An article from this weekend that seemingly got buried by soundbites about the Steam Machine price in the same interview, but given that we have no information on price, this seems way more interesting to me. I mean…I basically self-select games that don’t use these kinds of anti-cheat at all, but this is important information for a lot of people, especially if you’re looking for an off-ramp from Windows and still want to play some of the most popular live service titles.
This is a huge deal for Linux gaming.
It affects only the most cancerous type of anticheat that’s been bypassed for a decade and introduces huge risks to your PC - Kernel level anticheat. People should stop playing any game that has such anticheat.
I’m with you, but you’ve got a lot of people to convince. A lot. The people playing those games make up the majority of the market.
Please make this optional. I’d rather not have any third party kernel modules mucking around in my OS. I don’t use anything the requires this.
The article only mentions TPM not 3rd party modules. I’m guessing the idea is that you will have to run an approved kernel.
Kernel modules can be installed, loaded, and run without a reboot in Linux. TPM support would just ensure that the firmware/kernel and modules loaded at boot are expected.
Edit: basically, TPM support wouldn’t really do what a game dev would want for a kernel that can be modified at runtime, unless I’m missing something
It is optional what games you purchase and install
Well yeah of course it’s optional already. If you don’t want that then you just don’t buy those games.
Currently kernel-level anti cheat isn’t available for Linux, so games that are released with multiplayer support don’t require it (e.g. games that enable Linux support in EAC).
If kernel-level anti cheat is supported by Valve, many of those games will start requiring it. So if you don’t want kernel stuff, there’s a real chance this development will reduce the number of available games in the future.
Except people are going to still buy those games, still complain for something to be done and when the potential resolution is there, they’ll go “I DON’T WANT IT!” and just cycle through.
Fuck sakes, some people…
It kind of bothers me that people are putting the responsibility on valve for this, when the companies themselves have purposefully not enabled compatibility in most cases.
30% cut from developers. Steam machine. Valve is working together with anticheat devs on this, not alone
They haven’t enabled it because they don’t get the same level of protection on Linux as they do on Windows, so Valve is trying to address that.
guys this comment is clearly satire, why did yall downvote?
I’m not sure what there is to gain by pretending that downvoting me changes anything.
Surprised they (Denuvo, etc - not Valve) don’t just hard require SELinux.
SELinux protects systems from bugs in software. Not against users with full root privileges using their own hardware.
But anti-cheat is mostly about false sense of security anyway.
I have this feeling that even if valve makes it work, rootkit anticheat devs will push updates that intentionally make it not work again. Probably with more claims like the majority of cheaters being linux users
If you’d read the article, Valve says they’re working with anticheat devs to come up with a solution together. This can only happen with their cooperation, if Valve somehow could bypass it on their own that would represent a vulnerability that should and would get patched.
They’re not just making that up. Cheaters migrated to Linux because it was easier to bypass the anti-cheat protections there. If the anti-cheat is equally effective in both operating systems, they’ll have no reason to cut off a portion of their customer base.
Did you just make this up?
Of course not. Go read the reports of any developer who once enabled Linux compatibility and then disabled it.
I would love to see actual sources for this. On both sides.
Every time I’ve tried looking up numbers (usually because of a passing interest, and never any level of in depth research) I’ve come back with interesting tidbits like “the total number of cheaters banned in one month was greater than the total lifetime number of unique Linux users of the same game (sometimes an order of magnitude or more greater).” With that statistic being pretty consistent across games and time periods.
I can already tell you that you’re looking at wrong numbers and thus coming to the wrong conclusion. Of course the total number of cheaters will be bigger on windows, 94% of PC gamers play on Windows. That’s like saying Monaco is such a poor country because their GDP is only 30 million compared to the 30 trillion of the US GDP. Except Monaco isn’t poor, the US is simply magnitudes bigger than Monaco.
If you comparable numbers you should compare the proportions of cheaters in relation to the whole userbase of the platform.
Irrelevant to me personally but I’d like to see it cause more windows users to jump ship
TBH, I kinda get the feeling that’s what most of the hype surrounding the Machine is. People hoping it sells well, but not necessarily people planning to buy one for themselves.
I jokingly told a few redditors that they are doing A LOT of the marketing work for the Steam machine. They didn’t like that at all, lol.
lol, they should be proud to champion what valve is doing for the Linux world
That being said I actually don’t have a desktop and would totally buy a steam machine if the price is right
I have no need for Steam products. Gaming emulators have been all I needed for years now. I don’t play the latest games so it’s totally fine for me too.
Speaking of irrelevant
On the one hand, I don’t give a fuck about anti-cheat, because games using the kernel-level version tend to be giant multiplayer cesspools of little value.
On the other hand, I want Windows to lose the war.
I hope Valve can find the balance between these two extremes.
Are they working on giving the worst and most useless companies kernel level access to my pc?
Perhaps. Of course, if you were able to type that sentence out, it also means you know what to avoid if that’s important to you. I will be, because it’s important to me, too.
This could be huge. I hope they find a decent middle ground.
They’ve worked on anti cheat support before. It still depends on the devs actually activating that support. That will always be the case whatever they do.
I consider it to be a function of when I grew up with video games and how my family restricted them broadly, but I have honestly never understood the appeal of competitive online games that require intense anti-cheat controls.
I grew up playing largely single player games, and the few online games I payed were limited to ones I played in private lobbies with friends i knew.
Any game that requires this level of policing for competitive play is an instant turn off for me. I realize I’m in the minority here, but I have no problem with a console that doesn’t support kernel level anticheat- to the contrary i find it to be a huge advantage
I get what drove us here. When you find a game that speaks to you and it’s got a ranked mode with good matchmaking, it’s easy to get lost in match after match, and cheaters can take the wind out of your sails. My competitive games of choice are fighting games, which are mostly free of cheaters and this invasive anti-cheat, but I’ll be bummed if it becomes the norm, because I won’t participate in that.
Are input macros in fighting games considered cheating or accessibility tools? I like the idea of learning fighting games, but with my thumb injuries, I literally can’t do the key inputs.
I assumed key input macros would be banned, so I never looked into this as an option. I remember hearing about upset when even official pressure-sensitive input controls on Dead or Alive 3 were banned in a major tournament in that game, let alone custom input macros.
People have all sorts of custom controllers with different button layouts. There are tournament legal requirements, but you’re unlikely to violate them if you don’t know what they are, and it hardly matters if you’re playing from home.
Have you tried foot pedal? I wonder if that is allowed in tournaments.
Still not going to convince some stubborn hold outs like the rust guy. Nothing will ever convince them.
The market will - and it’d be foolish to underestimate the forces valve will spark by making viable alternatives mass market.
I wouldn’t expect the Machine to be any more popular than the Deck, which already wasn’t enough to convince holdouts. In fact I would bet the Machine will sell much less than the Deck, since that had a more unique niche carved out for it.
I think the hope isn’t that “maybe this will be big enough”, but “maybe together they’ll be big enough”. Who knows, though. It got a lot of hype on reveal but people are fickle sometimes.
I would not be surprised if the work they’re doing here would be compatible with the Deck. It was just less of a priority for a handheld than a living room machine.
If devs want to support one, it’ll be no problem to support the other. But I doubt devs who already refused to support one will suddenly change their minds.
They refused to support the user space anti cheat. The work they’re talking about doing here is aiming to be the same sort of security they get on Windows. Low level. I have no idea how that works with Linux’s software licenses, but they said in the interview that this might be an exception made only for SteamOS.
When Linux market share hits 20% it would be a monumental achievement, and developers would probably still avoid it.
Don’t get me wrong, I moved to Linux this year. I want to see it gain traction in the gaming space.
It’s just not likely to happen any time soon. Loads of very basic use cases are a fucking shitshow because of a lot of reasons.
Just getting sunshine setup with a virtual display is a nightmare on Wayland without scripts to enable/disable displays and without being in front of the computer you want to remote to, because the simple logic of “if this display =off, then other display =on” is not a thing.
2 years ago, I would have agreed with you. But so much progress has been made and lots of devs have already enabled multiplayer support, it’s really just a handful that need to be convinced, so I don’t think 20% will be necessary to get there.
60% of anticheat implementations need to be fixed. 682 total titles. https://areweanticheatyet.com/
You just need to convince developers of a handful of titles, like fortnite, apex, valorant, BF2042, bf6, rust, R6 siege, league of legends, call of duty 2025… should be easy right?
It’ll never happen. The ones who are fanatical about it like the rust guy believe carte blanche that linux support will only make cheating worse and not positively improve the community. He doesn’t care about linux sales, the windows ones throw so much dosh at him that there’s no “market force” incentivizing him otherwise.
If Valve can make wireless vr AND fix windows only anticheat, both next year, I’m going to be 10 different kinds of happy. I would love to basically never need my W11 SSD ever again.
I really hope it won’t be a case of requiring a Steam Machine with SteamOS on there for this to work.
Here’s aiming to be hopeful…
I remember back when playing DRM video in a web browser on an open source operating system seemed like a worrying impossibility. Many sites stayed stuck on closed-source flash players for that reason alone. It was a while before we ended up with this solution I only partly understand - where the DRM decoding is handled through some kind of trusted block, that generally doesn’t have full OS control?
Do you get full HD video from streaming services these days? Last I checked, the best of them only top out at 720p without Windows.
Yeah I get 4k with Firefox on cachyOS
Interesting. Did this happen recently? When all of the streaming services starting raising prices, I started cancelling. Which ones give you full HD? Do you need to go out of your way to get there, or will regular old Firefox do the trick? Does it need TPM enabled or anything like that? I was looking to re-up Amazon Prime in the very near future, but when watching on my web browser, a show like Vox Machina was just a blur factory, and it was easier to pirate the show than it was to stream it legitimately.













