• Alwaysnownevernotme@lemmy.world
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    7 minutes ago

    Unless some cataclysmic event has befallen the battlefield or a primary target or ally just died your turn should be no more than 1 minute at the longest.

    I’m in a weird spot rn where I’m nostalgic for playing on roll20 because I wanted the ‘genuine experience’ of playing in person.

  • Skyline969@piefed.ca
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    4 hours ago

    This is why I suggest every caster either has note cards for their spells or a tablet with their spells bookmarked.

    It’s fireball. It’s just gonna be fireball. Just roll your 8d6.

  • Voroxpete@sh.itjust.works
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    4 hours ago

    I am utterly perplexed as to why people keep posting this image with text that implies that we’re supposed to sympathise with the mass murdering serial rapist.

      • Voroxpete@sh.itjust.works
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        3 hours ago

        It’s from Jessica Jones, a very, very good show. David Tennant plays a man with mind control powers who uses them in all of the worst ways you can possibly imagine. It’s technically a Marvel comics thing, but the creators were given total carte blanche and went deep into the absolute nightmarishness of the subject matter. It’s basically a mix of detective noir and horror. Tennant and Ritter both deliver incredible performances and the show really plays with the abject terror of living in a world with superhumans in it. It’s like a version of Invincible that refuses to ever undermine the horror by cracking a joke.

        • wizardbeard@lemmy.dbzer0.com
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          2 hours ago

          Tenant does such a good job with the role that I legitimately had a hard time watching him as other characters for a while after. Kilgrave is so fucking vile on so many levels, but is still a fully fleshed out awful character by the end, and Tenant absolutely nails it.

          • Voroxpete@sh.itjust.works
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            2 hours ago

            It’s a ridiculously good performance and I think it really shocked a lot of people who only knew him from Doctor Who.

            I’ve always said that it takes a genuinely good person to play a truly repugnant villain, and by all accounts that’s Tennant through and through.

          • voxthefox@lemmy.blahaj.zone
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            1 hour ago

            Totally the same. Between this and him as Crowley in good omens I have a hard time seeing him as anything but these 2 characters.

    • Banana@sh.itjust.works
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      3 hours ago

      They aren’t familiar with Kilgrave and just make the meme based off the image and their interpretation of it

    • Canaconda@lemmy.ca
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      2 hours ago

      It only implies that if you’ve watched the show. Otherwise its a picture that says 10,000 words.

      The fact that people see the emotion over the lore just shows the acting was good IMO.

      • Voroxpete@sh.itjust.works
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        1 hour ago

        Why would you use an image as a meme format if you didn’t know where it came from? That’s an incredibly bad way to communicate. You’re basically saying “Yes your Honor, but you see I was deliberately being an idiot.” Like, that doesn’t make it better.

    • Toneswirly@beehaw.org
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      56 minutes ago

      Every player is different, every DM is different. Thats why communication at the top is important, if you want to get heavily in to character and roleplay a detective mystery in the tavern, let your DM know that.

    • Voroxpete@sh.itjust.works
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      3 hours ago

      I think you can have combat focused stories as long as your combat mechanics are lightweight and fast.

      When I switched out my Shadowrun game to The Sprawl, and then eventually a homebrew, I actually got less afraid of letting combat happen because I knew it wouldn’t eat up ninety percent of the session. By volume of time spent, combat became much less of each session, and yet conversely combat could happen at any time and every scene could feel like a fight might break out because there was no sigh “Roll for initiative…”

      With fast, lightweight combat mechanics (especially ones that do not have an initiative system) you get to weave violence into the substance of your story constantly, without the system taking place of the storytelling.

      That’s not to say that less combat focused games are a bad thing. The other big change I found was that it was also much easier to run sessions where no fighting occurred, because I didn’t have to figure out how to fill the several hours that should have been taken up by a fight, and the players never felt like there was a difference between fighting and talking and everything else. It all just became part of the broader texture of the story, so a session with no fighting didn’t feel weird or out of place.

      • lime!@feddit.nu
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        1 hour ago

        hm.

        i do own the sprawl, and i don’t remember why now but that book made me uninterested in pbta as a whole. maybe i’ll go back to it.