• CaptainBasculin@lemmy.bascul.in
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    2 minutes ago

    If controller manufacturers stuck to their original color scheme it would be way less confusing for most, with the color button prompts on games it used to be much easier to use a different console, but all of the newer controllers are turning colorless which makes switching to another one and getting the hang of it much harder.

  • Actionschnils@feddit.org
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    2 hours ago

    When we talk about the controller bindings, we always refer to the playstation setup. Like if you tell “you have to push triangle, or R2”, everybody seems to know which one it is, without looking or even thinking

      • Viking_Hippie@lemmy.dbzer0.com
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        58 minutes ago

        It isn’t, no. Windows PC games almost universally have the Xbox button names by default (because Microsoft), and I’m not sure, but I think that Nintendo systems have the same ones but placed differently?

        Either way, the PlayStation ones are not the universal default by any stretch of the imagination.

        • Rose Thorne(She/Her)@lemmy.zip
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          1 hour ago

          Nintendo flips A and B. It is one of the most minor, yet frustrating, swaps. So many times intending to hit “confirm” only to forget which layout I’m on and cancel/repeat dialogue.

    • o_O@lemmy.today
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      2 hours ago

      Fair, but in Japanese games circle is the confirm / ok button and X is the back / cancel button… (I backed out of so many menus to trying to get used to this and then had to go through it again when I completed monster hunter and went back to playing regular PAL releases 😂)

  • wrekone@lemmy.dbzer0.com
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    3 hours ago

    I have, and always will, maintain that the Xbox controller button layout is the only one that makes any sense to me.

    • AppleTea@lemmy.zip
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      6 hours ago

      I like this button layout. If one of the face buttons is gonna be used more than all the others, why shouldn’t it be bigger?

      • its_kim_love@lemmy.blahaj.zone
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        5 hours ago

        It also has the advantage that nearly every button is a completely different size or shape. Making it easier to use if you have trouble knowing where your fingers are without looking.

            • Meron35@lemmy.world
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              39 minutes ago

              No, because Zelda has unironically one of the worst examples of button layouts due to them being different to other games for seemingly no reason.

              Why is sprint the bottom face button instead of right trigger? Why is the top face button jump?

              Even basic things like running and jumping are so difficult and unintuitive. So many actions are all tied to the badly placed jump button with no prompts given, like shield surfing and triggering flurry rushes.

  • Sundray@lemmus.org
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    6 hours ago

    Nobody’s been brave enough to name the buttons N(orth), S(outh), E(ast), and W(est).

    • MelodiousFunk@slrpnk.net
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      4 hours ago

      Every non-Nintendo controller since has just been iteration after iteration of “lemme copy your homework, don’t worry I’ll change it up a bit.”

      • Blackmist@feddit.uk
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        4 hours ago

        In fairness, the PS1 Dualshock was damn near perfection. There’s a reason everyone has copied it ever since.

        Before that, you should have seen the bullshit we had to go through to move the camera around.

        • MelodiousFunk@slrpnk.net
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          2 hours ago

          Before that, you should have seen the bullshit we had to go through to move the camera around.

          I lived through it lol. The DualShock took what worked from the N64 controller (analog and rumble) and added it to the standard PSX controller. Which itself took what worked from the SNES controller (everything) and added another set of shoulder buttons and handles. Later, MS and Nintendo moved the left analog stick above the thumb, and that’s basically where we’re at so far as standard button layout goes. I’d argue that the Genesis 6-button layout is superior for stuff like fighting games, but for the most part today’s standard layout is standard for a reason.

  • PaupersSerenade@startrek.website
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    6 hours ago

    Emulating Switch I realized how much I love the button prompts. Since the controller could be rotated they just filled in the button to press.

    • psx_crab@lemmy.zip
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      5 hours ago

      Until you played a PC port of it then it tell you to press A to say “Hey we should be friend” , but you use a Switch controller which makes your character said “[Sarcasm] Hey you should learn about Ligma”.

      • wizardbeard@lemmy.dbzer0.com
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        2 hours ago

        But the assumption with PC games usually would be xbox controller. Switch controllers don’t have native USB support, so any PC usage is using the xbox controller protocol. So A is on the bottom, unless the game dev found some special way to check and detect for a swich controller specifically. The overwhelming majority don’t.

        Same thing with playstation controllers, although slightly more devs have found ways to check for them specifically.

        • smh@slrpnk.net
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          42 minutes ago

          I use a horipad-brand wired switch-style controller on PC. I use it because it fits better in my hands/ergonomics. I have a post-it note on my monitor reminding me of the button layout.

      • baguettefish@discuss.tchncs.de
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        4 hours ago

        that sounds a lot like fallout 4, and i don’t think the player character ever gets to actually say anything funny in fallout 4

      • LycanGalen@lemmy.world
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        4 hours ago

        Random factoid: Way back in the early PlayStation days, the O button was the default “accept/enter” buton, and the X was the “cancel/back” button, because that aligned with the national consensus of O = correct/confirm, and X = incorrect/cancel in Japan. But when the console was introduced in North America and Europe, they started remapping the X and O to align with other western consoles using X, like the Xbox. That said, I distinctly remember early PS1 games being a sort of wild west of which button would be confirm, so I suspect it was also done in response to western gamers struggling to adapt.

        • lime!@feddit.nu
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          4 hours ago

          other way around. the xbox was five years after the playstation, and used A for confirm, like nintendo’s consoles. the snes has A on the right, so the PS has O on the right. but when they released in europe, they chose to use X for confirm, which is on the bottom. so the xbox has A on the bottom.

          • MelodiousFunk@slrpnk.net
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            2 hours ago

            This. And as far as I know, PS still has that split between Japan and international release. It’s probably been about a decade, but the last time I played an import JP PS game, O was still confirm, X was still cancel.