• Solemarc@lemmy.world
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    3 hours ago

    I never played D4 but I remember its announcement trailer, it was super cool. This is boring :(

    • zerofk@lemmy.zip
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      3 hours ago

      D3, D4, and D:I have all been disappointing to me, for different reasons. I’m quite certain D5 won’t be for me either. I am no longer the target audience for Diablo.

      Which is a shame, because I adore D1. And it’s not just nostalgia: I replayed it last year for the first time in decades, and had a blast. And D2, although I have my gripes with it, is my most played of the series by a long shot.

      • jtrek@startrek.website
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        2 hours ago

        I completely forgot diablo: immortal even existed. I see it has generally poor reviews, which is not surprising.

  • blunderworld@lemmy.ca
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    4 hours ago

    Did people really dislike 3 that much? I’d heard it was pretty rough at launch, but I only jumped in around Reaper of Souls and had a blast with it. I’ll admit the writing was a little busted but I thought the gameplay loop was excellent.

    I played through the campaign for 4, and while it had its moments, I couldn’t stick with it for longer than that. I think their biggest mistake was making it an online open world. If they go that direction with 5, any excitement I may have had otherwise will be dead on arrival.

    • darthelmet@lemmy.world
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      1 hour ago

      Personally I liked D3 after it got rid of the AH bullshit. For the same reason that a lot of people disliked it: It’s relatively low complexity. People will look down on that as dumbing it down, but to me it’s just getting rid of uninteresting filler. I can’t stand those giant skill trees full of +x% this and +y that. It’s boring AND overwhelming. I have no interest in trying to make my own build in those games. D3 had a small number of choices that for the most part felt distinct enough to understand why you’d choose one over the other.

      I also really liked that brief period in WoW where they changed the skill trees to those sets of 3 choices each level breakpoint. It was really interesting thinking about which choices would be most useful for any given situation instead of just looking up a guide then forgetting about it until next expansion.

      Alas, they went back to boring number increases because people mistake complexity for depth. This is why I really enjoy roguelikes. The well designed ones give you those bite sized choices with big impacts on your run and the depth comes from understanding the system and your current situation rather than mathing out the optimal set of stat increases.

    • jtrek@startrek.website
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      2 hours ago

      At launch, it was pretty bad. The story was awful. Bad writing. (Whoever wrote ‘How tastes your fear?’ needs to go back to school). Misogyny.

      The gameplay was really bad at launch. The auction house borked it up. The game is essentially a lot of gear checks, and at launch you would slam into that wall pretty frequently. The same tactics would wipe or be a snooze based entirely on the numbers on your gear. Getting good gear was really hard, unless you used the auction house. It was deeply unsatisfying. Also most of the random boss powers were really annoying to play against.

      Even after the expansion and updates, it tends to turn into disco laser rollercoaster. Personally, I’m not a fan of that. I preferred the original’s more sedate, gloomy, mood. Holding down right click to shoot lasers and drop meteors for billions of damage is amusing for a little while, but it’s so tactically shallow it doesn’t hold my attention for that long.

      I played it a lot anyway, because the first two games were favorites in my youth. I didn’t even get 4. Fuck microsoft.

  • bandanawearingbanana@lemmy.world
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    6 hours ago

    I like Diablo and unlike the old heads who don’t actually play the game, I think 3 was peak.

    Sure, it wasn’t super difficult dark fantasy dungeon crawling like D2 but shit was fun, well designed and had good variety. It’s a good power fantasy of you being overpowered and killing hundreds of mobs and still getting nice power spikes in the form of rare items that actually make a difference unlike in 4.

    • Reality@feddit.org
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      4 hours ago

      3 was okayish after they removed the real money ingame shop, which they felt necessary as they wanted the share of the traded items that previously were sold on ebay at the time. D2 is the best of the series, as it’s still a PC game at heart and not targeting controllers and not mini wow like d4 is. I think a Diablo 2 with a good story and ideas from the mod project Diablo would increase long term playability and get me the most.

      I am betting they’ll add movement sets from soulslike games and make it controller first gameplay. Just like path of exile 2. That alone will kill the game for me.

    • SoloCritical@lemmy.world
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      5 hours ago

      3 wasn’t awful, I got plenty of enjoyment out of it. Loved 2 and 2r, 4 was meh at best imo. Haven’t watched the trailer for 5 yet but will soon, am excited!

  • Mikelius@lemmy.ml
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    9 hours ago

    As someone who was an extreme diehard fan of diablo lore (hell, look at my username), I’ll never forgive blizzard for tearing it to shreds since Diablo 3. The real game ended at 2 (and the books written after, but before 3) when it comes to lore and story.

  • CurlyWurlies4All@slrpnk.net
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    6 hours ago

    I enjoyed IV. I’m not a big end game player or anything but I played it through. I am a little surprised they’re announcing V already

  • master94ga@lemmy.world
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    10 hours ago

    As a single player user I liked Diablo 4, good story with excellent cinematic and well made all around. So I’m quite excited to the new chapter

  • Yewb@lemmy.world
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    19 hours ago

    So first release will be micro transaction garbage with a paid auction house it will create uproar they will roll back some and just slowly implement the micro transactions over time l

    Im so tired of blizzard making vending machines instead of games