• Telorand@reddthat.com
    link
    fedilink
    English
    arrow-up
    69
    ·
    8 hours ago

    Cool. Native Linux support from a big name like Unity likely means they see Linux as a real player in the market.

    Now if only Unreal would do the same, but we’ll have to wait for Tim Sweeny to get his head out of his ass first.

    • SW42@lemmy.world
      link
      fedilink
      English
      arrow-up
      61
      ·
      8 hours ago

      That said, fuck unity for trying to pull some bullshit with their licensing before the deserved shitstorm. Godot all the way. I hope they expand on the 3D capabilities.

      • Scrubbles@poptalk.scrubbles.tech
        link
        fedilink
        English
        arrow-up
        32
        ·
        8 hours ago

        Fun story, I know some of the engineers who worked on that exact Unity item. They were trying to make a very flexible billing system, so that it could be configured by business/marketing at a more personal level, and built it in a way that hopefully it would make it easier on users of Unity. For engineers here, think a purely config/DB driven way to bill, so if they wanted to say apply discounts or anything it would be a flip of an admin panel. It was a rules engine that you had any number of data points that you could use. From an engineering standpoint, it was a noble goal.

        However, they handed it over to business, and yup, you guessed it, the MBAs and marketers saw it and immediately went to worst case scenarios. Engineers had no idea it’d be used that way. Installation was one of many metrics that billing could be tied to but it was never designed to. It didn’t matter. The rest of the story is known. Those in charge took something that was meant to ease things for small developers and decided to use it against them. Unity lost all credibility, and my friends, the ones who helped build it, were all laid off.

        Moral of the story. If you’re an engineer, never go above and beyond. Never build more than what you are required to. You may have the best intentions, but there are people who will only see the worst ways to use what you build.

        • sp3ctr4l@lemmy.dbzer0.com
          link
          fedilink
          English
          arrow-up
          5
          ·
          edit-2
          4 hours ago

          Moral of the story. If you’re an engineer, never go above and beyond. stop working for fucking corpos, otherwise you don’t get to act surprised when corpos do corpo things.

    • sp3ctr4l@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      2
      ·
      4 hours ago

      Given that Unity and Unreal have the same owners, their asset stores have been consolidated, and Unity discontinued its HDRP branch/render pipeline…

      Yeah, Unity is now Unreal Engine, Little Bro Edition.

    • woelkchen@lemmy.world
      link
      fedilink
      English
      arrow-up
      22
      ·
      8 hours ago

      Now if only Unreal would do the same

      UE hat excellent Linux support. They need it for VFX production because that world runs on RHEL. Epic and their licensors just don’t care for Linux games.

    • sudoMakeUser@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      15
      ·
      edit-2
      7 hours ago

      Both UE and Unity have supported both native Linux builds and developing on Linux for as long as I can remember. Has something changed recently? It’s been a couple years since I’ve done this.

      • ElectroLisa@piefed.blahaj.zone
        link
        fedilink
        English
        arrow-up
        2
        ·
        4 hours ago

        I’ve been doing my VRChat avatars (Unity 2019 and now 2023) on Linux for years. Not sure what changes here as Unity Editor had a Linux native version for quite some time, as well as being able to make Linux native games

    • ElectroLisa@piefed.blahaj.zone
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      4 hours ago

      Unreal Engine 5 has a Linux native version though, unless you’re talking about things like feature parity with Windows

      I’ve been corrected in a reply

      • sp3ctr4l@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        4 hours ago

        Its broken as fuck as doesn’t really work.

        If you mean trying to run the engine, to do game development, on linux.

        Its a half-baked after thought.

        O3DE arguably more fully actually ‘works’, on linux now, than UE 5 does.

    • Mwa@thelemmy.club
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      7 hours ago

      Btw Tencent has a 40%(and other companies) in Epic Games so its not just Tim Sweeney.