• Xerxos@lemmy.ml
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    4 hours ago

    When everything had long loading times (and we still have them from time to time) there was a genius idea : minigames on the loading screen to pass the time.

    ONE company did this, patented the concept and till then no one is allowed to do that.

  • muusemuuse@sh.itjust.works
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    3 hours ago

    Legend of dragoon has a frustrating but amazing additions system no one else does today. With wireless controller lag I’m not certain gust of wind dance would be possible anyway, but it was so different from everything before and after it.

    I’m convinced this is why.

  • Blackmist@feddit.uk
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    4 hours ago

    Sadly, the real reason is because we’ll buy any old slop if we see enough adverts for it, or enough streamers wanking off over it.

    • chuckleslord@lemmy.world
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      4 hours ago

      Irrelevant, defeatist, and shitting on people what did nothing wrong. Go sit in the corner. Think about what you’ve done.

    • Dsklnsadog@lemmy.dbzer0.com
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      2 hours ago

      company Nintendo

      We from Nintendo would appreciate it if you stopped inventing things immediately. Innovation is a protected activity.

    • Something Burger 🍔@jlai.lu
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      7 hours ago

      And Namco (minigames in loading screens, started in Ridge Racer), Warner Bros (Nemesis system from Shadow of Mordor), SEGA (GPS arrows from Crazy Taxi)…

      I know “Nintendo bad” is a popular narrative but they’re far from the only one.

      • ShinkanTrain@lemmy.ml
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        3 hours ago

        The Namco one ran out in 2015, right on time for SSDs. Though I guess we could still use them for shader compilation 😴

        • GraniteM@lemmy.world
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          4 hours ago

          Sega applied for and was awarded U.S. Patent 6,200,138 – “Game display method, moving direction indicating method, game apparatus and drive simulating apparatus” – in 2001. The mechanics in the “138 patent” describe an arcade cabinet similar to Sega’s previous arcade game Harley-Davidson & L.A. Riders (1997), but also describe the arrow navigation system and pedestrian avoidance aspects that were used in Crazy Taxi.

          In 2001, Electronic Arts and Fox Interactive released The Simpsons: Road Rage, which reviews identified as being clearly inspired by the gameplay of Crazy Taxi. In this game, the player controlled one of The Simpsons characters as they drive around Springfield, bringing passengers to these destinations in a way like in Crazy Taxi. In December 2001, Sega brought Fox Entertainment, Electronic Arts, and developer Radical Games Ltd. to court over this infringement of the 138 patent. The case, Sega of America, Inc. v. Fox Interactive, et al., was settled in private for an unknown amount. The 138 patent is considered to be one of the most important patents in video game development.

      • Tartas1995@discuss.tchncs.de
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        6 hours ago

        The biggest annoyance is that patents doesn’t prevent usage… Just require permission… they could ask anything or nothing, it just would need to be acceptable. And well here we are.

        • Signtist@bookwyr.me
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          2 hours ago

          Why rely on someone else’s go-ahead if you can just do something different? They didn’t patent it for no reason - they want a cut if someone using it makes a bunch of money, and likely won’t give you the go-ahead without that guarantee.

  • imetators@lemmy.dbzer0.com
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    10 hours ago

    Nothing mentioned in the post but I am 99% sure Anon is talking about Nemesis system from Shadow of Mordor/Shadow of War.

      • imetators@lemmy.dbzer0.com
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        6 hours ago

        Didnt knew any besides that one before found this article.

        For those who do not want to click:

        • Nemesis mechanic by WB (expire 2036)
        • Mini-games during loading screen by Namco (expired in 2015)
        • Ping system - like pinging on the map so your team mates can see or pay attention to it. EA (expires 2039) FUCK EA
        • Dialogue wheel like in Mass Effect - fuck EA (s 2029)
        • Direction arrow - racing games, Crazy Taxi style - Sega (expired in 2018 but doubt it will be ever used again)
        • Pokemon’s fight and catch for later fighting mechanic - fuck Nintendo and Game Freak
        • Active Time Battle - not sure, I dont play JRPGs but this one was introduced in FFIV - Square Enix (expired 2012)
        • Guitar as a controller for Rocksmith - Ubisoft (2029)
        • Mouse controlled flight for aircraft games - Gaijin (expires 2033)
        • Plastic musical instruments - Harmonix that was fighting with Konami for the rights (expires 2032)

        Nemesis system is probably the most notable because it was a great mechanic that everyone liked. And it is only been used in 2 games and never again.

        Edit: Ubisoft and Rocksmith instead of Guitar Hero.

        • sp3ctr4l@lemmy.dbzer0.com
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          34 minutes ago

          Wow I am now very tempted to come up with the ‘dialogue nonagon’ or ‘dialogue septagon’.

          Like… are you kidding me?

          At what point, how many n’s does the polygon need before it legally becomes a circle?

          https://patents.google.com/patent/US20070226648A1/en

          I actually think you coukd get around this via using a polygon with an odd number of sides, and not use a moving ‘selection box’ to indicate the selected category, but instead, just overdraw/shadow/highlight/bold/animate/colorchange/font change the text.

          Then, then all you have to do is not offer ‘classes’ (ie set categories that define a static dialogue tree) as the primary options.

          So you could just make those ‘classes’ dynamic within themselves, a full web or mesh, not a tree of boxes, and then just offer ‘mesh entry points’, not ‘category descriptors’.

          To me the most insane thing about this is that they appear to patenting not just the visual style of a dailogue wheel… but also the concept of a dialogue tree, combined with the visual elements.

        • slazer2au@lemmy.world
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          5 hours ago

          Wasn’t the Pokemon ones ruled as invalid or not registrable with big N fight with Pal World?

          • imetators@lemmy.dbzer0.com
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            7 hours ago

            Correction needs to be made. Albeit picture in the article is Guitar Hero, that point talks about a real guitar as a controller for Rocksmith. Patent is probably for a cable and a technique that is used in game to detect notes (basically a smart and fast tuner).

    • JcbAzPx@lemmy.world
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      39 minutes ago

      I’d say patents should be limited to physical goods. Game mechanics should never have been allowed.

    • ShinkanTrain@lemmy.ml
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      3 hours ago

      Ideally, yeah. Unfortunately, we live under capitalism, so there should be safeguards for people who actually make and invent things to benefit from their creations, for a reasonable time. Unfortunately, we live under capitalism, and this became another tool for corporations.

    • kkj@lemmy.dbzer0.com
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      11 hours ago

      The original idea behind them had some merit: in exchange for showing everyone else exactly how to do a cool new thing, you got to temporarily be the only one to profit from it. They’ve devolved into parenting general ideas (see the shopping cart patent) and fucking over anyone who finds a way to make the idea work, though.

      • MoffKalast@lemmy.world
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        9 hours ago

        The key is “temporarily” though. Even in the 18th century and prior when technology evolved at the pace of a snail on sedatives that meant 5, maybe 10, at most 15 years.

        Then in the 90s the world’s international cartel of IP rights got together and decided they should make it 20 years everywhere, just so corporations can monopolize anything they make for the entire the duration of its usefulness. With the speed of progress today I’d be surprised if most aren’t obsolete before they become available to the general public. 3D printing is only a thing now because Stratasys was hoarding the FDM patent since the fucking 90s.

        Shit needs to go back down to 5 years again.

    • stoy@lemmy.zip
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      12 hours ago

      I disagree, if I spend time and money to figure out how to solve a problem efficiently, why shouldn’t I get to profit from that idea?

      The above only applies to hardware patents, software patents however should not extist.

      Regardless, if a company are not actively using a patent, as in a product themselves or through licensing, for X years, then the patent should be void.

      • Dsklnsadog@lemmy.dbzer0.com
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        3 hours ago

        I’m not anti-profit. I’m anti state-granted monopoly.

        If you invented it first, you already have advantages: expertise, brand, speed, know-how, first-mover position, customer trust. Profit should come from executing better, not from getting the state to forbid competitors from improving on your idea.

        Patents are not capitalism; they are government-enforced market exclusion.

      • this_jury_is_hung@lemmy.world
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        4 hours ago

        It’s a bandaid fix though. Abolishing capitalism so that we could focus on innovation without needing to monetise it in order to eat is a better idea.

      • Telemachus93@slrpnk.net
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        11 hours ago

        Of course it’s work finding solutions to problems and you should be able to live off your work. And in capitalism, a patent sometimes is the only option to do so.

        However, patents and other forms of “intellectual property” are absolutely illogical and amoral. Nobody ever made a completely new thing. Every innovation builds on so much knowledge accumulated by so many people that came before. It’s absolutely nonsensical that an advancement that’s 99 % an achievement of humanity and 1 % of a single person should belong to that single person.

        • stoy@lemmy.zip
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          11 hours ago

          I disagree, patents makes sense for normal citizens, it gives them a legal framework to fight against a company just taking the invention from them without compensation.

          As for the 99% vs 1% contribution, remember that it is usually the last 1% of a project that consumes the most time.

          • Telemachus93@slrpnk.net
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            11 hours ago

            That’s a weak argument because everything used by normal citizens is, in practice, always used by the big corpos against the normal citizens in much greater quantity and with much more force.

            Now that I think of it, it’s no argument at all because I already admitted, that under capitalism, you might not have another choice to get paid for your work. That still doesn’t make it morally good or logically sound.

      • Bobby Turkalino@sh.itjust.works
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        9 hours ago

        I find it interesting that you draw the line at software, as if it doesn’t require time and money to create software solutions.

        If it matters, I’m of the opinion that patents shouldn’t exist period. Capitalism loves to brag about encouraging competition and how much it benefits consumers, when in reality patents are super anticompetitive. An idea is one thing, executing the idea well is another. If I “take” your idea and execute it better than you, there shouldn’t be legislation stopping me

        • Dsklnsadog@lemmy.dbzer0.com
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          3 hours ago

          I “take” your idea and execute it better than you, there shouldn’t be legislation stopping me

          THANK YOU. Exactly. Competition is supposed to decide who wins, not the state. If your invention is genuinely great, you should dominate because you innovate faster, manufacture better, support customers better, reduce costs better, and improve continuously, not because the government threatens competitors for 20 years.

        • Soapbox@lemmy.zip
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          3 hours ago

          Imagine you are an inventor and come up with a brilliant new thing, and start a business to sell it. You even bring in people to help manufacture and make them a co-op. Doing everything ethically right. Selling a quality product that people want.

          Then a multinational conglomerate sees it is selling well and they use their immense resources to scale up production, produce and sell it for half the price you can.

          You and your co-op go out of business and megacorps shareholders pocket even more dividends.

          Thats why patents should exist in a capitalist hellscape.

          • Dsklnsadog@lemmy.dbzer0.com
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            3 hours ago

            That argument proves the problem is scale and market power, not lack of patents.

            Giving everyone a legal weapon sounds fair in theory, but in practice the biggest companies have the best lawyers, the biggest patent portfolios, and the most money to litigate. Patents often become a moat for incumbents, not a shield for small inventors.

            A pro-market answer would be: reduce barriers to entry, punish fraud, enforce contracts, maybe protect trade secrets narrowly, but don’t ban competitors from building better versions.

            • Soapbox@lemmy.zip
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              1 hour ago

              I still think the patents need limitations.

              1 year limit if not actively being used for a product in production.

              10yr total limit.

              Something like a video game mechanic should be limited to 2 years from first use.

              Patents should be a limited way to protect and support innovation. Patent hoarding needs to be stopped.

              Drug patents should have same limitations unless its something the government deems too critical, and then the company should be reimbursed for their research costs and the patent killed.

      • NoneOfUrBusiness@fedia.io
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        11 hours ago

        why shouldn’t I get to profit from that idea?

        Why should you exclusively get to profit from that idea? In any case all innovation stands on the shoulders of giants supported by society at large. The idea of owning an idea in the first place is absurd, but setting that aside if someone will assert exclusive rights to an idea they should first repay society for all its indirect contributions to that idea, from past innovators to the workers whose labor makes it all possible. Or course this is impossible, meaning owning an idea automatically becomes absurd. And this is before we get to how pretty much all parents are based on publicly funded research. Government-granted monopolies should stay in the 19th century.

        • stoy@lemmy.zip
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          11 hours ago

          Because it is not really the idea specifically that you patent, you patent a method of making an idea work.

          • Dsklnsadog@lemmy.dbzer0.com
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            3 hours ago

            That honestly makes patents even less justifiable.

            You’re not protecting a finished product or a brand reputation, you’re protecting a method, meaning you’re legally blocking alternative implementations around a problem space.

            That’s exactly the kind of artificial restriction that slows competition and incremental innovation.

          • NoneOfUrBusiness@fedia.io
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            11 hours ago

            Potato potato, the point still stands: It’s impossible to come up with a new, say, car engine design without centuries’ worth of thermodynamics and assorted physics, millennia’s worth of metallurgy and the labor of hundreds if not thousands of people providing the food, water, electricity, manufactured goods, etc to make the act of innovation possible, and all those people have a claim to a piece of the pie.

      • SaharaMaleikuhm@feddit.org
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        11 hours ago

        Software patents don’t exist in the real world. It’s just those dumb Americans living in their fantasy world who do it. Dumb fucks

  • Fandangalo@lemmy.world
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    12 hours ago

    Generally speaking, most game mechanics are not copyright-able, not patentable. Game mechanics themselves tend to be treated as base components, as in, like a drum beat or a bass line. It’s rare cases where those are distinct, usually in context (see Vanilla Ice & Under Pressure). Because a beat or bass line can be so basic as a component, it’s considered part of the arrangement and not the composition itself. Video game mechanics can likewise be in this configuration.

    For instance, summoning heroes (Nintendo loss) is a mechanic / part of the composition of that game, but the larger video game is a particular arrangement. Specific characters (pikachu) can very much be copyrighted individually, but games themselves are typically less liable for patents / copyright, and so on.

    Also, for good measure, since it’s a massive benefit to the freedom of expression. Video games would be a depressing medium if people could capitalize on mechanics like patent trolls.

    To be clear, some technologies used in association with video games can be patented, but that’s when a patentable technology is combined with a game, which is much less common in the medium.

    • Jesus_666@lemmy.world
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      10 hours ago

      Counterpoint: Summoning characters by throwing an item and having the character appear at the position of the item has been patented by Nintendo, as has using a summoned character as a hang glider.

      Japanese patent law is pretty terrible.

      • sp3ctr4l@lemmy.dbzer0.com
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        59 minutes ago

        Its less terrible than you think, Nintendo has been suffering setback after setback in the totality of their legal battle with PalWorld, in both Japan and the US.

        https://www.msn.com/en-gb/money/technology/amid-palworld-lawsuit-nintendo-tries-and-fails-to-secure-new-patent-on-monster-capturing-mechanics/ar-AA23uWgi

        https://www.eurogamer.net/nintendos-palworld-lawsuit-suffers-another-potential-blow-as-us-takes-rare-step-of-re-examining-previously-granted-pokemon-patent

        https://www.nintendolife.com/news/2025/11/it-is-ever-more-likely-that-nintendo-will-lose-firm-faces-another-setback-in-battle-against-palworld

        Basically… both the US and Japanese versions of the patent battles are having things like… Japan just actually rejects a Nintendo patent as being too vague and non novel… the USPTO does a thing it almost never does and re-reviews a patent it had previously given to Nintendo as possibly being vague bullshit as well… Niintendo just completely rewrites the lawsuit in the middle of pre-trial, while also claiming violations of patents that it filed for after the lawsuit started.

        …thats actually largely a bunch of bullshit, that has a decent likelihood of pissing off the judges and arbiters involved as essentially being legal misconduct.

        • Jesus_666@lemmy.world
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          19 minutes ago

          Good to hear, although the mere presence of a bullshit lawsuit can do a lot of damage to a smaller company.

          The problem remains, however, that the patents in question were granted in the first place, as were the retroactive addenda (which is a terrible “feature” of Japanese patent law).

          Game mechanics are patentable both in principle and in practice. And that’s a problem.

          • sp3ctr4l@lemmy.dbzer0.com
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            7 minutes ago

            Well sure if you wanna take the angle that game mechanics being patentable is in and of itself a problem then… yeah, ok.

            What is anybody gonna do about that?

            Best case scenario I can possibly think of is… maybe if SKG remains an actual political entity and score some actual wins, maybe something like 5 years down the line they could draw up draft reforms for patent and copyright laws, but…

            … even just assuming that you could come up with a new framework that people would actually well understand and also broadly support… not gonna be easy to balance the idea of a small upstart trying to secure a wedge of a market, vs a giant megacorp that owns all neat ideas…

            …that would be an even more insane battle than going up against just video game companies.

            At that point, you’d be taking on essentially all of the wealthiest and most powerful people on the planet.

            People have been arguing for reforming the DMCA for decades, its never gone anywhere.

            It is barely realistically concievable to me that anything could actually be done about this.

      • Fandangalo@lemmy.world
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        3 hours ago

        Those are litigation & therefore in an indeterminate state. They have lost recently within Japanese law just this week on their touchscreens.

        Also, IANAL. Nothing I say should be considered formal legal advice.

    • k0e3@lemmy.ca
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      11 hours ago

      What about that arrow in Simpsons driving game? Didn’t they get in trouble for using what Sega patented in Crazy Taxi?

    • Hegar@fedia.io
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      11 hours ago

      Yeah you can tell this is not real because a) it’s greentext and b) you can’t copyright game mechanics.

      If you could we wouldn’t have video game genres, or like 99% of board games.

      • JcbAzPx@lemmy.world
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        31 minutes ago

        This is about patents. There have been plenty of game mechanics patents ever since Richard Garfield opened the floodgates by patenting the collectable card game concept.

      • Tore@piefed.world
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        11 hours ago

        There is one major exception where Warner Bros. holds a highly restrictive patent on the Shadow of Mordor Nemesis system. The mechanic allows non-player characters to remember past encounters with the player, dynamically changes their personalities, and rise (or fall) through enemy ranks. If you never played it, it was a unique mechanic that I’ve never seen in other games since. The patent prevents other studios from utilizing this system and is set to expire on August 11, 2036.

        TL, DR: Fuck Warner Bros for patenting this.

        • IronBird@lemmy.world
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          11 hours ago

          the patent wasnt even granted until last yesr or 2 iirc, because it kept on getting found too general…long as you don’t exactly copy their code your good.

          the reason noones done something similar since is because you have to build your whole game around it

            • IronBird@lemmy.world
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              5 hours ago

              and the game was released in 2014, the reason noone has done similar isnt becauss of some patent. nobody reads patents that’s the whole point of patent trolling

              • gurty@lemmy.world
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                1 hour ago

                Totally, yeah. Just wanted to highlight how long ago that whole debacle was and how old it makes me feel :(

        • Korhaka@sopuli.xyz
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          11 hours ago

          I keep hearing this one, the system was ok but I didn’t really care for it that much. It’s just an eternal list of respawning orks that I will kill.

          • TroublesomeTalker@feddit.uk
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            10 hours ago

            Not sure that’s fair. It was the first pass at something that couple have been embraced, expanded and developed. Hell, it signposted the changed aspects and immunities of the orks as they grew.

            But throw that into another harder game type where it’s on you to remember who has escaped and got wiser and it has real potential. Especially with the superhero meme of catching villains but never ending them. Some real organic potential to hit the pained hero arc where this one is such a pain maybe I should just kill this one…

        • radix@lemmy.world
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          10 hours ago

          Active Time Battle (ATB) was under patent until 2010.

          Games are just software, and software patents are definitely (and unfortunately) a thing.