• RebekahWSD@lemmy.world
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    1 day ago

    Excellent. My husband’s rpg group has a druid, he’s going to recommend summoning 8 monkeys now for all situations.

  • edgemaster72@lemmy.world
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    1 day ago

    Summon 8 monkeys, command half of them to attempt to stabilize the Paladin. They’ll probably be fine for a round if they just went down

  • panda_abyss@lemmy.ca
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    1 day ago

    If you heal the paladin what stops the enemies from downing him again before his next turn?

    With 8 monkeys you’ve seriously contributed to the action economy and it’s going to take a lot of effort to kill them all, then you can revive the paladin.

  • orenj@lemmy.sdf.org
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    1 day ago

    Summoners these days will never know the joy of maxing out a roll of 1d4+2 advanced mutant monkeys

  • absGeekNZ@lemmy.nz
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    18 hours ago

    No you summon 8 wolves, pack tactics makes their attacks be at advantage… So useful.

  • iamthetot@piefed.ca
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    1 day ago

    Assuming dnd 5e, obligatory mention that the caster is not supposed to choose what gets summoned with summoning spells. The caster picks a category (“8 creatures with CR etc etc”), and the GM determines what is summoned (“the GM has the creatures’ statistics”).

    • dgdft@lemmy.world
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      1 day ago

      What am I missing?

      Beastmaster ranger

      You magically summon a primal beast, which draws strength from your bond with nature. Choose its stat block: Beast of the Land, Beast of the Sea, or Beast of the Sky. You also determine the kind of animal it is, choosing a kind appropriate for the stat block. Whatever beast you choose, it bears primal markings indicating its supernatural origin.

      Druid familiar summon

      You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating of 0. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a Celestial, Fey, or Fiend (your choice) instead of a Beast. Your familiar acts independently of you, but it obeys your commands.

      Summon beast

      You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range and uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.

      • Phantaminum@lemmy.zip
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        1 day ago

        Summon beast that you pasted sounds like 2024, old one reads as fllows (taken forn DnD beyond)

        You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

        One beast of challenge rating 2 or lower Two beasts of challenge rating 1 or lower Four beasts of challenge rating 1/2 or lower Eight beasts of challenge rating 1/4 or lower Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.

        The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

        The GM has the creatures’ statistics. Sample creatures can be found below.

        Edit:formatting

      • captainlezbian@lemmy.world
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        1 day ago

        It looks like it’s for stuff like summon lesser demons, conjure animals, conjure woodland beings, conjure fey, planar ally, and conjure celestial

    • MinnesotaGoddam@lemmy.world
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      20 hours ago

      obligatory mention that fuck you i’m the caster i’m choosing so the GM has less to worry about they’re all magic flying cuttlefish