Good to know, but sad that it has to be said.

  • Destide@feddit.uk
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    14 hours ago

    Thank goodness I was worried the French fever dream of ECCO would be ruined

  • Cocodapuf@lemmy.world
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    1 day ago

    Ok sure, but how much of the game will actually be generated by dolphins?

    This will probably be just another example of HUMAN appropriation when plenty of dolphin developers are struggling to even find work in this industry. Maybe when dolphins are literally the subject matter of the game we could consider inclusivity in its development?

    #dolphin_life #Phins_In_Gaming #NotMyEcco

    • ptu@sopuli.xyz
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      15 hours ago

      In the original game I’m sure you had to be a dolphin to beat the first level

    • Zozano@aussie.zone
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      1 day ago

      Look buddy, I don’t give a single fuck about your #EccoFascist bullshit.

      #AdolfPhin #PhinLivesMatterToo #NotAllPhins #ReleaseTheEccosteinFiles

  • itkovian@lemmy.world
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    2 days ago

    I knew that “No AI used” is going to become a huge selling point for many products. And I think this is just the start.

    • Blaiz0r@lemmy.ml
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      15 hours ago

      The reality is software engineers will use AI or will find themselves out of work as they won’t have the skills to get hired.

      Customers may never know if AI is used as a tool in game creation but it will always be part of any software and development studio.

      Using AI for music or design assets is totally different from using it for the code base and blanket statements don’t improve the situation

    • bridgeenjoyer@sh.itjust.works
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      14 hours ago

      I made a post about thia exact thing a couple of weeks ago! I will give my money to people not using ai bullshit, and if theyre liars, they wont see a cent from me again. People need to stand up and have some damn principles about this.

    • Cocodapuf@lemmy.world
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      1 day ago

      I’m gonna have my kid add “No AI used” to his lemonade stand sign. He’ll probably double his profits.

      (so like $4).

    • Joanie Parker@lemmy.world
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      1 day ago

      That’s excellent. And as these mega corps watch consumers favor those products. Maybe, just maybe they’ll fucking implode. That’s just a fantasy I know.

  • kadu@scribe.disroot.org
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    2 days ago

    AI is quite bad at pixel art in fact.

    It understands things must look roughly made by squares, but it doesn’t understand what pixels are and their fixed grid.

    • chunes@lemmy.world
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      2 days ago

      To be fair, humans are also bad at it these days, judging by the amount of mixels.

      • kadu@scribe.disroot.org
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        2 days ago

        Yep. It will create something that at a glance looks like pixel art, then you zoom in and find anti-aliased rectangular pixels made out of three different shades of the main color, a weird line, and no clear grid.

          • kadu@scribe.disroot.org
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            2 days ago

            A whole song and dance to post-process a broken pixel art image into a fixed grid. I’d rather just have talent or pay a human being that will make art in the first place, thanks.

            Also, the example shown would be a terrible image to use as an asset, by the way. It’s a clear example of not pixel art, rather, 2D art forced to be interpolated in a “pixel like” fashion (aka what happens if you do a few nearest neighbor passes and then a fixed grid downsampling)

            • Riskable@programming.dev
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              15 hours ago

              Note that there’s more than one model to do pixel art and there’s pixel art LoRAs that do a decent job. There’s loads of flexibility when generating this kind of thing.

              Also, you can just tell it to generate a thousand over like 10 minutes and pick the best one and use that as a base to improve upon. AI is just a single tool in the workflow.

              I also want to point out that not everyone can just pay someone. Don’t be paternalistic: If people want to use AI in their workflow for any reason that’s their concern. To angrily throw your hands in the air and say, “I’m not touching it because AI!” is like giving free money to the big publishers.

              You’re setting a completely unnecessary high bar, “you must be this rich to ride.”

      • jacksilver@lemmy.world
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        2 days ago

        The person above you is wrong, while a generalist model will struggle to make valid pixel art, either a specially trained model or one with elements to force a specific structure could make generative pixel art.

        This seems like a valid example - https://pixel-art.ai/

    • thingsiplay@lemmy.ml
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      2 days ago

      They can base their pixel art off ai art, that resembles pixel art. Would still count as “no ai in the game” I guess.

  • InFerNo@lemmy.ml
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    1 day ago

    Annunziata has been talking about a new game for decades. I’m sceptical he’ll produce a single pixel tout court.

  • Noxy@pawb.social
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    2 days ago

    I’m so fucking pumped for new Ecco games. I loved the original on Genesis and it’s about damn time we get some fresh stuff in the series.

    Even better with this statement

    • UnderpantsWeevil@lemmy.world
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      2 days ago

      “We promise not to put turds in your punch bowl.”

      “Uh, actually, I prefer to make my own choices. Give me a cup of the Poo-Punch and then I’ll decide if its worth drinking.”

    • frongt@lemmy.zip
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      2 days ago

      Unfortunately you are not, that’s what most people do. We should all be including ethics in our purchases.

      • Grimy@lemmy.world
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        2 days ago

        I do include ethics in my decisions. My ethics simply aren’t dictated by copyright juggernauts.

        • frongt@lemmy.zip
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          2 days ago

          So all the individual artists who had their work scraped are juggernauts?

          • Grimy@lemmy.world
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            2 days ago

            No. DeviantArt, Universal, Disney, Shutterstock, Instagram and friends are the juggernauts. Artists already gave it all away.

            There isn’t a scenario where individual artists get a piece of that money. Legislation, if it comes, will protect data aggregators, record companies and Hollywood, with the aim of killing open source.

            Google paid 60$ million for Reddit’s data and I still haven’t received my dollar. Google would also love it if training a model costs so much only they could afford to build a legal one.

            • frongt@lemmy.zip
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              2 days ago

              So it’s okay to steal their work for AI and commercial profit because they posted it on the internet?

              • Grimy@lemmy.world
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                2 days ago

                I’m saying they stopped owning it the moment they put it on the big websites and signed away their work by clicking the box at the end of the ToS. I don’t think it’s right, just how it is.

                I see two choices:

                1. Scrapping isn’t considered theft and we all get easy access to these new tools.

                2. It’s considered theft and the new tools end up behind censored subscription models while shutter stock makes a shit load of money.

                Paying every artists what they are worth is a logistical nightmare because of the amount of data needed. It simply won’t happen and isn’t a realistic scenario. It sucks but sticking your head in the sand and giving a soft monopoly to google and openai only helps google and openai.

                • BlameTheAntifa@lemmy.world
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                  2 days ago

                  I understand what you are saying, but it also assumes surrendering to AI. Many of us are planning to avoid, boycott, and fight that slop to our dying breath. AI needs to be unpopular and unprofitable. The technology isn’t going to disappear, but we can make sure it’s not socially acceptable to steal from or replace humans with expensive, inefficient, misanthropic, planet-killing software and hardware. Progress is being made and it’s important to understand that — just like crypto — this is a fight we can win.

                • Noja@sopuli.xyz
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                  2 days ago

                  I hope your boss won’t pay you, because that honestly sounds like a logistical nightmare! They’d need like specialized employees and stuff to pay people! Craaazy!

    • 9point6@lemmy.world
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      2 days ago

      There’s no shortage of games that are fun to play, you can just select for studios that don’t rely on the Grand Plagiarism Tool to get you to give them money

      • Chozo@fedia.io
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        2 days ago

        It’s not all plagiarism, though. For instance, Embark Studios uses AI to create in-game voice lines for characters in their games. They made their own models with actors hired specifically to train them.

        • frongt@lemmy.zip
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          2 days ago

          They might have used them for fine-tuning, but there is no way that they produced enough samples to train a model from zero.

        • 9point6@lemmy.world
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          2 days ago

          That’s kinda a different case than what everyone is referring to when they’re talking about this

          However, it’s an interesting point: do we know those voice actors are being paid the same as if they did the lines all themselves or is this a studio cheaping out on paying actors to do the job?

          There might have been a load of actors who turned the job down before they found someone desperate enough for the money or naive enough to not realise it will likely drive down wages for voice actors if this becomes commonplace.

    • Katana314@lemmy.world
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      2 days ago

      I think this still matters in a long term.

      Good games tend to be made by big teams. That’s why when you hear about some auteur recruiting his own random team for a game, it ends up being a failed venture usually.

      AI is often an effort to replace large teams with small ones, churning someone’s half-baked thoughts into code and art. The result is rarely human and inventive; and in a lot of ways, it tends to show in the end product.

      • Grimy@lemmy.world
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        2 days ago

        I’m mostly thinking of indie devs and how it can let small teams do more. I think some of these tools are a real boon to the industry, it’s quickly becoming trivial to included animated cut scenes for example. I think the human and inventive part can still shine with competent devs.

        I’m not advocating for shovelware here or games that are 90% AI, but a lot of teams that can’t afford certain dedicated positions would probably benefit from using it in some parts of their game.

        If it isn’t noticable and gives us a better game, I’m more than willing to ignore the copyright companies constant wailing.

        • Riskable@programming.dev
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          2 days ago

          This is my take at well, but not just for gaming… AI is changing the landscape for all sorts of things. For example, if you wanted a serious, professional grammar, consistency, and similar checks of your novel you had to pay thousands of dollars for a professional editor to go over it.

          Now you can just paste a single chapter at a time into a FREE AI tool and get all that and more.

          Yet here we are: Still seeing grammatical mistakes, copy & paste oversights, and similar in brand new books. It costs nothing! Just use the AI FFS.

          Checking a book with an AI chat bot uses up as much power/water as like 1/100th of streaming a YouTube Short. It’s not a big deal.

          The Nebula Awards recently banned books that used AI for grammar checking. My take: “OK, so only books from big publishers are allowed, then?”

    • BlackLaZoR@fedia.io
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      2 days ago

      You aren’t an outlier. People judge art in a complex way including final product uniqueness and complexity. AI is just one factor. Hardcore anti AI crowd lives mostly in their own echo chamber.

    • BananaIsABerry@lemmy.zip
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      2 days ago

      Welcome to lemmy, your only allowed response to anything AI related is “AI bad”, otherwise the 20 or so people who actually use this platform will downvote your comment.

    • Pika@sh.itjust.works
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      2 days ago

      Same TBF, I don’t really care if AI was used as long as it is an enjoyable game and the usage of it doesn’t contrast from the game itself.

      Being said, most the time when generative AI is used, it comes out sloppy and unenjoyable so if there is the genAI flag on the store page I will definitely give it a more thorough once over.

      Procedural or structural AI though I don’t even bat an eye on. It’s whatever at that point we have used tools like that for years anyway and it’s never been a problem.