I disagree. I hate when games do this, particularly open world ones. The point of going to find loot and stuff is that it benefits you. If there is no benefit then the game shouldn’t give you the option. Those games should be linear, because they’re trying to make a linear experience out of something non-linear.
If I’m struggling, I want to be able to leave and come back stronger. Even if I wasn’t, I want to come back and feel that I’ve gained power with the time I spent. If I don’t, I know I’m wasting my time.
That’s what Elden Ring really did well imo. The game sort of guides you towards Margit at the start, but he completely destroys newcomers, which causes them to explore the map more and discover more content in the intro areas. By the time they’ve done most of the interesting stuff in the first couple areas and go back to Margit, he’s far more balanced to fight. Still not a pushover but far more reasonable to fight and no longer frustrating.
Yep, and, if you’re paying attention and thoroughly exploring, you can actually go around the castle and totally avoid him. You can get incredibly strong before fighting him. It makes you feel like you’re actually progressing.
Honestly I really don’t like that in most open world games, mostly cause enemy levels tend to make it feel like I’m just as powerful at lvl 1 as at lvl 40. Bethesda games post Morrowind are particularly bad about this IMO, not to say you can’t have leveled shit just don’t do it to all the enemies, do it like NV where some enemies are leveled but most are flat preset levels.
Nah it was also pretty miserable in Fallout 4, though in that particular case it was moreso due to issues of bullet sponges rather than damage dealt. But Fallout 4 is also probably the worst of the 3D games IMO, especially when it comes to enemy health.
Fair, the settlement system is annoying. I also hate everything about MMOs, though, and IMO it’s diametrically opposed to everything that made Bethesda games good. And that’s before we get into how much of a mess the release was …
Oh no doubt. I just really fucken hate vanilla Fallout 4, at least with 76 I can kinda ignore the fact I’m playing an MMO and just be a fuck goblin in some random corner of the map. Also I kinda prefer the camp system since it allows me to actually place my base somewhere useful, namely on top of lead deposits for infinite ammo.
Though I haven’t played 76 in probably a year or two. Also Bethesda keeps breaking 4 for no fucking reason.
I was going to say on your last comment that I like the concept of the settlement system, but I don’t like the implementation. The camp system is so much better. First, it isn’t asking for you to babysit it. Second, it’s about utility, not chores. Third, and most important, it lets you build where you want. I want a single-player version of it in future games that let you place it literally anywhere, including existing structures. The MMO structure of 76 obviously means this can’t be allowed, but there’s no reason single player needs to prevent it. I just want to claim my own little spot and build a home how I want to.
Yes! It helps if it is clear the bad guy has been doing things as well. (Aren’t there a few games where the bad guy moves locations with this, so if one is really fast, they can catch them rather weak.)
That’s why you scale the enemies to the players armour and level!
I disagree. I hate when games do this, particularly open world ones. The point of going to find loot and stuff is that it benefits you. If there is no benefit then the game shouldn’t give you the option. Those games should be linear, because they’re trying to make a linear experience out of something non-linear.
If I’m struggling, I want to be able to leave and come back stronger. Even if I wasn’t, I want to come back and feel that I’ve gained power with the time I spent. If I don’t, I know I’m wasting my time.
That’s what Elden Ring really did well imo. The game sort of guides you towards Margit at the start, but he completely destroys newcomers, which causes them to explore the map more and discover more content in the intro areas. By the time they’ve done most of the interesting stuff in the first couple areas and go back to Margit, he’s far more balanced to fight. Still not a pushover but far more reasonable to fight and no longer frustrating.
Yep, and, if you’re paying attention and thoroughly exploring, you can actually go around the castle and totally avoid him. You can get incredibly strong before fighting him. It makes you feel like you’re actually progressing.
I’ve only skipped him once because Stormveil Castle is an excellent dungeon but it’s cool I have the option if I want to.
Imagine scaling enemies by actual player skill needed to defeat them, instead of just ‘my number more big than your number’.
That’s so fucking lazy by the gamedesigner, and takes away all the fun too IMO.
Honestly I really don’t like that in most open world games, mostly cause enemy levels tend to make it feel like I’m just as powerful at lvl 1 as at lvl 40. Bethesda games post Morrowind are particularly bad about this IMO, not to say you can’t have leveled shit just don’t do it to all the enemies, do it like NV where some enemies are leveled but most are flat preset levels.
Sorry, was being sarcastic.
It sucks when you get an item and do 10,000 damage, but now your enemies all have 50,000 HP, especially when it’s the same old enemies just stronger.
At least in Skyrim you start seeing new enemies later on, but sometimes it’s just fun to wreck some bandits as the Dragonborn.
I hate it too, but I don’t think it was that bad in Skyrim or Fallout 4. Mostly just Oblivion that dropped the ball on this.
Nah it was also pretty miserable in Fallout 4, though in that particular case it was moreso due to issues of bullet sponges rather than damage dealt. But Fallout 4 is also probably the worst of the 3D games IMO, especially when it comes to enemy health.
Worse than Fallout 76?
Unironically yes, the leveled areas in 76 are quite a bit easier to deal with. Also I really fucken hate the settlement system.
Fair, the settlement system is annoying. I also hate everything about MMOs, though, and IMO it’s diametrically opposed to everything that made Bethesda games good. And that’s before we get into how much of a mess the release was …
Oh no doubt. I just really fucken hate vanilla Fallout 4, at least with 76 I can kinda ignore the fact I’m playing an MMO and just be a fuck goblin in some random corner of the map. Also I kinda prefer the camp system since it allows me to actually place my base somewhere useful, namely on top of lead deposits for infinite ammo.
Though I haven’t played 76 in probably a year or two. Also Bethesda keeps breaking 4 for no fucking reason.
I was going to say on your last comment that I like the concept of the settlement system, but I don’t like the implementation. The camp system is so much better. First, it isn’t asking for you to babysit it. Second, it’s about utility, not chores. Third, and most important, it lets you build where you want. I want a single-player version of it in future games that let you place it literally anywhere, including existing structures. The MMO structure of 76 obviously means this can’t be allowed, but there’s no reason single player needs to prevent it. I just want to claim my own little spot and build a home how I want to.
Yes! It helps if it is clear the bad guy has been doing things as well. (Aren’t there a few games where the bad guy moves locations with this, so if one is really fast, they can catch them rather weak.)