I’m genuinely this desperate. I’m a working dad going to college, I just started double classes, and I’ve just spent all of my free time for the last 4 days trying to figure out how to get modded Skyrim to run on my computer. I’m not good at this, nothing I do works, and all I want is to relax and do something fun for myself.

I’ll PayPal the money, it’s not much but it’s literally twice what I paid for Skyrim itself. I’m just so desperate to have something comfortable and newish.

  • kylian0087@lemmy.dbzer0.com
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    3 hours ago

    No need for money. Many people will glady help you 😁. Anyway I have not modded skyrim yet. But a easy way to mod on Linux I found is copy the installed game including mods over from windows where you did mod the game. Works for quite a few games. If you can’t get it working directly from Linux that is.

  • Bluefruit@lemmy.world
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    6 hours ago

    If you shoot me a message, I would be happy to help you out if I can, free of charge. I used to mod skyrim a lot and havnt done it on Linux yet, but I’d be willing to give it a go.

    • Postmortal_Pop@lemmy.worldOP
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      9 hours ago

      It’s been so long that I forgot I’ve tried this method. My experience with lutris is actually what turned me on to bazzite. It’s fantastic for gaming so long as you don’t mind running everything in steam.

  • tal@lemmy.today
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    13 hours ago

    For the Linux side, I’ve used Mod Organizer 2 on Linux via https://github.com/Furglitch/modorganizer2-linux-installer

    The problem is that the Linux compatibility stuff is the first step, and as the Skyrim modding forums will tell you, getting Skyrim modded is basically a game in-and-of itself. There are various incompatibilities between different mods, load orders matter, and so forth. It’s not a low-effort path.

    Like, the real answer is that I don’t think that there is really a great low-effort way to get just “modernized Skyrim” up and running. That’s not that I don’t sympathize — I think that there is real demand for someone who just wants a vanilla-with-a-lot-of-community-updates Skyrim with minimal effort and troubleshooting. I’ve done it, and it takes time to debug issues.

    Also, there isn’t just one “modded Skyrim”. There are people who want to play a vanilla game, just with higher-res textures and higher-polygon models. There are people who want more changes, like cities that smoothly transition into the open world. Some people want a seriously modified game, like a survival game. There are people on LoversLab and similar who want an erotic open-world game. And those just aren’t really compatible with each other.

    I have never used Wabbajack on Linux successfully — haven’t tried recently, either — but it downloads entire collections of pre-set-up mods. The idea is that it has some “pre-modded” configurations to start from that someone’s tested. You don’t get to configure everything, but in theory, it should “just work” on the Skyrim side of things, and it’s the closest to that that I’m aware of.

    EDIT: It looks like Wabbajack has “unofficial Linux guides” up off their main page, so some people are clearly using it on Linux these days.

    • Prove_your_argument@piefed.social
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      13 hours ago

      Blows my mind that there aren’t common modpacks for Skyrim. Last time I tried getting into it I spent probably a week getting everything together… then launched the game, played a couple of hours, then got distracted by life.

      Never went back to it because I didn’t want to go through the exercise of maintaining it.

      • mnemonicmonkeys@sh.itjust.works
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        10 hours ago

        Never went back to it because I didn’t want to go through the exercise of maintaining it.

        You shouldn’t be actively trying to maintain it. Some mods and patchers like DynDoLOD will break if you change your load order during a playthrough.

        Best practice is to get it set up and stick with it until you’re ready to start a new game

      • Hazzard@lemmy.zip
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        11 hours ago

        What you’re looking for is called “Wabbajack”. It’s a pretty impressive system, because it actually pulls all the mods from their official nexus mods source, rather than requiring you get permission from every mod you want to include to be compiled into some new package that then has to be maintained and updated whenever anything updates.

        It’s like setting up a full-blown, fully tweaked modlist in a single click. Really impressive solution to navigating a lot of the thorniness that would come from redistributing other people’s work in a “traditional” modpack.

      • tal@lemmy.today
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        11 hours ago

        Honestly, I think that one thing that people don’t appreciate about Linux is how much work has been done on a common license front (BSD/LGPL/GPL/MIT) to help unify work, and how much work has been done by packaging and testing people, the distro guys. Like, if people had to spin their own Linux setup out of open-source repos — some on GitHub, some one SourceForge, etc — it’d be a lot harder. That’s kinda what the Skyrim modding world is like.

        The Skyrim modding crowd has several sources of fragmentation, I think:

        • Bethesda doesn’t actually make money off mods at all, unless it’s from the Creation Club and paid, of which there is not much. Skyrim is closed source, so they’re the only people who can work on that. My guess is that some stuff, like Skyrim Script Extender, really should have been folded into the base game…but there’s just not money in it for Bethesda, and they aren’t a volunteer project. If you look at a favorite open source game of mine, Cataclysm: Dark Days Ahead, there are surprisingly few mods…because over the years, things that would have been “mods” for a lot of commercial games were just added to the base game.

        • Bethesda has been comparatively-restrictive on what content they’ll host, so “just put a mod on Bethesda’s site” isn’t going to be a universal solution.

        • NexusMods, probably the largest mod distribution site, is a company, and has no incentive to help facilitate other sources of mod distribution. So their mod managers only support automatic download of mods from NexusMods.

        • Some mods are going to cause moral outrage or are even outright illegal in some places.

        • Because many mods don’t allow redistribution, they can’t be moved to another site. That also limits the clients that can automatically handle them.

        • Because mods generally are not under licenses that permit forking, people can’t just go out and fix some of these compatibility problems and release a fork that works.

        • Sometimes people take down mods. Maybe they don’t want people to know that they were producing an erotic mod. Maybe they just get angry or frustrated and want to stop. Maybe they get in a fight with someone else. Maybe they’re doing a political protest (I remember some users doing this when Russia invaded Ukraine). With FOSS software, that’s not much of a problem, because the rest of the world can fork and continue development. That’s often not the case with Skyrim mods.

        And a lot of these problems affect modding of games other than Skyrim. It’s just a particularly big problem because Skyrim is an extremely-heavily-modded game.

        I’d like to see a cross-platform game-agnostic mod manager. Something that’d have enough scale that it could be maintained on an ongoing basis, past a single game’s lifetime. Support non-interactive operation, conflict resolution (automatically disabling various sets of mods, restarting game, asking user if problem is gone), downloading from a variety of sites automatically. Downloading deltas efficiently, rather than whole archives, if a user has a recent version already. Then, if any game-specific support is required, just have a small extension to add that. That won’t solve all the problems — the license problem on Skyrim mods is, I think, a big root cause — but at least it’d be a starting point.

        • grue@lemmy.world
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          11 hours ago

          Like, if people had to spin their own Linux setup out of open-source repos — some on GitHub, some one SourceForge, etc — it’d be a lot harder.

          There’s a name for that: it’s called “Linux From Scratch.”

      • Postmortal_Pop@lemmy.worldOP
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        9 hours ago

        Vortex mod manager doesn’t, but you can still use the api key to attach another mod manager. In theory, the only one I’ve found that allows it won’t actually download anything and doesn’t explain why.

    • Postmortal_Pop@lemmy.worldOP
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      11 hours ago

      Honestly I’m starting to wonder if the modding community is just a hoax I’ve fallen for because every mention of it turns into this same thread. Plenty of “it works for me” and absolutely nothing substantial.

  • danciestlobster@lemmy.zip
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    10 hours ago

    What’s the timeline on this? I have played a bunch of modded Skyrim but just switched to Linux. That said I was about to build a mod list for myself, probably a lightish simonrim (basically vanilla +) setup with the good quest/new land mods if compatible. If that sounds like something you would also like I will just give you my mod list and load order when done.

    • Postmortal_Pop@lemmy.worldOP
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      9 hours ago

      Timeline is basically forever, unless someone comes through on this I’m just sol on the whole idea. I’m trying another poster’s suggestion for steam tinker launcher right now but my first attempt crashed so hard it forced a system reboot. Scond attempt is 7% through installing a modlist, so if it doesn’t detonate my computer I’ll tell you what I did to save you the headache.

  • wizardbeard@lemmy.dbzer0.com
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    11 hours ago

    Just spitballing, but most of modding skyrim is just loading .esm and .esp files in the right order.

    You may be able to get the modlist downloaded, load order sorted (and any merged patches made if those are still a thing) in a Windows VM, then shift the files and load order list over to Linux so you’re just struggling with Linux compatibility to run instead of also with the setup of the mods.

    As far as I know, that’s the reccomended way to handle modding for a lot of games running on linux through compat layer stuff.

    As far as mods themselves, I’d pick one of the more popular packs on nexus or wabbajack that appeals to you and doesn’t seem to have a lot of complaints about bugs in the comments.

    Modding has multiple hurdles. Getting the tools set up, getting the game set up, selecting and installing the mods, working out compatibility issues, and making sure everything runs at the end. By sticking with a popular modpack, you cut out selecting the mods and having to figure out getting them working together yourself. By using a Windows VM for initial setup, you cut out most of the struggles of getting the tools working on Linux. Hopefully that would cut the challenges down to a managable level.

    • Postmortal_Pop@lemmy.worldOP
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      11 hours ago

      I have looked into this, unfortunately I was just as lost trying to learn how to set up and run a VM that it just felt like a detour on a road to nowhere. I genuinely can’t stress how desperate I am to be offering the whole of my fun money for the month and the entire safety of my computer to maybe get a chance to play a game.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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      11 hours ago

      Yeah… Mostly…

      But if you wanna install new models it gets weird. Every time I have installed a new model or replaced models, I run into major headaches with crashes and dependency issues that take a while to figure out. They never “just work.”

      And that’s using the Nexus Mod Manager on Windows! Don’t get me started on how fucked shit is if you wanna do it manually or on an OS other than Windows.

  • Broadfern@lemmy.world
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    10 hours ago

    Oh god I’m sorry modding on Linux is painful. I did it some years ago but it’s been a minute - my best guess would be to use LOOT (Load Order Optimization Tool) since that spits out very specific package/dependency issues in text form.

    Hopefully you can get it sorted, Godspeed in the meantime. /gen

    • aislopmukbang@sh.itjust.works
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      13 hours ago

      Quite a bit of hassle involved in getting a modlist installed on linux even with wabbajack unfortunately. I have spent some time in their discord helping folks do it. Most modlists will require installing the modlist on windows and copying the entire install over. This is because wabbajack does not run on linux and licenses prevent anyone from distributing something resembling the installed collection of mods

  • Horta@discuss.tchncs.de
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    13 hours ago

    What distribution are you on? What mod manager have you tried using? And what mods are you trying to install?

    Also have you tried Skyrim Anniversary edition? It has some basic built in modding capabilities.

    • Postmortal_Pop@lemmy.worldOP
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      11 hours ago

      Bazzite I’ve tried vortex, MO2, and Limo

      Mods are the top 25 most downloaded quality of life, graphics, and patch mods as well as everything for Legacy of the dragonborn. I played it once a few years ago and I just want to enjoy that gain.

      Edit: You can now add wabbajack to that list. I got it to run but it freezes if I click literally anything and I have to kill it to see my screen.

      • mnemonicmonkeys@sh.itjust.works
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        9 hours ago

        Mods are the top 25 most downloaded

        Some of those mods are old and outdated. Not sure which off the top of my head though.

        Did you install all the dependencies for these mods? Nexus should have a grey tab labelled ‘Requirements’ to link to the necessary pages. Also, some of the mods requure SKSE (Skyrim Script Extender) which is on a different site and uses a different install process.

        Also, did you boot the game up before trying to start modding it? At least on Windows you need to do that first because the game generates some .dll files you need for it to work.

        One more thing: which version of Skyrim did you get from Steam/GOG?

        “Skyrim”, also known as “Skyrim Legendary Edition” or “LE” for short, is a 32-bit game and is listed as just “Skyrim” on Nexus Mods.

        “Skyrim Special Edition”, also known as “SSE”, and “Skyrim Anniversary Edition”, also known as “AE”, are the 64-bit versions, and mods for them are listed under “Skyrim Special Edition” on Nexus Mods.

        Also, SSE and AE are the same thing, assuming SSE is updated to the newest version. The only difference is that SSE comes with 4 free Creation Club mods, while AE gives you access to “all” Creation Club content.

        Long story short, if you bought the 64-bit version and are trying to install mods from the 32-bit version (or vice versa), a lot of mods won’t work

        • Postmortal_Pop@lemmy.worldOP
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          9 hours ago

          I’m not entirely new to modding and I’ve done all the basics. The the big problem is that the best options for mod managers don’t run on Linux and the only options I can find on Linux either don’t work or don’t offer any explanations for why the game doesn’t work.

          • kbal@fedia.io
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            8 hours ago

            MO2 runs just fine for me. I don’t actually use it for Skyrim — I do that all manually — but it worked for e.g. Fallout 4 without me doing anything special. I just ran its installer the same way I’d run skse64_loader.exe using the same prefix as the game.

            • Postmortal_Pop@lemmy.worldOP
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              7 hours ago

              I had a little luck with that for fallout 4 but for some reason the text in mo2 was all so small I had to use screenshots and guesswork to navigate it and even then only half the mods worked.

  • Blue_Morpho@lemmy.world
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    13 hours ago

    Wow. I’m doing the same thing right now. I bought and installed Skyrim for the first time a few days ago. Then I thought, if I’m going to play it, it should be with all the graphics mods. Which I haven’t figured out so I haven’t played.

    • Postmortal_Pop@lemmy.worldOP
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      13 hours ago

      It’s worth plying without mods if you wanna save the headache, but I’ve been playing it for 9 years now so something new would be nice.

    • iAmTheTot@sh.itjust.works
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      13 hours ago

      Honestly, just play the game. You don’t need mods. If you really like the game, you can revisit mods later.

      • Blue_Morpho@lemmy.world
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        9 hours ago

        I don’t want mods to change the game. I only want mods to update the graphics.

        It’s not like I’ll play it through again even if it’s great. I’m 15 years behind on games.

        • iAmTheTot@sh.itjust.works
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          9 hours ago

          My advice remains exactly the same. Graphics mods are mods. Just play the game without mods. It’s still a good game.

      • Jay@lemmy.ca
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        13 hours ago

        That’s usually what I do. First play through on a game I’ll do without/minimal mods. After that though… game on! My Skyrim has 141 mods now and is hardly the same game anymore.

          • Jay@lemmy.ca
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            10 hours ago

            I’m running most of the mods through Mod Organizer 2 on Skyrim Anniversary Edition on an old assed pc, so I don’t think it would work for you without a lot of effort and tinkering. it took me a lot of swearing and hair pulling to get it to work right on mine lol!

  • Surp@lemmy.world
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    13 hours ago

    Bro buy a premium nexus mods account and then install vortex from Nexus mods and simply go to https://www.nexusmods.com/games/skyrimspecialedition/collections and basically one click install a thousand mods. Choose a collection that has the highest success rate install and just follow the very few directions you’ll need to do (like launch Skyrim once or something after new install)

    • Postmortal_Pop@lemmy.worldOP
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      13 hours ago

      Unfortunately, vortex runs on Linux about as well as unpatched Skyrim runs on on Linux. I’ve tried using the api link from nexus to install mods both with limo and with umo for OpenMW and as far as I can figure, the sandboxing on bazzite stops them from being able to recieve the links.

      • Coleslaw4145@lemmy.world
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        12 hours ago

        Ive only ever used Vortex and it works great for me, even on the steam deck.

        I used ProtonUpQT (its on the flatpak store) to install SteamTinkerLaunch.

        For the game you want to run, you set the compatibility tool to SteamTinkerLaunch (same menu you would use to select the proton version).

        Then in your steam library you create a category called Vortex and add whatever games you want running vortex to it.

        Then when you launch the game you get a SteamTinkerLaunch menu where you can change loads of settings and access Vortex Mod Manager.

        Ive played Fallout 4 (should be similar situation to Skyrim) like this since the Steam Deck came out and the only issue i came across is when i had a game on the SD card Vortex couldnt find the game location so i had to create some symlinks.

        This method also worked for me when playing Starfield.

        You can install mods by copying the Nexus mods link into Vortex and they also auto update.

      • arality@programming.dev
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        9 hours ago

        I’m on bazzite and use limo to mod x4. It handles the uri from nexus no problem. Have you looked at the limo wiki? It specifically covers skyrim.

        • Postmortal_Pop@lemmy.worldOP
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          9 hours ago

          At this point I have it memorized. Honestly I love limo, of really feels like it’s exactly what modding needs. Unfortunately, while everything looks right in the files, deployers are all going where they are supposed to and the load order is stacked in the best way I can find info on, the game still crashes at the cart ride with anything more than the unofficial patch.