• TrackinDaKraken@lemmy.world
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    3 hours ago

    He went on: "It is a gross but all too common sight to see, another corporate game hitting the top of Steam while the team is left looking for work and cut off from any possible profit sharing.

    And, there it is.

  • Toasticus@piefed.social
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    7 hours ago

    This whole industry is job security hell. Man, people decades ago dreamed of being somewhere in the industry. I don’t really know now who’d want to be in it knowing how awful job security even is.

    • TrackinDaKraken@lemmy.world
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      3 hours ago

      It’s like the movie industry, now. They only have a job as long as the game is in production, and all they get is the weekly paycheck.

    • CaptPretentious@lemmy.world
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      3 hours ago

      When I was a teenager, I really wanted to work in the video game industry. Really glad I don’t. I still want to learn to make video games, but I never want to work for any video game company. Especially any that have been around for say… 20 years and/or publicly traded.

  • NastyNative@mander.xyz
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    6 hours ago

    A wise man once said devs that are afraid of losing their jobs dont go on to make great games. I was going to purchase this game but now ill wait till its on super sale.

  • khepri@lemmy.world
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    2 hours ago

    Well that is what happens when a project is done and there is no immediate need for that staff for another project. If you want job security don’t work on TV shows, films, or video games. You really can’t expect a corporation to keep paying you if they no longer have work for you to do.

  • mursejoy@lemmy.zip
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    9 hours ago

    There go my hopes of a post launch performance patch.

    The game runs like arse even on a 9070XT.

  • TheBluetoofs@piefed.social
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    10 hours ago

    At this point in human evolution, I can’t understand how anybody would want to be in the gaming industry anymore. I would not blame any developer if they just decided “fuck it” and quit altogether. I’d applaud it, actually.

    • Buddahriffic@lemmy.world
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      1 hour ago

      I wanted to be in the video game industry when I was younger and followed through with it by learning programming and pretty much everything I could with computers.

      But then while I was in university, the story about EA’s working culture broke. How they’d say hours were normal but they might need extra hours during “crunch time”, which sounded reasonable until you learned that they just set deadlines such that it was always crunch time. The partners of EA workers did a class action suit against the company and won it IIRC.

      That was enough for me to adjust my trajectory. I realized the suddenly obvious bit: people usually go into the video game industry because they have a passion for video games, which sets them up for exploitation like any other job that many people want to get in to.

      I might still make a video game but I never intend to be a peon in the video game industry.

    • I_Jedi@lemmy.today
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      6 hours ago

      The corpo gaming industry, perhaps. I’ve seen various indie developers have a great time.

      • Vlyn@lemmy.zip
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        3 hours ago

        The 0.1% who actually hit it big. Let’s not include survivorship bias here :)

  • ampersandrew@lemmy.world
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    10 hours ago

    Leveraged buyout. Any dev still on payroll is a liability, and it’s not like these guys make Ultimate Team. EA’s got a lot of debt to service.

    EDIT:

    Actually, they might not be wholly owned by EA. I’m uncertain of the relationship here. It could just be that the developer stretched their budget down to the last second, before they’re paid out.

    Uncertainty around the TTRPG’s performance is to blame.

    TTRPG does not apply here. They meant it’s a tactics game.

  • RightHandOfIkaros@lemmy.world
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    14 hours ago

    This game has absolutely horrendous performance problems.

    It baffles me that people are rating this higher than games like KOTOR and Republic Commando.

    • realitaetsverlust@piefed.zip
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      9 hours ago

      Because people like us in the tactics genre really are used to incredibly buggy and laggy games. XCOM, anything made by paradox - all of that suffers from performance issues and gameplay bugs. It’s a bit like buying something from bethesda - you just expect those kinds of problems, which is why it doesn’t really influence our rating.

    • hoshikarakitaridia@lemmy.world
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      11 hours ago

      Well the gameplay is very different, and maybe people like the way star wars feels when applied to XCOM type strategy games?

      People are not looking at the performance in isolation when rating games.

      • 13igTyme@piefed.social
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        8 hours ago

        Steam reviews for other games says otherwise. Plenty of games with reviews only on performance.

    • Nurgus@lemmy.world
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      11 hours ago

      Performance is a stinking mess but gameplay is a joy. It’s not XCOM but it’s great in its own right.

    • NIB@lemmy.world
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      10 hours ago

      Meh, i can tolerate shitty fps and even some stutter on turned based games. It’s not ideal but not as much of a deal breaker.

    • NuanceDemon@lemmy.dbzer0.com
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      11 hours ago

      Games having dodgy performance on release is effectively normal now.

      It makes more sense to rate based on the gameplay otherwise 99% of releases would be 1 star.

      • Almacca@aussie.zone
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        11 hours ago

        But how likely is any optimisation going to be forthcoming if there’s no-one working on it?

      • IWW4@lemmy.zip
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        10 hours ago

        Now?

        The first video game I ever l played was Pong.

        Dodgy performance on release has always been the case. Would like to hear the tale of the Atari ET game?

        • NuanceDemon@lemmy.dbzer0.com
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          8 hours ago

          Being able to remotely update games after release definitely lowered the bar for release considerably.

          Im not saying there were no bugs before that, definitely not.

        • addie@feddit.uk
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          8 hours ago

          Can’t remember any particular performance problems with ET - it’s no more flickery than any other 2600 game, sound plays fine, screen changes when you fall in a hole are prompt, all that kind of thing. Now, utterly bizarre and unintuitive gameplay, yes; it has that in spades. Also quite unfinished, but Howard Scott Warshaw only got five weeks to develop it so I’m prepared to point the blame at Atari for that.

          • IWW4@lemmy.zip
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            8 hours ago

            Like any good train wreck there are always many reasons why they happen.

    • Aurenkin@sh.itjust.works
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      13 hours ago

      I would still say it’s worth buying at least from my personal experience. I’m still really enjoying the game despite the performance but it’s probably heavily dependent on your system.

  • garretble@lemmy.world
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    7 hours ago

    I haven’t run into any game breaking bugs on PS5 (Pro, at least). It’s unfortunate that it seems like PC has had the brunt of the bugs.

    I’ve definitely seen some shadow bugs and texture things, but the game runs smooth for the most part otherwise.

    I hope they get a chance to fix the issues.