• circuitfarmer@lemmy.world
    link
    fedilink
    arrow-up
    40
    ·
    23 hours ago

    Valve Says It’s ‘Hard at Work’ on Steam Deck 2, but There’s Still No Release Window RAM

    Need RAM before release window

    • ozymandias117@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      ·
      edit-2
      22 hours ago

      Linux has worked extremely well on ARM for at least 17 years. What improvements are you hoping an ARM based Steam Deck would make?

        • ozymandias117@lemmy.world
          link
          fedilink
          English
          arrow-up
          6
          ·
          edit-2
          22 hours ago

          So, primarily just forwarding OpenGL/Vulkan commands directly through FEX, rather than QEMU’s user mode?

          Certainly helpful for games, but the majority of code on Linux boxes is recompiled to be native when using ARM

            • ozymandias117@lemmy.world
              link
              fedilink
              English
              arrow-up
              5
              ·
              edit-2
              21 hours ago

              The improvements Valve made for the original Steam Deck and prep for the Steam Machine across the Linux ecosystem for schedulers, graphics drivers, io_uring, ntsync, KDE, Wine, etc. were massive, even outside of gaming.

              I don’t see them expanding to ARM making as much of a difference to the ecosystem as their first forray.

              That’s why I’m curious what improvements OP was thinking of; maybe there’s more than FEX that I’m not aware of

              Generally x86 -> ARM is much easier on Linux than MacOS/Windows

    • ApertureUA@lemmy.today
      link
      fedilink
      arrow-up
      6
      ·
      1 day ago

      what steam deck did for linux

      Ngl, I was a user the whole time, before and after, and can’t tell a difference. Except maybe slightly better HDR support? They mostly donated to KDE tho (!= the kernel).

      • Gebruikersnaam@lemmy.ml
        link
        fedilink
        arrow-up
        24
        ·
        1 day ago

        Valve contributes to the kernel too. Mainly in the are of file systems, scheduler improvements and drivers. Also gamescope, proton, mesa/vulkan, they do a lot!

        • ApertureUA@lemmy.today
          link
          fedilink
          English
          arrow-up
          1
          ·
          13 hours ago

          fs, scheduler

          So performance? Idk, I zone out or go get a glass of water whenever something’s compiling or some bloatware is trying to launch. Probably like 0.x second improvements (in addition to the random “faster paths” the maintainers add from time to time regardless).

          drivers, mesa/vulkan

          I have an AMD APU, kind of sharing a lot of code with the Deck hardware. GPU suspend was broken twice (when the machine was new + 2 weeks ago). Oh, and whenever my uptime exceeds like 10 days or so, it sometimes decides to wake up to a black screen with my cursor (and the entire plymouth shutdown screen) being colored stripes. Now, the popularity of the Steam Deck made navigating issue trackers near impossible. Constant dump of random bullshit daily. Lots of shit is being closed as duplicate of other bugs which are slightly different but “close enough”.

          gamescope

          If we are talking about impact, may as well mention that they could have forked cage or something for the compositor.

          proton

          Cool. The ReactOS/Wine people do most of the work on matters other than obscure graphics and application specific quirks though. One must really hate themselves to understand Win32 internals in the first place, so you have to give them credit. Also, Valve’s fork is often pretty outdated to upstream which is why lots of people are using the third party fork of the fork that rebases with the original (Proton GE).

      • figjam@midwest.social
        link
        fedilink
        English
        arrow-up
        13
        ·
        22 hours ago

        Without my experience with the deck, I would have continued to believe that linux wasn’t for games.

        There is a straight line from me trying a deck out to me getting my family off of windows.

        • nfreak@lemmy.ml
          link
          fedilink
          English
          arrow-up
          3
          ·
          5 hours ago

          Honestly same. I dabbled with Arch back in college but that was over a decade ago, and I just kept going back to Windows for everything but especially for gaming.

          The deck was a bit of an eye-opener, I hadn’t kept up with linux news basically since I deleted that old Arch install, and I had no idea things were this good over here now. The deck convinced me to give a desktop distro another shot, and I’ve been daily driving CachyOS for over a year since.

      • favoredponcho@lemmy.zip
        link
        fedilink
        arrow-up
        18
        ·
        edit-2
        23 hours ago

        Everything others said, but also Valve was interested in Proton for steam deck. They pay 100+ people to work on Proton. Even if you don’t use a steam deck, but do play games, you’re benefitting.

      • K3CAN@lemmy.radio
        link
        fedilink
        arrow-up
        3
        ·
        1 day ago

        I think they just meant as far as user popularity. More people are hearing about Linux thanks to the SD and other SteamOS handhelds. Maybe the SD 2 help show that ARM can play games beyond just emulators?

    • Gamma@beehaw.org
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 day ago

      I hope so! They put a lot of work to let the Frame act as a headset version of a deck, the compatibility stuff is really cool.

  • hopesdead@startrek.website
    link
    fedilink
    arrow-up
    19
    ·
    edit-2
    1 day ago

    What is with the need to push out a second generation device so soon. It feels just like yesterday they released this, the first one.

    • Midnitte@beehaw.org
      link
      fedilink
      English
      arrow-up
      3
      ·
      11 hours ago

      It could definitely benefit from a refresh - more powerful internals, native support for the new Steam Controller (like the Steam Machine will have), better thumbsticks, etc. The average length between console generations is only 5 years, so it wouldn’t be abnormal to expect one soon.

      That said, I dont think we need a new one yet - let them cook

    • chronicledmonocle@lemmy.world
      link
      fedilink
      arrow-up
      20
      ·
      24 hours ago

      I mean… The original LCD model released half a decade ago. The OLED was after, but barely provided any improvement beyond the screen.

    • Airfried@piefed.social
      link
      fedilink
      English
      arrow-up
      15
      ·
      24 hours ago

      It’s a no-brainer, really. All Steam Decks have been out of stock for literal months here in Europe. It’s clear they can’t deliver much more at the moment given the current hardware prices. Might as well develop something beefier before putting even more overpriced RAM and storage space into the old Steam Deck for much longer. It will be years until the Steam Deck 2 will release anyway.

      • Butterphinger@lemmy.zip
        link
        fedilink
        arrow-up
        14
        ·
        edit-2
        23 hours ago

        Steam Deck mini, same performance, pocketable, dockable.

        I’d die happy, because this also means there’s a dockable linux laptop in my pocket, games-aside, that’s a well-added tool.

        • Gamma@beehaw.org
          link
          fedilink
          English
          arrow-up
          2
          ·
          16 hours ago

          This would be perfect, I mostly play the switch docked but the option to play on the go is nice. Add a keyboard and you’ve got a portable dev machine… take my money!

      • viral.vegabond@piefed.social
        link
        fedilink
        English
        arrow-up
        16
        ·
        1 day ago

        Yes, why do people always want bigger. In my opinion 7" is plenty and my device has a 6" screen that is perfect. I can actually hold the device for extended sessions without getting fatigued.

        • nous@programming.dev
          link
          fedilink
          English
          arrow-up
          3
          ·
          24 hours ago

          I would want a smaller device and larger screen. Aka reduce the bezels. The deck has comically large bezels.

          Also, the size of the device does not have much to do with its weight. I would rather a larger comfitable device then a tiny one that gives me cramps to use. Lighter weight is always a plus. But not always worth the tradeoffs. I would not want a lightweight device that only lasts 30mins of usage.

        • IAmYouButYouDontKnowYet@reddthat.com
          link
          fedilink
          arrow-up
          7
          ·
          edit-2
          1 day ago

          It would also help spread Linux into the tablet market as well. If people were using their decks as a tablet as well that could lead to helping the future of an authentic usable Linux phone.

          I don’t know the sizing, but I wonder if a keyboard could be added… Like how the switch has that piece that connects the two detached controllers into one controller… that middle piece could possibly be a keyboard.

  • Prove_your_argument@piefed.social
    link
    fedilink
    English
    arrow-up
    6
    ·
    1 day ago

    ~2029 once the recession has hit, housing market has exploded and we get 15-20% unemployment from all the AI devs getting shitcanned and all the workers “replaced by AI” still can’t find jobs because their employer downsized to build a warchest in record low tax time.

    That’s my guess anyway.