Not sure if this goes her because im new to lemmy, but i have a snapdragon plus laptop, 16 ram, no gpu, i got this laptop recently when it was on sale for portability and because chromebooks are bad.

I want to get into gamedev and explore both 2d and 3d but im unsure what to try with my laptop as a newcomer not knowing much?

What would you suggest and why so? i need the simplest of the simple.

  • Lembot_0005@lemy.lol
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    18 hours ago

    Pay attention to Godot: very low entry requirements to the user, but still it is a universal engine that does not limit you in what you’re writing.

    • immutable@lemmy.zip
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      18 hours ago

      I’ll second godot.

      One of the hard things when getting started is trying to cobble together all the tools you need, and godot packages good enough solutions for everything you need to get started.

      It’s very approachable and the docs are pretty incredible. The docs cover a huge range of information, there are step by step tutorials and all the reference information you need. The thing I was surprised by was how much else they had, there’s an entire section of vector and matrix math and it’s all from the point of view of game dev so it’s just what you need to know.

      You don’t have to read it all upfront, but it’s really nice to have a resource you can go back to when you start wanting to dig a bit deeper and have this amazing resource freely available and written specifically for the engine you are using.

    • Mugita Sokio@lemmy.today
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      15 hours ago

      If one doesn’t like Godot, there’s always Redot, which is a well-known Godot fork that adds some of the things the Godot devs took out.

      • Nenutzerbame@feddit.org
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        3 hours ago

        And it has added nothing the devs put in since the last 3 months hahahhaha.

        Don’t use Redot. It’s an abandoned rage fork.

      • Mikina@programming.dev
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        4 hours ago

        Isn’t that the fork where their selling point was “non-woke Godot” that has been mostly just a laughing stock for the community? Or am I mistaking it for something else? Not implying that it’s still the case, it has been a long time since I saw it.

        Last time I checked, (which was probably a year ago or so), they were mostly just pulling upstream changes without much development, aside from replacing some keywords. I’m curious, do you know what did they change or add? Honest question, haven’t followed any of their development.

      • insomniac_lemon@lemmy.cafe
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        11 hours ago

        Things such as? I went searching and only found the drama, that they’re trying to make their own engine, and that somebody made a fork of Redot as well.

        If they don’t like Godot (and if add-ons etc don’t help) a fork probably won’t address that. I’d sooner believe some web engine (less setup, perhaps easier systems) or framework (if they don’t mind lacking an editor, also easier to work with bindings) might be a better direction at least for starting out.

        Some options might also make sense if they’re interested in a particular language, or even a particular type of game.

        some options off the top of my head (minus some that were already mentioned)

        GDevelop (web+flowgraph) recently added 3D

        Pygame (Python)

        p5.js, Tic-80 (javascript)

        Wick Editor (also JS, but also more of an animation thing / Flash-like)

        WASM-5 (many bindings)

        LibGDX (Java)

        Luanti (LUA, block-based games)

        Also there’s Gamefromscratch who has covered many options like this, including a per-language YT playlist.


    • Gamma@beehaw.org
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      18 hours ago

      This. It runs great on most hardware, I was using it on my 2018 laptop with integrated graphics + 8gb of ram until a few months ago (when I upgraded to 16gb)