Trust me

    • db0@lemmy.dbzer0.com
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      5 hours ago

      Oh man, ONI is the one I managed to get into for a while. I find the physics/chemistry simulation the most interesting. Having the environment itself trying its hardest to kill you is very fascinating. One doesn’t need any space aliens, the space itself is immensely hostile.

    • merc@sh.itjust.works
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      16 hours ago

      ONI has amazing “process engineering” where you take some substance, use a machine to transform it into another, feed it into a third, etc.

      But, what’s extra great about it is that it also includes a pretty basic, but still fully functional simulation of chemistry and physics. So, you can feed oil to the oil refinery to get petroleum, but it’s only 50% efficient. If you want a more efficient process you can boil the petroleum instead by dropping oil onto something hot. But doing that generates petroleum that’s at hundreds of degrees so you need to cool it down. So, instead of just doing that, you can pre-heat the oil coming into the boiler using the petroleum that the boiler produces, creating a counter-flow heat exchanger that cools the petroleum while pre-heating the oil.

      • Darkmuch@lemmy.world
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        11 hours ago

        Factorio is great at making you automate to save time. Endless map, with more and bigger resource piles as you move away.

        ONI is about fighting entropy. Everything starts in a nice and easy to use format, but as you use it, you make all this waste heat and matter. It’s about finding ways to use all the waste products, or build natural means to convert materials by running pipes through areas of excess heat.

        • merc@sh.itjust.works
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          8 hours ago

          Yeah, good description. Fighting Entropy is really the trick that makes ONI great. I just love how at the beginning heat isn’t even on your radar as something to worry about. You might not even know that the heat overlay exists. But, by the mid-game if you don’t start handling heat suddenly everything starts breaking.

          Also, the size is another big difference. Factorio has that endless map where you just keep expanding your conveyor belts. The further out you go, the more you have to worry about aliens, but after a while that isn’t much of an issue. Meanwhile in ONI as you start making bigger and bigger colonies, it starts to feel cramped.

        • Johanno@feddit.org
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          6 hours ago

          Oh god oh no.

          I played the sea island mod a bit. This is very different to ONI.

          Loved it. Can’t recommend (if you love your time that is)

      • Melobol@lemmy.ml
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        13 hours ago

        I do not want to admit how much time it took to build a working boiler. My magma volcano was under powered so the whole cooling with the oil generators didn’t work.
        Then I moved (destroyed the old one) and built a brand new in the core layer. Now that worked. But meanwhile my hydrogen production and oxygen generayors died down because the natural gas geysers and the excess co2 clogged my airways…

        • merc@sh.itjust.works
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          9 hours ago

          Yeah, a minor deviation from a working contraption can mean it fails completely. They’re often really unforgiving. But, they’re so satisfying when they work.