• Waterpumpee@lemmus.org
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    3 hours ago

    Mainly management issues. Time constraint. See, some games, like those successfull indie games, are passion projects. Often forged by one mind.

    Big companies hire people for a project. You see an issue with gameplay? Too bad youre just the designer, no one wants to hear your opinion. You lose passion, if you had any to begin with. Then companies tend to see workers as slaves. Bend the knee or else. Id not go the extra mile for benefits barely matching the lawful minimum. The new avengers show will drop nxt year? Gotta ship a product which normally needs years of development. You cut features to meet deadlines. Sometimes this is also because management thinks only pressure makes people work at all.

      • Cris_Citrus@piefed.zip
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        2 hours ago

        While I understand your point, a crappy game is a crappy game, dudes make shit games all the time

        And folks don’t bring their demographic into it when that happens 😅

  • Mountainaire@lemmy.world
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    7 hours ago

    idk, but who cares? Just ignore them all and go for indie titles. I had way more fun with FTL and Noita than RDR2, etc.

    • Farid@startrek.website
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      4 hours ago

      I love FTL, but weird choice for an unfun AAA game, as RDR2 is actually one of the best AAA games in “recent” history.

      • hypnicjerk@lemmy.world
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        3 hours ago

        …maybe you’re missing their point that fun is relative and what’s fun for you might not be for them.

        • Farid@startrek.website
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          3 hours ago

          No, I don’t think I do. The goal of their message is to point out that the modern AAA game industry makes similar, boring and repetitive games. RDR2 isn’t that, it’s a genuine piece of art. Why pick the one good apple from a pile of bad apples, when complaining about the aforementioned pile of mostly bad apples.

          • makeshift0546@lemmy.today
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            2 hours ago

            Because there were plenty of great games released. You and other terminally online gamers, just ignore them and want to bitch. Time is a flat circle.

            • Farid@startrek.website
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              29 minutes ago

              Did you mean to reply to another comment? It’s like, completely unrelated to what I said, I was praising a game, not bitching. Nor did I say anything to indicate that I’m terminally online or a gamer.

      • okwhateverdude@lemmy.world
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        4 hours ago

        RDR2 was great narrative. Combined with a Westworld-like + GTA sandbox, it was super fun and immersive. Rare for a game regardless of its budget.

  • anon232@lemmy.zip
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    7 hours ago

    Western game bad when unfuckable player character, or characters above the age of 18.

  • rumschlumpel@feddit.org
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    6 hours ago

    What does “fail” even mean? I do have a great distaste for “AAA” titles roughly post-Skyrim, but AFAIK most AAA games succeed financially. Even Fallout76, widely regarded as a flop in terms of critical reception and player sentiment, performed reasonably well, even if not quite as well as previous Fallout titles.

    • djsoren19@lemmy.blahaj.zone
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      5 hours ago

      there have been a pretty large number of live service disasters in recent memory. from CA’s Hyenas being so terrible that it got shelved after a playtest, to Suicide Squad: Kill the Justice League (blech) crashing out within a year, to Concord getting pulled off the Sony store within months, to most recently Highguard lasting a mere 45 days… and that’s just what I can remember off the top of my head. Every single one of those games was a flop, with Concord famously losing Sony millions of dollars.

      all this amidst a sea of studio layoffs happening year over year, I think it’s fair to say that the western AAA scene is currently floundering.

      • Kushan@lemmy.world
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        25 minutes ago

        I don’t think it’s fair to lump live service games in with all AAA games, that’s its own very specific kind of failure and a lot easier to explain with greed and shit management at the helm.

        Look at other recent AAA failures and it’s a very different story, though still ultimately failure.