I’ve got 2 1/2 big sheds full of kegs and i need more kegs dammit
This is why, with rare exception, I’ve stopped playing open world games.
I either quit before I finish or I stick it out and end up being sick of it by the time I’m done.
Open world is a tag i started avoiding as well.
I haven’t stopped playing them but I have stopped finishing them.
I play until I feel I get my “moneys worth” then I uninstall? Which is a lot easier if you wait for a deal…
Im feeling this trying to find a crow sourced on BL4. Why the fuck would you ever make a drop rate so low that players need to invest hours if not days grinding for it? Worse, a DEDICATED drop that only comes from one source, locking you into the exact same fight over and over again?
Every MMO ever honestly. It’s one of the cheapest ways to create content - a mindless time sink.
Single-player games doing this are much more rare, but I bet there are some examples…
Some of the dark souls games have some pretty grindy stuff, like the Chalice Dungeons in Bloodborne that I never did. But that was optional (unless you wanted the achievement).
I have extremely low tolerance on mindless grind. If I have to repeat x thing y times to have a chance at getting z, I am not gonna bother. I don’t mind grind if it evolves - new mechanics, new variables, new tools, all that stuff. But just grind? Fuck off.
I like playing Warframe. It’s kinda grindy, so I don’t have much and mostly play doing what I like and collecting stuff during it. Once decided to actually get certain armor as chances were high, so it shouldn’t take long.
It didn’t. I think it took 6h. Got fed up with the game for half a year after that anyway. Worst part of it was that feeling of achievement was minimal compared to tiredeness I felt.
Me playing Pokemon: All of my Pokemon have to be kept at the same level.
Me 3 weeks later: I never want to look at this game again
Tried picking up a pokemon game after a few years of not touching one. I realize that it is often a kids first pokemon game so they must be taught how the game works from the ground up but it would be really nice if there was a “I’ve been playing Pokémon for 30 years I know what a fucking pokeball is” button.
Some of the most fun is discovering the new setting and art models and special effects for the first time.
Seeing the majestic six-legged Porco-Taur charging at you through the sun-drenched savannah of King Arthur’s Burg in the Realm of WizardTopia is fun the first time it happens. And then you figure out the monster’s pattern of attack, get to know the burrow by the lake where it spawns, and can knock one of these creatures down with a few button clicks. So it’s not fun anymore.
Pick up a new game with a new style of monster and a new attack pattern that employes different abilities, and now it’s fresh and exciting again.
The new attack pattern? You guessed it.
Yet another delayed attack. Hold… Hold… Hollllld… Flinch …Swing stupid fast
Ooooo new game +
Depending on the game, this is why I install balance breaking mods or just use cheats. I play games to get away from grindy bullshit, I don’t need that in my games.
I’m with you there for games that take 100s of hours.
If it’s sub 20 hrs I’ll install QoL or time saving mods only.










