Not OC, duh.

  • BeardededSquidward@lemmy.blahaj.zone
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    54 minutes ago

    Competition actually exists, GOG, Epic, itch.io. More used to exist but they were shitty, inferior products and died out because of that. Steam grew up to being the standard it is now and we come to expect it. It’d take same or better to unseat them.

  • Tiral@lemmy.zip
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    38 minutes ago

    No shit. It kills me when people play on console. I mean I get the simplicity and all, but they try to use the “it’s cheaper” angle and yeah, bullshit. It’s initially cheaper, then you’re paying what $20 a month to just play online, then games are $10 off at most on their respective stores and then you get to rebuy them when a new console comes out.

    Steam games are like 50%-90% off constantly, and Epic has free games like every week. I’ve had games for over 15 years through steam. So yeah I paid $1,000 for my PC but after 3 years console owners have spent $1,500+ after monthly fees and buying games.

  • AItoothbrush@lemmy.zip
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    2 hours ago

    Me playing steam games on an arm handheld right now cause you can just install an arm build of the steamos frontend on any arm linux device and with a little tweaking my games just work. Its actually amazing, modded terraria, trackmania, schedule 1, etc just work.

    • Mwa@thelemmy.clubOP
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      1 hour ago

      The only ARM Linux device i have is the Raspberry Pi 5.
      would be cool to try it out on the PI.

      • lost_faith@lemmy.ca
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        1 hour ago

        Oh, reminds me. Gotta bust out my RP with retropie os on it, is retropie still a thing? My RP is a little older it’s the 1gb cpu with wifi

  • TheAristocrat@lemmy.world
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    2 hours ago

    Fun fact for those of you who stream from a gaming pc to laptop/steamdeck/whatever: you can add 3rd party games (like those off GOG) to steam and stream them without buying them on steam.

  • Serinus@lemmy.world
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    2 hours ago

    30% of your gross income for advertising and hosting is a scam. It’s a scam when Apple does it, when Google does it, and yes, when Steam does it.

    There’s a reason Gabe can afford that yacht without breaking a sweat.

    Just because Steam is the best of the software monopolies doesn’t exclude it from the group.

    • vagrancyand@sh.itjust.works
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      49 minutes ago

      You really think you can independently afford high speed localized 24/7 file hosting all over the world for potentially millions of downloads for less than 30% of your sell price?

      Steam games can be cheap because steam offers all the expensive things cheaply. No one is going to download your game off of a shady MEGA link. No one is going to go to fucknuts.biz.co.uk.nz to your shady site straight from squarespace templates to then crash your filehost by trying to download your game at the same time as 500 other people. No one is going to trust you with their bank details and crypto is a scam and paypal also takes a high cut.

      If your goal is to do gaming more than a thankless, pay free hobby you need:

      Marketing

      Trust

      Payment Provider

      Accounting (tax is different in every country, and you have to account for that in every country you sell your game to)

      Global CDN

      And ease of use.

      Unless your game is so incredibly niche AND so incredibly good that you can get away with shunning all of those things, you will need those to make enough money to even make a minimum wage salary after a year. Starsector and dwarf fortress are the only ones that come to mind, and the latter went to steam after Tarn decided to actually go full time and needed a real income to cover hosting and salary that couldn’t be found in donations.

      Data centers are expensive. And yes profit is built in to steam’s cut because they know most players aren’t going to repeatedly download any given game over the lifetime of their steam account. But doing it yourself means either you do not offer repeat download to players, or you run out of money in two years because people stop buying the game but people will still download it again and again.

      • Serinus@lemmy.world
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        2 hours ago

        You really think you can independently afford high speed localized 24/7 file hosting all over the world for potentially millions of downloads for less than 30% of your sell price?

        Absolutely, yes, 1000%. And why does your download need to be local? Have you heard of The Internet?

        You’re not really making an argument against a monopoly when you say it can’t be done without Steam.

        • vagrancyand@sh.itjust.works
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          1 hour ago

          …So to educate you, locally hosted servers, which all CDNs use, allow for greater download speeds and less overall network strain and complexity, which reduces the chance for failed downloads via lost packets.

          Every single download and major content service you have used in the last 15 years has used this, and this is why your downloads rarely if ever say ‘download failed’ like they did pre-2005.

          This is also very expensive, hosting a server in every major country/download area and then replicating files across those disparate servers is expensive.

          Let’s say you want to host your 2GB game, and only that, in the US and Europe. Well the US is a giant place but the core infrastructure is good enough that you can get away with a single location, so that’s two servers. Each will probably be $50/month or so per 500GB traffic (since it’s just file hosting we don’t care about stats, but you’re not getting above 10Mbps for less than that at that traffic limit).

          That’s 250 times that can download your game. In America. And 250 in Europe. Let’s say you get the ideal sales numbers and 500 people buy your game.

          If you’re selling your game for $5, that is one download per person for their lifetime that you can afford(assuming 30% or less goes to hosting) If you increase your price to $7.20 you hit that 30% cap but those 500 people can download it any time for a year. Or, if we assume we get 6,000 people (the theoretical maximum number of people that can download your game at that price) you can have a salary of $25,920.

          But lets be honest, most indie games off steam never make it to 6,000 sales. And the ones that do take years of basically hosting for free as a passion project.

          So make your game cost… $21? Well you’ve cut off any chance of anyone outside of the US and Europe of ever buying your game, but you can now host for 3 years for those 6,000 sales and you’d even have a decent enough salary to pay tax… which for a small business in the US will take another 3rd of your costs, and you still haven’t paid for marketing or your payment provider fees or their taxes or sales tax or VAT for Europe…

          Or. You pay steam that 30%. They handle hosting, which already cost you 30%, and everything else, and the admin overhead of selling to 190 countries like calculating (and already paying out of your cut) tax.

        • JasonDJ@lemmy.zip
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          1 hour ago

          Download speed is highly relative to latency (bandwidth/delay product). If you have global users and you actually want them to download dozens (if not more) of gigs of data, then yea…they should be distributed.

          Fuck for as much hate as cloudflare and akamai (and Amazon and Google and all the others too, but CDN is their bread and butter) get, the internet could not be nearly as fast and efficient if not for CDNs and their massively scalable infrastructure.

          Unless you think we should all go back to hosting websites off of an old Pentium in the garage. Which…okay yeah we should do that too, but it’s not at all functional for game distribution.

    • Zizzy@lemmy.blahaj.zone
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      2 hours ago

      Saying its 30% of gross income for advertising is pretty disingenuous. They also handle the distribution and payment systems which is very much not insignificant along with other more insignificant things.

      I have serious issues with some aspects of Steam,and if its creating billionaires theres obviously a problem. But taking a cut of game sales isnt those issues. We can argue about the exact % that would be reasonable, bc some amount definitely is. But thats not the actual issues with the platform.

  • PotatoesFall@discuss.tchncs.de
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    5 hours ago

    It’s still a monopoly though. The misconception is that calling Valve a monopoly, is somehow an attack on Valve or blames Valve. It’s just a description of Valve’s position in the market.

    Also, shame on whoever thinks Valve won’t ever abuse this position at some point in the future.

    Funny meme tho, just being pedantic

    • hayvan@piefed.world
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      1 hour ago

      The meme I hate is “Valve wins by doing nothing”. You cannot be any further from the truth. Valve has won so far by doing many things right, they keep doing many things right. It’s like IT or maintenance work, or being God, your work is invisible until everyone dies.

    • woelkchen@lemmy.world
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      2 hours ago

      It’s still a monopoly though.

      No, it is not. You and the other commentators need to stop repeating that propaganda lie by the true monopolists of PC gaming (Epic, Microsoft,…).

      All of Steam combined makes up a fifth of the PC gaming revenue. A fifth! That’s a very good percentage but a fifth of anything is not a monopoly and that’s not even including mobile and consoles where Valve isn’t even competing at the moment.

      Fortnite, Rocket League, Valorant, League of Legends, Minecraft, still World of Warcraft, Roblox,… are where all that PC gaming revenue is concentrated but a few mid-tier games sell best on Steam (because the same priced copy on EGS offers worse value) and suddenly everybody keeps repeating the lie of the true monopolists that the company that isn’t classified in the EU as a gatekeeper under the Digital Markets Act is a monopoly (but Microsoft is).

    • AbsolutelyNotAVelociraptor@piefed.social
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      5 hours ago

      People call Valve a monopoly, and they are right but… is it a monopoly because they wanted to become one? Or because the competitors are completely clueless about what do the customers want? Can we blame Valve on becoming a monopoly when they simply are listening to the customers while the competitors (like Epic) keep ignoring users demands?

      EA, Ubisoft, Microslop… they all tried to make their own launchers to move away from Steam and they all failed. Why? Because they wanted to make those launchers their way, while actively telling the users to shut up about their demands on what would make the launchers great.

      Epic… Epic keeps throwing fortnite money to EGS launcher but keeps ignoring the most basic user demands.

      Like, dude? I’m telling you that, for buying your product, it must have A, B and C. But, instead of offering me that, you make a product that lacks specifically A, B and C. And you expect me to buy it?

      It is a monopoly, but because nobody else is even trying. And that pisses me off.

      • woelkchen@lemmy.world
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        2 hours ago

        Microslop… they all tried to make their own launchers to move away from Steam and they all failed.

        Microsoft didn’t fail. They bought Minecraft and Blizzard / Battle.net, two things that are money printers outside of Steam.

        Microsoft ACTS like they fail because they demand higher profit margins from their gaming division to fund their AI investments.

        Epic… Epic keeps throwing fortnite money to EGS launcher but keeps ignoring the most basic user demands.

        EGS has an insane installed base because of Fortnite and Rocket League alone. League of Legends and Valorant are also available there but not Steam. Same with Genshin Impact and Honkai Impact.

        It’s just that these games drone out the other games on EGS and that’s why they sell better on Steam. And what is that droning out usually called? A monopoly.

      • theparadox@lemmy.world
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        4 hours ago

        I agree that Valve has, in some instances, succeeded primarily because they’re not aggressively anti-consumer in a market of aggressively anti-consumer alternatives. However, they are not innocent by any means.

        Last I checked, they are still automated when it comes to the majority of their “customer services”. Getting an actual human to consider things is expensive and they don’t want to spend money on that.

        They are very conscious the numbers behind their success and the money that their platform and marketplace rakes in. They have worked with literal economists when it comes to their marketplace. Yet they turn a blind eye to the skin gambling issue.

        They do sometimes behave like bullies when negotiating with those who want to sell their games on Steam. The proportion of money paid out to devs/publishers is a factor of success and benefit to valve rather than anything else - if your game makes a lot of money (for Valve), you get a discount on the percentage taken. Some of that bullying behavior is also anticompetitive - as has been brought up in lawsuits. Their policies use “most favored nation” clauses.

        • Basically if you want to benefit from Steam, the dominant marketplace, you have to offer Steam customers nothing less than you offer customers anywhere else. No discounts on another store or your website. No bonus content or service that might make a non-steam purchase feel better than a purchase on Steam.

        Finally, they may not be anti-consumer but they have exactly been spending a lot of effort on improving the functionality of services that their platform has. Issues with their friends-related services like voice chat have plagued the platform for a long time, though some have recently been improved. They know they are dominant and don’t spend money when they don’t need to in order to keep customers.

        All said and done, I use them as my default though I’ve made efforts to be more dev and indie dev conscious. Unfortunately, greed fuels most of the world and makes it hard to do anything that favors anyone besides those with power.

        • woelkchen@lemmy.world
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          2 hours ago

          Doesn’t matter. Monopolies are bad and should be dismantled.

          Then start with actual monopolists:

              • Telodzrum@lemmy.world
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                2 hours ago

                Market share is not the only determinant, and also yes holding 20% of the market can empower an actor to exert monopolistic power. Maybe learn a little bit before you open your mouth; you sound as stupid as the FTC.

                • woelkchen@lemmy.world
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                  2 hours ago

                  Maybe learn a little bit before you open your mouth; you sound as stupid as the FTC.

                  No arguments, only insults. Pathetic.

    • TrickDacy@lemmy.world
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      4 hours ago

      The term monopoly does not apply here. Not only do we lack any evidence of anti-competitive practices, there literally are competitors, they just suck and they are very unpopular.

      • unexposedhazard@discuss.tchncs.de
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        4 hours ago

        A monopoly […] is a market in which one person or company is the only supplier of a particular good or service[1]. A monopoly is characterized by a lack of economic competition to produce a particular thing, a lack of viable substitute goods, and the possibility of a high monopoly price well above the seller’s marginal cost that leads to a high monopoly profit.

        https://en.wikipedia.org/wiki/Monopoly

        A monopoly is just an observation of the market landscape. Doesnt require ill intent or anti-competitive practices. Steam is just a benevolent monopoly. Until its not…

        • woelkchen@lemmy.world
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          2 hours ago

          A monopoly […] is a market in which one person or company is the only supplier of a particular good or service

          So like Epic in case of Unreal Engine and Microsoft in case of Windows. Steam makes up a fifth of all PC gaming revenue and EGS has a wide installed based because of Fortnite, Rocket League etc. People just choose not to spend their money there for games that are available elsewhere. That’s different from EGS not being able from supplying goods and services because they were pushed out.

        • TrickDacy@lemmy.world
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          4 hours ago

          There is competition. And the term “monopolize” is used as a way of saying someone took action to stomp out the competition so I would say that 99% of people would assume intent whether or not it’s technically a part of the definition, because 99% of the time a monopoly exists it’s not by accident. But again, importantly, there IS competition.

    • lime!@feddit.nu
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      5 hours ago

      is steam really over 95% of the market? i think that’s where the limit is

      • woelkchen@lemmy.world
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        2 hours ago

        is steam really over 95% of the market? i think that’s where the limit is

        No, 8.6 billion out of 45 billion dollars. That’s a fifth.

    • Mwa@thelemmy.clubOP
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      5 hours ago

      agreed, i will just hope they dont abuse the monopoly like Google or Microsoft. (this will be wishful thinking)

      • woelkchen@lemmy.world
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        2 hours ago

        GOG just sitting in the corner waiting for people to notice them.

        And they can keep sitting there while they’re not actively supporting Linux, despite all that Cyberpunk/Witcher money (and according to their statements the funding got even better after their sale). To play their games on Linux, I have to go through all the steps to get Heroic and its terrible GUI, go through its WINE settings,…

        Meanwhile 90% of the Steam games: Hit “Play” and it just works.

    • Mwa@thelemmy.clubOP
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      4 hours ago

      am probably gonna rebuy all my video games on alternative platforms, or imma play open source games instead.
      i can also take the games outside of Steam.

      • Noodle07@lemmy.world
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        4 hours ago

        I mostly play mmos tbf but I want to download and safely store a copy of wow classic servers and clients and mods in case we have an apocalypse event lol

        • Mwa@thelemmy.clubOP
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          4 hours ago

          kinda like me, i mostly play TF2. (but i have to wait hours for my servers to start.)