Wrong and right
If you think the top of the frame is correct, may I just say fuck you? Thank you have a nice day
Allowing people who couldn’t pass highschool math to write software was a mistake tbh
That’s how web pages are laid out so I’m use to it. X/Y for position on the page and Z for layering elements on top of each other.
Minecraft
I am the latter, because if I draw a X-Y plane and lay it on the ground, it aligns with that XYZ reference frame.
Basically: Platformer vs Top-Down, which would you choose if you were forced to make/play a game 2D only
Top is also Visual Novel
Am i weird for using Y down right chiral on all my projects?
The upper system is left-handed, no way anything uses that. I’ve seen the same with the Z flipped in some video games and it’s not that bad
I legit had no idea anybody actually used the upper system until now. I had to read the comments just to see whether the upper system was just some sort of joke. I am horrified.
https://help.autodesk.com/view/MAYAUL/2024/ENU/?guid=GUID-FDC58F4E-63B9-4012-B232-5F2FBAC5EAC9
Y-up and Z-up
In animation and visual effects, the tradition is to use Y as the “up” or elevation axis, with X and Z as the “ground” axes. However, some other industries traditionally use Z as the up axis and X and Y as the ground axes.
Almost the entirety of computer graphics uses the z coordinate for depth afaik.
Even Minecraft does it.
It depends on how you view 2D->3D.
If you’re thinking of a side scroller like the original Super Mario, Y is up/down and X is left/right making the new dimention Z being forward/backward.
However if you think of 2D space like the first LoZ, then Y is North/South and X is East/West making Z up/down
Same with CSS for the same reason.
<i,j,k> vector master race.
The second fellow is a machinist, like me.
Yes! Except when using a lathe…
I mean a lathe doesn’t really have a y axis tho. Tool height is just tool height. Even on a vertical lathe you usually only have x and z.
Don’t forget the third system, where y is inverted to come down from the origin at the upper left of the view as y increases.
In a 2D game Y is up. Going from 2D to 3D would make sense to add another dimension forward to account for depth.
However if you start with a map of a 3D surface then North is Y and East is X you’d add Z to account for elevation like everybody making maps would.
I guess it depends on how you look at it.
Yes, but please just make it follow the right hand rule…
Which one?

(Technically all the same, I know).
The first? I dont know… They all look weird since the finger axes dont intersect properly.
In 2D Y is up, in 3D Z is up.
X is always red🤷♂️On Nintendo X is up. On Xbox X is left. On Playstation X is down.
I’m from a computer graphics background.
Y is down. z is depth. Fight me.
You’re on, just send the coords!
Wait why are you on the ISS?
x in red and z in blue please…, this is difficult to look at. My conventions !
Don’t forget the handedness of each coordinate system!







