• Deceptichum@quokk.au
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        2 days ago

        RimWorld is great, but it’s a shadow of what Dwarf Fortress offers. DF is the gold standard for depth and mechanics.

          • MrFinnbean@lemmy.world
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            24 hours ago

            I always default to answering with this when somebody asks questions like that.

            Darwen childcare:

            It’s like regular childcare, except with more dogs, and less care. The idea is simple, but will take some finesse to perform.

            1. Construct a box. It should be 3x3, leaving a 1 tile center free. The walls should be wall grates and the corners should be actual wall. Alternatively, perhaps ideally, the center tile could be a floor grate (not a hatch). The roof should be either a floor grate or a hatch.
            2. Place a child into the box. Creative abuse of levers, wall deconstructions, and hatches can be used.
            3. Place 12 years worth of ☼Dwarven Syrup Roast☼ and assorted booze into the box, by “dumping” it onto the roof and then opening the roof via lever, causing the items to fall down. For this reason, the floor would need to be solid to accommodate a food stockpile.
            4. Place a female dog in the box.
            5. Wait 12 years to unleash disaster.

            The premise is fairly simple. Animals enclosed in a tight space will lash out randomly, often attacking a dwarf in the same tile. This extends over time to create a biological danger room, where the dwarven children are subjected to 12 years of consistent dog biting, scratching, and watching the dogs kill each other, quickly leveling up the child to legendary dodger, perhaps wrestler/kicker/biter/etc if the dwarf manages to counterattack. Not sure if a dwarf will counterattack an animal. The child will eat the food from the floor that he’s been staring at for the past 12 years, and will ideally be comforted by some lovely mist falling right beside him. Once the years have passed, and the child grows into a scarred, hardened, tough-as-steel dwarf (don’t forget agility, endurance, etc) who doesn’t care about anything. Or, keep the lid closed, and throw in a weapon and shield, and replace the dogs with goblins.

            The only issue is trying to get the child to survive without going berzerk. But then again, that might just turn into training for the other caged children, right?

        • DahGangalang@infosec.pub
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          2 days ago

          Yeah, but the learning curve. I just can’t seem to find a good rhythm with timing (that is: either I’m playing with the dwarves moving and they go crazy too fast, or I’m paused and just don’t feel engaged with them). I def feel Rimworld hits a good comfy zone on this.

      • Korhaka@sopuli.xyz
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        2 days ago

        If you haven’t used the Geneva convention as a checklist, have you really played Rimworld?

      • bluesheep@sh.itjust.works
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        2 days ago

        Haha yeah I just used the first games that came to mind, and since automation games are by far my most played I suppose those might be overrepresented. But rimworld is a time sink too haha

    • sp3ctr4l@lemmy.dbzer0.com
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      1 day ago

      KSP Realism Overhaul players:

      Amateurs!

      lol I kid, I kid.

      Lets also not forget the various autism powered map painting simulator games.

      • WonderRin@sh.itjust.works
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        1 day ago

        I’ve been playing EU4 since around 2018-2019 (on and off, to be fair, not consistently), and still don’t know a lot of stuff about the game.

        It probably doesn’t help that I’m playing it on and off because I keep having to relearn things I used to know.

      • bluesheep@sh.itjust.works
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        2 days ago

        That’s fair, I never really got into the strategy genre so those didn’t come to mind. But I have people on my friends list who have an absolute insane played time in Civilization so I can see where you’re coming from

      • SmoothOperator@lemmy.world
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        2 days ago

        I tried to get into it a while ago, but it felt so half-cooked. This weird voice-over with the mispronounced words, the obscure tech tree and overall progression, I don’t know…

        It felt like a lot more work to get into than Factorio or Satisfactory did back in the day, with a smaller payoff.

        Am I missing something?

        • Tar_Alcaran@sh.itjust.works
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          2 days ago

          I dunno, I played it very early on because it was factorio with space travel. Now factorio is factorio with space travel though… It was fun at the time but not for very long (like 20 hours and I finished it).

          I don’t even recall a voiceover…

          Honestly, the orbital stuff and different planets were the best features, but Factorio has those now and they’re pretty great.

          • Minnels@lemmy.zip
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            2 days ago

            I love Factorio but I don’t know if I like the new planets. Except Gleba. That place is great. Think I spent like 50% of my space age play through there. Maybe it is just the space rocket part of the game I don’t like… Stupid rockets look awesome but such a pain to design every time :(

    • 50MYT@lemmy.world
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      2 days ago

      This one is missing “captain of industry”

      Anyone who ticks the factorio/satisfactory/Dyson box should check it out. Free demo.

      Don’t blame me if you time skip a few days after.