Sort by value? unique items, invaluable Nooo
Im at a point in my life where I know I will not use consumables, so I just sell them to get permanent upgrades and cosmetics instead
But they may be useful sometime
No, being surrounded by these overleveled enemies does not call for using this health potion
Nope, this boss is hard but I still have 113 carrots to eat
It’s the final boss already? Huh, better save all my 692 health vials for the later stages of this fight
But what if you had a cool hat during all three encounters tho. Think about it
modifies the game files to increase carry weight and continues taking everything
I hate games with a lot of collectibles and hidden Easter egg stuff, since I’m a completionist and a hoarder, I waste so much time digging through things that lose track of the main missions and story and then the game becomes a drag
there is a few games I’ve seen that labels stuff as “junk to sell”. that is nice and can be avoided
I tried a game called Crystal Project that was fun until I realized I hadn’t left the tutorial area after an hour due to feeling the need to complete all the parkour puzzles. It turned out some were to be solved later, but this isn’t obvious without spending time determining if it was a particularly hard jump, an impossible jump, or the wrong route altogether.
Lovely game but no. It’ll drive me mad. I now understand why games often present challenges sequentially and make it obvious when a challenge cannot be completed until a later time.
Btw, is there still no RPG that ties monetary worth to the probability of being robbed/atttacked at random?
stop at vendor
Modded minecraft feels exactly like that
“Wait!! A strange flower”
“Ooh this fruit seems useful”
“A new wood, i should take the sapling”
“An enchanted book? Well you never know when it may be useful”
“A rainbow gem, it could unlock some powerful gear”
And then you barelly have any space left
GTNH suffers from this a lot, especially at the beginning 😅
Thousands of items, you always need to carry around at least 5 different tools because you constantly use them.
Even going mining fills up your inventory with so many types of the same ore (raw copper ore, crushed copper, impure copper dust, copper dust, … ), not to mention if you decide to go loot a dungeon.
Also you unlock AE2 200h into the game, so good luck with your chests until then!
It’s a fun modpack though, I still reccommend to try the 2.9 beta and laugh at the ridiculous crafting trees and how painful everything feels (try to craft a door, good luck!)
The more i hear people talking abour GregTech, the more i fear to start playin it
Oh, and the weird thingsda? Might figure it out later or be related to a quest (i don’t have to run back here). Better take it.
You just broke the main quest chain.Then going to the first vendor in town and forcing them to buy all your crap even though they clearly have no use for it.
I’m not putting a gun to their head. If they are willing to buy this loaf of bread I found in a dungeon that hasn’t been opened in 1000 years, that’s on them.
I loved that about Recettear, could sell food I found in a dungeon for god knows how long, and even for huge prices if things were marked up! Bad grain harvest this year? But some century old bread for like 200!!
In BG3, though, old dungeons are full of rotten food that’s nearly worthless at shops and will make you temporarily sick if you eat it.
(Though it’s still odd that vendors are willing to buy extremely rotten food for 1 currency each. Honestly, they shouldn’t be willing to buy it at all.)
Suspends disbelief a little that the food is still rotting in centuries-old dungeons. Maybe should have some completely dried-out fungus in the vague shape of the food, that collapses into dust when your presence moves the air that’s sat motionless for decades.
Not that the DnD economy makes any sense anyway, of course. Bret Devereaux, in amongst his other excellent writings, did an excellent explanation of why “gold currency” wasn’t a thing in historical times; he’s written specifically about BG3’s armour problems as well.
Maybe they got some mad profitable composting business on the side.
I’m pretty sure they can use a scroll of Soul Render, 87 apples, 4 bricks of osmium, and the left eye of god for something. They have a sawmill and a butcher
Some artist in the 16th century: “Let’s put some interresting artwork on these cards.”
Some people in the 20th century: “It’s for diviniation, right?”
You are too encumbered to run
I am overburdened.
Tell me about it brother.
Skyrim flashbacks
Ever play the legend of dragoon? Real gamers know the pain of that inventory.
32 items and no more! It was more realistic, but fuck mate. I’m playing as multiple people with dragon powers. I can suspend a little more disbelief for convenience.
keep every high level consumable until end game, spam the final boss with a storm of fury never seen before
Hoarding forever
I always think, the game is designed to be beaten without using limited resources…
So obviously i should beat this part without it coz the next area will be harder and then i might need it









