Trust me

  • w3dd1e@lemmy.zip
    link
    fedilink
    arrow-up
    8
    ·
    1 hour ago

    There’s a game that’s like if Factorio was set in Stardew Valley. I just started playing it on a whim last night.

    It’s called Little Rocket Lab. I’m not to far into it so don’t take this as a recommendation necessarily, but there is a dog. You can pet it. You can play fetch with him.

    • CoffeeGhost@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      14
      ·
      2 hours ago

      It is steam deck verified. It runs great. It even has a custom control scheme to use the touchpad for mouse movements

  • Katana314@lemmy.world
    link
    fedilink
    English
    arrow-up
    31
    ·
    4 hours ago

    I like my idea for a Factorio movie.

    An engineer crash lands on a planet during a corporate visitation to another planet. Desperate, he finds his company’s schematic drive on factory creation. He builds his way up to a satellite, which is preprogrammed to beam his SOS home. Relieved, he hits the button to launch it, watches it go up.

    Then, looks down at everything he got to build on his own, with no oversight, no managerial correction, all his own efficiency. He’s even made his own greenhouses to make his own food. Automated a logistics bot to attempt a new mix of coffee each morning, warmed by residual nuclear reactor heat.

    Something stirs in him, and he “accidentally” veers the satellite 8 degrees off course. It sheers against the atmosphere and burns to a crisp, its wreckage destroying his semiconductor production (which is then rebuilt automatically within the hour). The engineer resumes his next project.

    From there, eventually a passing ship does a scan of the planet, curiously finding it inhabited and very industrialized. They send a lander to the surface to investigate. It’s shot down by a fleet of hundreds of missiles.

    The issue goes to Earth’s military command. They have no idea who is on this planet but need to take the threat seriously. Another scouting contingent is deployed, able to land on a safer side of the planet, but on the way down, they spot a “city” in which buildings are arranged in the words “GO AWAY”.

    Landing, the scouts work out that the nearby bots are from the corp’s schematics, and slowly work out what happened. They attempt a few more efforts to extract the engineer, now as a prisoner for shooting down a craft, but the “war” continues.

    Eventually, a psychologist is able to ask the engineer about his feelings of loneliness on the planet. He replies that he’s been alone for far longer than his space flight, and even on Earth no one connected with him - machines just made sense. He curses his company’s greed for infinite growth, and declares the planet is off limits.

    The psychologist accepts his terms - but also ridicules him, since his factory exhibits the same pointless growth as his company. And so, he remains, a prisoner of his own planet.

  • Khrux@ttrpg.network
    link
    fedilink
    English
    arrow-up
    8
    ·
    edit-2
    8 hours ago

    My overly ambitious Minecraft mod I long since gave up with was basically a pollution and yield mod to incentiveise a flow or early manual work > midgame automation > lategame manual work for the best resources.

  • JcbAzPx@lemmy.world
    link
    fedilink
    English
    arrow-up
    133
    ·
    19 hours ago

    BTW, it’s okay to ignore the story on Stardew Valley. Never let anyone tell you you’re playing it wrong. There’s no such thing.

    • JackbyDev@programming.dev
      link
      fedilink
      English
      arrow-up
      13
      ·
      7 hours ago

      I hate that devs put options in games and people think you’re bad for choosing it. Heaven forbid I want to experience Undertale’s genocide route or Stardew’s Joja story.

  • sp3ctr4l@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    41
    ·
    edit-2
    17 hours ago

    I am genuinely convinced that the difference between female autism and male autism just literally is the difference between Stardew Valley and Factorio/Satisfactory.

      • sp3ctr4l@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        4 hours ago

        So, to combine both:

        Make The Sims, but they are taught to be industrial engineers, who build factories instead of homes.

        You can only partially direct their social and personal actions, you can’t do the builder aspect of The Sims now, you have to teach them how to do it.

        And your Sims have to both hit production quotas, and also not all kill each other.

        Or, make Factorio, but what you’re building is personality templates, who you then put into some kind of dollhouse type environment, and keep testing, untill you manufacture androids that produce the… sitcoms?.. that you desire.

        • ricecake@sh.itjust.works
          link
          fedilink
          arrow-up
          1
          ·
          32 minutes ago

          Okay, but trying to guide a braindead little sim automaton through basically playing factorio would be incredible. “Oh my God, why are you running the blue circuit belt through there? Stop it! No! STOP CRYING DIANE, YOU CHOSE TO SKIP EATING AND USE A SUSHI BELT. Stop eating off the floor, there’s coal everywhere”.

  • FiniteBanjo@feddit.online
    link
    fedilink
    English
    arrow-up
    35
    ·
    edit-2
    19 hours ago

    I love Factorio but I had the polar opposite problem with Stardew Valley. I prioritized the dungeon, fishing, foraging, and the missable heart events, then when I ran out of other content I had to start slogging my way through daily back to back farming, selling, and gifting preserves in order to monotonously grind levels and hearts because all of the good buildable stuff is locked behind that wall.

  • binarytobis@lemmy.world
    link
    fedilink
    arrow-up
    44
    ·
    20 hours ago

    There are lots of stories like Last Starfighter where someone is recruited through video games for some fantastical job and some General or something is like “You have the highest score ever, only you can save us!” Always seemed pretty far fetched to me.

    But if we were going to another galaxy and they wanted someone to lay out production infrastructure? I could totally see recruiting based on most playtime on steam for Satisfactory.

      • binarytobis@lemmy.world
        link
        fedilink
        arrow-up
        37
        ·
        20 hours ago

        “Pack it up, space is cancelled.”

        “What, why?”

        “We left you alone for a week and now every square inch of this planet is completely covered in factories. It’s unlivable. We’ll have to get the Planet Crafter guy to terraform a new planet and start over.”

      • potoooooooo ✅️@lemmy.world
        link
        fedilink
        English
        arrow-up
        13
        ·
        edit-2
        10 hours ago

        Hand over the reins of one nation each to the top players of: Factorio, EVE Online, Dwarf Fortress, HOI4, Minecraft, Kerbal Space Program, Cities Skylines, etc.

        • ricecake@sh.itjust.works
          link
          fedilink
          arrow-up
          2
          ·
          18 minutes ago

          City skylines would be the best place to live, and would have a natural friendship with factorio.

          It would be a bit weird making a bowl of cereal and having a freight train blast up to your house at 200mph, a robot flies out of the depot just past the dog park, skims above the pedestrian walkways at just under the speed of sound, unloads the single stack of of cereal boxes that the train is carrying and sticks it in your pantry before they both vanish just as fast. You only had a half a box of raisin bran left and you hit the resupply threshold.

          • Quantenteilchen@discuss.tchncs.de
            link
            fedilink
            arrow-up
            3
            ·
            4 hours ago

            Oh God what fresh hell are you planning on putting people into‽

            “Yeah you got a house! It’s got a trapdoor over there as an entrance, a single chair like structure in the corner and a flat top lamp in the other one. I am particularly proud of that one because it’s both cheap, provides just enough light to count and can technically be used as a flat surface!”

  • mushroommunk@lemmy.today
    link
    fedilink
    arrow-up
    59
    ·
    22 hours ago

    My friend are planning to start a co-op run to get “There is no Spoon” and “Express Delivery”. I’ve never launched a rocket and he’s launched more than Kerbal Space Agency.

    Wish us luck.

    • CileTheSane@lemmy.ca
      link
      fedilink
      arrow-up
      3
      ·
      57 minutes ago

      I’ve never launched a rocket and he’s launched more than Kerbal Space Agency.

      I thought you were talking about Stardew and was wondering how much of the game I was still missing out on.

    • Bustedknuckles@lemmy.world
      link
      fedilink
      arrow-up
      24
      ·
      21 hours ago

      In Space age, you can get these fairly comfortably, especially with two people. If you’re worried though, you can up resource size/richness/frequency and still get the achievements - just don’t turn on peaceful biters, I think

        • Bustedknuckles@lemmy.world
          link
          fedilink
          arrow-up
          8
          ·
          21 hours ago

          Careful about too many trees! Trees are the real enemy. I think you’ll do great - real trick is to just always know what’s next so you don’t waste time. Having a good set of blueprints doesn’t hurt either

            • Bustedknuckles@lemmy.world
              link
              fedilink
              arrow-up
              8
              ·
              17 hours ago

              Yeah, annoying to clear and not very useful after you get past basic power poles. They have a secondary benefits of messing with biter pathing and absorbing pollution, but for speedrun achievements (and even normal play IMO), trees shouldn’t be tweaked upwards